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qoob

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Everything posted by qoob

  1. Hello wyrdos! Another attempt getting the Reva Crew box. I have a good feeling this time I can offer (new on sprue): - Translucent Rasputina Crew - Translucent Pandora Crew - Translucent Mindless Zombies - Miss Ery - Miss Fire x2 - LE Katanaka Sniper x2 - Nellie Crew (box opened to check the content) - Wild Ones (box opened to check the content) or money per PayPal I'm not selling anything of my stuff just trying to find a reasonable trade. I'm EU based btw. Thank you!
  2. As Prof. Pink already stated, Shenlong is designed to be a supporter. But I find that he has the tools to be one of the most aggressive, killy and resilient masters of the whole game. Therefore he is harder to master in comparison with other masters. I can give you following advice: - Don't Forget to use either his (0) after the initiative flip or use his peasants for interact Actions - Try to figure out your next move with him. Do you need some specific upgrade on him? Some specific condition? Placement? - His High River Style is tremendous. 3" Range with Blasts is good. Shenlong gets easily. - Burning Chi!!! If you don't need any specific upgrade on him, keep the High River Style. The Burning Chi ability is one of the best things in the whole game. - I personally don't need Wandering River Style on Shenlong (You should start with WRS on him). It's better on Yu to be honest. - Fermented River style is...well...really situational (Only had great success against HTW). - Don't forget his CA Action. It only does 1/2/3 dmg. But it's better against incorporeal models than using his standard attack or Lightning Kick. AND you can steal conditions from your enemy (I managed to steal Joss' reactive in the last game).
  3. I don't know if I'm lucky enough finding some of the new boxes but I'll try: I'm looking for the new Wave 4 Boxes except for Asami and Nellie. I can offer: - Translucent Pandora - Translucent Rasputina - Miss Ery - LE Katanaka x2 - Miss Fire x2 - $/€ I'm EU based. PM me with offers. Thank you.
  4. I would try focusing on Franc (with shenlong) or Papa loco (sniper or anything from further away). Papa is really fragile.
  5. Exactly. He is btw the genius who taught me the aggressive shenlong play style
  6. Nekima is not that resilient. A sniper is a good way to keep her at distance. A double Focus shot with Shenlong is easy to setup. I'm not a big fan of Yin tbh...I would take a Lone Swordsman instead but that's just me personal opinion - He is a beast with Recalled Training. Condition Removal is a good thing - but that should not be the Focus. A LRM or maybe Johan are enough imo. Shenlong is a good Master to go. With his Burning Chi he has the Chance avoiding getting mood swing or paralyze. Mei Feng is immune to paralyze. Maybe give her a shot?
  7. Sorry for the delay. Here is some sort of Bat Rep...It's my first try so please don't eat me alive. Strategy: Guard the Stash Schemes: Convict Labor, Exhaust their Forces, Catch and Release, Occupy their Turf, Leave your Mark I was playing Shenlong against Marcus. 50 SS Ten Thunders Crew Shenlong + 4 Pool - Misdirection (2) - Wandering River Style (2) - Recalled Training (1) Kamaitachi (4) Sensei Yu (9) - Promising Disciple (2) Shadow Emissary (10) - Conflux of The Dawn (0) The Lone Swordsman (8) - Recalled Training (1) Ten Thunders Brother (5) Monk Of Low River (4) 50 SS Arcanists Crew Marcus + 5 Pool - Feral Instincts (1) - The Trail Of The Gods (1) - The Hunger Cry (1) Jackalope (2) Joss (10) - Imbued Energies (1) Myranda (8) - Imbued Energies (1) Sabretooth Cerberus (9) - Imbued Energies (1) Moleman (4) Moleman (4) Night Terror (3) Malifaux Raptor (3) (exported from CrewFaux) I'm just going to Focus on the relevant actions that happend in the game. ROUND 1 I won the first initiative flip and changed Style to High River. I pushed Shenlong 3" and draw a card because of Kamaitachis ability. The TT Bro pulled of Eagle Style from his Dance of the Heavens, moved once and dropped a Scheme Marker for Convict Labor. The Raptor hit Joss and Joss became a Beast for the reminder of the game. Moved once. LRM made a Focus Action for (0) because he was in 6" to Shenlong. Took another Focus Action for (1) and got a 3rd. Moved once. He moved his Jackalope and Night Terror twice each. He knows my strategy so he tried to spread his crew as good as possible. The Emissary Fast pushed Sensei Yu, used his (0) to end the Focus condition on the LRM for 3 Cards. Moved once. (Night Terror before the Weasel) The Weasel put Burning +2 on Shenlong and pushed him up his walk of 6" into the forest. Miranda walked once and placed a Scheme Marker. She was approx. 