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horvagab

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Everything posted by horvagab

  1. Not sure I can help much, but what about the starting tidbit in the Fated Almanac? I recall some history being there.
  2. Thanks for the tips, I might stay away from Daw then. Other Outcast ideas I like are going for the Viktorias, since in that case quite a few of the upgrades can be put on Viktoria of Blood (henchie?) and I can take a STudent of Conflict at the start.
  3. Also Marcus, if you're playing Arcanist
  4. Hi all, I'm probably going to take part a in campaign come mid-Jan or so, and one of the crews I was thinking of playing is Daw. Now, as a campaign, that means I'll start with a henchman, probably Montresor as someone who is in-theme with Daw. That's fine, but so far most of the Tormented models I can find, only the Guilty seems to be in Outcasts, so I'll need to shore up my crew with some non-Tormented probably. Any good suggestions for models that I should use?
  5. For a while I was thinking of a Guild/Outcast vigilante-type, Ram-Man perhaps But then I realized that Jack Daw is already the vigilante that Malifaux deserves...
  6. Besides taking as a starting pursuit, is there any other way to get the following talents: - Stage Magic (Illusionist) - Arcane Shield (Mage) Or are they considered "lost forever"?
  7. One nitpick I'm missing is more info on the Star Theater, but that's the drawback of the book being both a faction and a region book. Still, I'm holding out hope we'll get a Penny Dreadful related to the Theater in the future. Neverborn book sohuld be awesome! As well as the Gremlin one. I want to play Moon Shinobi!
  8. So I bought Into the Steam a while ago, and I'm just pretty amazed at how cool it is. And in general, how cool TTB is, not just in terms of rules and mechanics and fluff, but in its relation to Malifaux itself. See, my expection was always that TTB would simply copy the mini game stuff (fluff, rules and such) onto an RPG framework. Instead, it's expanding it, and I was a bit surprised of that, but it was awesome. It's nice to see animals and creatures that are not present as minis. Similarly it's great to take a closer look at the factions themselves. ItS presented that pretty awesomely, that Arcanist is not equal to M&SU, nor is M&SU equal to Foundry (only mostly). Couple that with additional players (Condor Rails wee!) it did a great job of expanding everything. Follow that with very versatile new pursuits, it's a great book. Animator can be Ramos or Leveticus, while Mage can be practically anything, not just an Oxfordian Mage ripoff. Augmented can be Iron Zombie or Howard Langstrom! Skill triggers are also great fun, and pretty useful. Big fan of them. So they're awesome, and I'm really looking forward to the other books that'll be made following this.
  9. What do people think of Master Queeg and how he might work with McCabe? He seems to give minions a boost, which is good considering the Wastrel and Guards that McCabe can field.
  10. I'm actually considering Sloth as a "core" crew as well, due to his high wounds, healing ability and paralysis/slow. Not an actual beatstick, but somewhat tanky. Similarly, Greed seems to be a solid resource-drainer and damager.
  11. Or perhaps it can be crafted when Destiny is fulfilled, in place of a Manifested power / aspect increase? If my memory servers right
  12. Haven't played yet, but I might give them a try as my first ever crew Thinking of playing them as Outcasts with Creeping Terror on Envy, since that seems pretty helpful. Also debating leaving off one of the 7 to include a Performer or Oiran perhaps, or a Malifaux Child for movement shenanigans.
  13. Well, that explains why Gamin are not used en masse to work in the mines Soo it can be more than 18 seconds, but only as long as it's a relatively short, simple and straightforward task. Like summoning a fire gamin to melt the lock somewhere, or a spirit gamin to phase through a wall and grab something.
  14. How long does a Gamin/Golem last if we summon one in Narrative time? Same for Summon Beast.
  15. What are the thoughtss on the Onryo? I think that is the Retainer Spirit. From what I saw, Adversary can be useful for Izamu, though though I am not sure how useful it is and whether it is an overkill or not. Otherwise posioning things is... okay I guess?
  16. I'm thinking of giving it to Envy, since a. he doesn't have an aura by himself, only via trigger and b. as ranged guy, he will probably stick to the back, and the upgrade only gives +1 to Tormented in LoS Also thinking of hiring some Oiran/Performers as "backup dancers", figuring their Lure will help with all the Auras
  17. Necro time! So thinking of trying the Crossroads 7 soon-ish, and was looking for good options. Currently thinking of playing them as an Outcast faction, due to the following: - Malifaux Child as a Totem option for Wrath. Warth only has 1 CA action, though the option to move options via the King o Delta upgrade. Not the best, though it would mean freeing up 1 AP from a few models - Creeping Terror (?) upgrade, all Tormented within LoS gain +1 for Aura and Pulse abilities... seems pretty useful for the Crossroads 7 Thoughts?
