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Masquer

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Everything posted by Masquer

  1. Secret Service doesn't work with the Terracotta Warrior's Thousands Strong ability. Unless you just mean to shunt the damage onto a model with Armor.
  2. I think they would be overpowered at 5ss, unless their Ca was reduced, but I'd hate that. I don't much go in for Black Blood, mostly just tolerate it. You're Welcome! Nothing wrong with that!
  3. "Always listen to your lawyer!" I find the streets of Malifaux harbor all sorts of dangers, not the least of which is ignorance of the great many, and varied, laws that hold our marvelous society together. And even older laws that bind together and shape the fabric of reality itself. My friends, don't let yourselves be caught unawares of the multitude of loopholes and penalties resulting from these venerable laws, and how you can leverage them to your benefit, and your adversary's woe! Fortunately for any goodstanding member of the Guild, such as yourself, I'm sure, the Govenor's Secretary, the august Lucius Mattheson, has made available the professional talents of the Guild's own legal department! Let me enumerate the ways by which these paragons of justice will serve your, and the Guild's, interests. Front There are some choice models that can be taken for 6ss, but having a Lawyer, maybe two if you're hard up against Horror Duels, is worth considering. Stat-wise, the Guild Lawyer's 6 Df, Wp, Wd, and Cg, with a Wk of 5 is more than adequate for his role in support and control, as he tends to be near or in the thick of things. Highest Authority gives that Df/Wp of 6 extra padding, should you need it. An important part of the Guild Lawyer's tactics is finding the right spot to die, so the to attack actions will help get him to his final resting place. Speaking of dying, Finish the Job may at first seem like a door prize, but you pay the points for it, so on or near the "last turn" make sure the Lawyer finds a good place to rest his head. It won't be hard, once the Lawyer starts manipulating the game, opponents generally don't sit idly by. Reminder of a Worse Fate rounds out his abilities, and makes him essential to a Lucius crew that relies on Commanding Presence, and to anyone who faces Horror Duels often in their meta. Back Objection!!! swings at Ca 6, and is a great way for punishing enemy models that come into reach of whatever the Lawyer is escorting. Focusing beforehand, or charging, has a good chance of putting Slow, or Paralyze, on the defendant. It's my opinion that the trigger for +2 poison is a nice bonus, but not essential to his action's intended effect. Special Damages also swings for Ca 6, and works for punishing non-leader beaters for doing their jobs (like murder the models the Lawyer is escorting, or the Lawyer himself), or setting up a model with Black Blood to bleed all over the place (most useful with Guild Lucius/Mr. Graves, NB Lucius, and Resser McMourning). I generally only use the first tactic, but others have enjoyed both in beater heavy crews. Again, I feel the trigger is just a bonus. Impassioned Defense gives HtW, and on the trigger lets you do it again. It's a wonderful 0 action that goes off on a 6+, but you'll want to throw in a moderate if you're in the thick of it. Opinion For 6ss I believe that the Guild Lawyer is very well costed for it's points, and should be taken for its support capabilities alone, though Special Damages and Objection!!! are a lot of fun (on the sending end anyway). Obviously, the Guild Lawyer shines in a Lucius led crew, but any crew can find use for him, if only to protect a more important model. In these grim times, it's important to have the proper legal counsel. -Will update in response to feedback-
  4. Wonderful minions all round, I'm excited for Fae themed Lucius too!
  5. What do you plan on using Mr. Graves for? I assume guarding Lucius. I'd drop Doppelganger for Changelings, if I was going to drop her, but I'm biased. You might find some use for Useless Duplications here. Stitched Together and Bloodwretches are good minion options too.
  6. Thursday Nights! 5pm-9pm! We're starting a league over a Gajo Games, and you're welcome to show up and join in! Gajo specializes in Tabletop Miniature Wargames, with spectacular terrain and an expansive inventory. Let's take advantage of this oppertunity and support this awesome store! Gajo Games 9420 S Union Square Sandy, UT 84070
  7. So, from the mechanics it seems like the Terror Immuto turns elemental attacks into...eldtrich vomit?
  8. There's nothing wrong with the murder puppet.
  9. I think the go-to theme for this would be Outcasts. Tattooed Irishman's proclaimation of life and love, signed in blood upon his skin. I just had a wonderful idea, the subversive that I am. Go Team Neverborn.
  10. @Legba is a great trade partner, would trade with again. His package should be arriving in good order by the weekend.
  11. I'm going to give those Stitched Together another look.
  12. Doesn't count toward the model's regular activation. So Joss would get 3 AP during the Echoes of the Void activation, lose Fast, then would be able to activate with his regular 2 AP.
  13. It did, now people who signed up to run it can start running it.
  14. I have a little experience modelling, it shouldn't be too hard with the geometric shapes. I bet I could use some light material bolt heads for the end pieces, now that I'm thinking about it. The bellows would be simplicity itself after that.
  15. My reprint showed up, everything correct.
  16. I ended up writing the manifest power with Focus Object (2 handed, specially made), so it can be replaced, at the cost of time and money.
  17. So, natural is where I'm leaning. Start with Mage (Arcane Shield is nice), and put together a Manifested Ability that summons Terror Gamin when the character plays an instrument (Music + Charm?). Probably a unique instrument. Following up it with an ability that summons the instrument to hand when needed. A terror pulse would be fun too! I see Better Part of Valor and Specialized Skill working well for this.
  18. I would like to make a Malifaux sized concertina, does anyone have any recommendations?
  19. Commanding Presence (Rage Builds) + Issue Command (Claws). Enjoy.
  20. Confirmation of such would make my day. Guild-side Surprisingly Loyal seems to support that line of thinking. Then again, that's just a game mechanic and may not have one-for-one play in the lore. Mimic almost seems more like something you do, rather than something you are-if it wasn't for models with only the Mimic keyword in a faction full of race keywords, I'd say it was just another word for Infiltrator. Maybe we'll have to wait until the TTB Neverborn book arrives to find out, maybe we'll have to wait for the TTB Guild book to come out.
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