2" away from the Raptor. My Goal was to take out both of them with Lightning Kick. Yu activated and focused for (0). Mighty Gusted Shenlong, Airbursted Shenlong, Mighty Gusted Emissary. => Shenlong was Fast, had Burning and was Enganged with Raptor and Miranda. The enemy wasn't happy with that but didn't do anything against it and activated Moleman for a double walk Action. Shenlong dropped RT, SS for Tome - (Preventing SS Usage Trigger), killed Miranda, Due to a bad Flip I managed to hit the Raptor only for 1 Blast DMG. I walked with the last AP to engage Jackalope and to get out of Marcus' charging lane. . . . Marcus Alpha-ed Joss. Joss walk twice and Charged the Emissary with his 2nd activation. He managed to get 7dmg on the Emissary Score 0/0 ROUND 2 I won the initiative again with a Red Joker against a Black Joker I changed style to the Low River to heal some dmg from Shenlong because of Burning Chi. TT Bro made his place again and tagged the Night Terror for C&R. . . Sensei Yu dropped RT and managed to pull the Emissary out of Engagement with Joss and walked into Engagement Cerberus misses Leap flip, moves and attacks Yu for 3 Dmg (2 prevented). LRM moves up and taggs Cerberus for C&R Marcus used Feral + Domesticate on Yu for on everything (Yu had still a on Df Flips because of his Defensive Stance) and Alpha-ed Joss. Shenlong killed Jackalope, healed himself and moved once. Joss missed both attacks. Joss Drops imbued and attacks Yu for 7 dmg (5 prevented) - He could have killed him because of the Red Joker in his Hand. The Raptor landed between two of my Markers to deny Convict Labor Guard the Stash: 1 Exhaust Their Forces: 0 Convict Labor: 1 Guard the Stash: 1 Catch & Release: 1 Convict Labor: 1 ROUND 3 I lost the initiative flip with a 8 against the Red Joker. - Changed Style to High River Marcus attacked Shenlong for 5 dmg (Burning Chi) Emissary misses double Focus attack on Joss because of the Black Joker, drawed 3 Cards because of LRM, Fast pushed Yu Sabertooth kills Kamaitachi and moves away. Sensei Yu attacked Joss for 3 DMG, heals for 4 DMG (low River) Joss Attacks Shenlong for 2 Dmg. Shenlong attacks Joss got him down to HTK, stole Reactive and killed him. Lone Swordsman killed Moleman (Jackalope spawned) Reactive Shenlong disenganged from Marcus, moved and dropped Scheme Marker for Convict Labor. Night Terror and TT Bro are still enganged. I managed to deny him a Convict Labor Point Moleman #2 sits between my Scheme Markers to deny my Convict Labor Raptor lands next to Sensei Yu Guard the Stash: 2 Exhaust Their Forces: 0 Convict Labor: 1 Guard the Stash: 2 Catch & Release: 2 Convict Labor: 0 ROUND 4 I won initiative with a 12 against a 3 Yu killed Raptor Marcus killed Yu in return Shenlong placed Scheme Marker for Convict Labor Sabertooth killed LRM Night Terror managed to kill the TT Bro with Severe DMG on a flip (Unlucky me had no model at the Stash Marker) Lone Swordsman had to change his plans and return to the left Stash Marker (killed Jackalope before that) Guard the Stash: 3 Exhaust Their Forces: 0 Convict Labor: 1 Guard the Stash: 2 Catch & Release: 3 Convict Labor: 0 ROUND 5 Shenlong activated and moved between Cerberung and Marcus (to the right Stash Marker) Cerberus leaped away to deny the markers I placed with Shenlong Emissary moved to the Stash Marker through the forest. Marcus was able to hit Shenlong several times but he had still 3 wounds left. We ended the game at this Point because I had no chance to score Convict Labor. FINAL SCORE 6/6 I'm sorry for my bad Battle Reporting but I hope you guys got an insight of how I play Shenlong. If you still have any questions feel free to ask
  8. That's why you have Recalled Training. Drop it and you don't really need Focus most of the time. You can give him a Focus for his (0) but imho it's not really necessary. I'm usually trying to charge the most fragile Model in order to get the most out of his lightning kick. If i'm charging a henchman, i'm preventing SS usage first. Yu in the 2nd turn can be made fast again. With RT discarded and ignoring df/wp triggers, he can be a Master threat aswell. I'm not saying that shenlong is a Master Killer but he is able to tear crews apart. DF stance, RT and Burning chi... The enemy can try to kill you. Change to low river style and heal yourself. Edit: oh yeah don't forget Burning chi! If you miss the straight flip by 1 or 2 take the dmg to increase the total duel. It's absolutely worth it. It's super annoying for your enemy if he cheats a card to give you a minus flip and you use Burning Chi. And you want him to burn his hand so that you can pull off misdirection more easily.