  18. Inspiried by the pregens in the Nythera event, I figured out could be fun to write up some faction-related characters just for kicks mainly. After some thought ,I came up with an idea for a family who's every member leans in a different direction, and they could be used either as pregen Fated or Fatemaster NPC-s if anyone's interested. I'm still working on the actual character sheet stuff, but I do want to give a brief overview of the characters and their stories. Without further ado, the Prestons: Joseph Preston (Guild): a recently promoted Guild sergeant, Joseph is pushing past his fortieth year and patriarch of his family. Coming from a troubled background, he managed to avoid prison in his earlier years by going into the army, after which he joined the Malifaux Guard. He distuingished himself by not being as terrible as most others, doing his job well, taking care of the people as his job dictated. In the city, he met and fell in love with Mai, a woman from the Three Kingdoms. The two of them married after a tumultous courting period, and they had quite a few children. Things took a turn for the worse when Mai passed away in the plague. Ever since, he has been more and more concerned for the well being of his children and he has been looking for shortcuts and ways to gain enough money and influence to send them Earthside. He operates primarily in the city itself, he did a brief stint in the Bayou, but it was very evident that he's not suited for frontier work. Suzuki 'Sue' Preston (Outcast/Ten Thunders): The oldest child of the family, Suzuki was always something of a tomboy, though most of the time she kept it under check and behaved for her parents' sake. This came to a head just before her engagement to Pedro Ortega, when she escaped from town. Supposedly her father caught up with her before she left, but whatever they discussed, no one knows, and her name is a taboo subject at home. Unfortunately, being young and reckless, she broke up with her girlfriend soon after their 'elopement' and she settled into the life of a mercenary, fancying herself a masterless warrior. She certainly had her father's flair for getting things done with pointy things though, and she caught the eye of some of the warriors serving under the Thunder. She has received some training in swordsmanship from them, though what is the price for this tutelage is yet unknown. Lily Preston (Neverborn): Lily was always a precocious child, observing every minutia and remembering all these details nicely. As a studious child, after finishing her schooling Josepf managed to get her apprenticed into the Guild Bureocracy. Serving as a scribe to a Lawyer of the Guild, she is being slowly wrapped into the machinations of Lucius Matheson. Being on such a low level on the totem pole, she is beneath notice most of the time, and appreciates the personal attention she is receiving from heer superior. Lily is twins with Mary. Mary Preston (Resurrectionist): Mary, the other twin, was never outstanding in any way. She never had Sue's or Luke's fire, or Lily's smarts, so she kept to the background. Still she was her mother's favorite. There were talks of getting her into guild business like the others, but nothing was certain yet, and everything fell through when her mother passed. She took it the hardest, grieving the longest. Her mother was the whole of her world, and she had nothing else to cling to unlike her siblings and father. While the others are away, Mary started taking care of the household in absence of anyone else taking up the task. She tries her best to emulate her mother... which might be the reason she started to hear her voice. One day, she listened to it, and followed its instructions. Now, she found a scroll among her mother's posession in a tongue she barely speaks, yet it is clear that what is in there could help her and her mother... Lucas 'Luke' Preston (Arcanist): Luke is the youngest child of the family, at 14 years of age he is just becoming an adult in the eyes of his dad. He was always an active child, always found in the streets, playing with the animals. Worried what might happen to him, Luke has been apprenticed to the dog handlers of the guild, helping them breed, raise and train the massive and deadly beasts of 'justice'. All was well until he heard the dogs talking to him... especailly in his sleep. Luke has been barely sleeping and been overly aggressive, especially after his mother's death. This seems to have begun affecting the dogs too, as the number of injuries among the stuff is rising... though never Luke. Someone seemed to havve noticed his affect on the animals though, as he was approached by a Union man one day, talking about someone who could help... Marcus, the master of beasts. Still, his tutelage doesn't come easy an favors are being asked of the young man, who's rising concern of witch hunters and his father's ire are not helping him in getting rest. Burt (Gremlin): Joseph spent a long time in the Bayou, and well... he was weak. One of the local pioneers caught his fancy, and one thing led to another... and one thing led to Burt. Joe didn't know that his paraour was pregnant when he left her, though he did leave a few things for her, some things to trade away in the Bayou Barter market. Instead, Burt's mother kept these, and raised Burt while singing praises of his father, his kindness and his skill in elbowing annoying gremlin in the face. Burt himself showed an early affinity for the magic of the swamp, and he was trained among the wise (?) men of the swamp. His own mother has passed recently, Burt decided to find his father. He managed to get into Malifaux, and now... to find his father. Who is a dashing Guild Guard. Detailed write ups will follow for related characters and actual sheets, though I'm hoping this is interesting enough for people
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