  9. It does...If he loses models in his first turn, he has to Change his plans...and I don't Need Shenlong to score VPs. My last game was against McMourning. I managed to kill a Fleshy, Nurse, Rotten Belle and a Guild Autopsy in Turn 1 with Shenlong (target the Fleshy and blast the crap out of the rest). EDIT: I'm playing tomorrow. I'll try to write some sort of Battle Report.
  10. I'm using following core crew: Shenlong (Still 15 SS left) - Misdirection (2) - Wandering River Style (2) - Recalled Training (1) Kamaitachi (4) Sensei Yu (9) - Promising Disciple (2) - Equality (1) Shadow Emissary (10) - Conflux of The Dawn (0) Monk Of Low River (4) I'm trying to fill up the rest of the crew depending on the enemys faction and so on...Usually I try to have a Cache of 4 SS. The idea is to bring Shenlong into the enemys face in turn 1 with High River Style. Because you have no Peasant, you're using only Shenlongs (0) Actions after Initiative flip. You Switch to High River Style after the first iniative => Kamaitachi draws a card (because Wandering River is attached to Yu) and pushes Shenlong 3". The LRM and the Emissary have their card draw mechanic - Besides that the Emissary gives Sensei Yu Fast. So after 2 activations you have 10 Cards in Hand. Kamaitachi gives Shenlong Burning (up to 2) and pushes him 6". At the end of Turn 1 you're in the opponents Crew, enganging a few (hopefully). He can hardly be killed with Misdirection, Defensive Stance AND Burning Chi imo.
  11. I can't be really objective because I'm playing Shenlong as an "in your face"-Master and not as an supporter. But anyway: 1) 1...you summon your 2nd one as soon as initiative is flipped...I prefer Kamaitachi 2) With my playstyle, I prefer Burning...the 2nd is up to you... 3) I always take both. Necessary for my list. You Need the Emissary for card draw mechanics and Yu is your pusher. 4) Misdirection is an autotake for me (I mean...for my playstyle) 5) I'm never starting with Fermented. If I need it due to HTW or similar you can switch it easily.
  12. Nellie still available?
  13. Promising Disciple says "if a friendly Shenlong discards an upgrade"
  14. I'm not a professional regarding ancient asian mythology but maybe this little fella? http://www.waylandgames.co.uk/house-shael-han/30506-shael-han-fulung-devourer-box
  15. Wow what a summary! Thank you all for your input. You conviced me trying them and I'm sure I'll keep them in the crew
  16. Would you say Jorogumo is more of a tarpitting monster than a melee beater?
  17. Hi everyone! I won't get my hand on Jorogumo for a few more weeks. I'm in need of players who already have experience using Jorogumo. I like the model very much and it looks pretty solid for a 9 stone model. The only thing is the Ml 5 Glaive that hasn't conviced me yet. It sounds weak to me... What is your experience? Thank you in advance.
  18. Earlier, Lynch was way better in NVB than he was in TT. I'm currently playing him in TT because I'm currently focusing on TT. But nevertheless: The Lilith Box was already a good purchase because of the Tots. I'm playing Lynch relatively aggressive...in a defensive midfield if you want. Lilitu, for example, has an excellent Lure (in comparison to a Beckoner). You could Lure either Lynch or the enemy. Besides that you could consider adding Stitched Together (Little damage machines), Mr Graves (more mobility), Mr Tannen (more board control), Depleted (tarpits).
  19. Reactivate is not gone after the 2nd activation? Didn't know that. Thanks for that info!
  20. You have the Lone Swordsman as well. The trigger ignores almost everything including Armor.
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