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trikk

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Everything posted by trikk

  1. She doesn`t buff him, but he can push her. He can keep up with her (unimpended and nimble) so she won`t die solo that often
  2. 1) I just love how Aaron or Justin just pop up in a thread. Best Company-> Customer relations ever 2) I like Grimwell with Justice. He`s also the fastest Guild Henchman there is and he shouldn`t have very complicated rules as he`s from a starter set. He doesn`t seem over the line but he seems a cool flank hunter
  3. I`m just wondering why Doc is a Witch Hunter. Does the set include fluff introduction to the new models?
  4. "The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is Lady Justice when I lay my vengeance upon thee." This is all I have to say in this topic
  5. Well, considering Resser being the only faction filthy enough I don`t want to touch them (well, them and Gremlins) I condemn your point of view invalid
  6. Seriously he`s the 6th Guild master I bought. After him there was only OPerdita
  7. Fluff/modelwise I`d pick Lady J over anyone, so you have to have a different style. She`s my headbasher of choice <3
  8. We are also skipping one important point: Why pick Lady J over McMourning? Because you don`t like McMourning model/style/fluff
  9. 9 SS is more or lessf 2 minions which have 4 AP per turn, have one more activation, are tougher together, cover more ground and probably can shoot. What the executioniers needs IMO is another Characteristic. Give it construct (they will work great with Hoffman pushing them around), Guild Marshal (Lady J can move them with With Me! as Guild Marshals don`t really have CC-oriented models) or Guardsman and this would makea great start and wouldn`t be un-fluffy in general. Right now if I ever considered them, then only with Lucius (for What Lackeys are for) and McMourning (For poison pushes)
  10. @Ten Thunders You missed Yamaziko in the TT female list. Now I`m not a woman so I will not know how you feel, and you can have your own opinion on Miss Ann Thrope but I`d like to point out atypical female characters: We have Ironsides, Zoraida , Perdita, Sonnia Criid, Mah Tucket, Madame Sybelle, Sammy Lacroix (maybe?) Yamaziko, Abuela Ortega, Molly, Mei Feng, Johanna, Nanny. Crooligan Girl, Guild Guard female. All of those are IMO not sexualised. What I would be more worried about is lack of strong, independent and smart female characters, but there are tons of those in Malifaux. That being said I`d love a Female Death Marshal (Not Miss Tenious but a more default one)/Lone Marshal and in that I can agree but I believe you are a bit overzealous for a right cause.
  11. Well, he had around 12 rats and 2-3 rat kings . He is a good player and doesn`t think for ages, so when I`m done he`s like "This rat moves here, this moves here, this moves here, rat king, rat king moves here, attack, flip, done"
  12. I played vs a Hamelin (Hans, KillJoy, Nix, Rat, Wretch, Stolen) as Sonnia. I died (I had a Watcher, Stalker and 3 W Samuel) and killed a Rat King. I won 7:0 The key thing is: you will be outactivated so just finish your activations and go to standby mode (regenerate your mind) and let him have his other 4-6 activations
  13. I always imagine they deliver a Dickbutt picture
  14. we can have a 4-5 person tournament called "Malischmugs"
  15. Sometimes I wish there was a giant Malifaux tournament in ~Germany or France so I can meet all you shmugs and get my ass handed to me
  16. I can totally imagine Howard saying "Nyaaargh GET OUT!" the Arnie way
  17. trikk

    Guild bases

    I use Micro Art Studio Bases. The thing is I like coherent bases for a whole army, no matter what I take. Lone Marshal is done and looks ok for me. I`ll work on the traps on cobblestone or move them to woodish ones (as the only ones) if they look bad...
  18. trikk

    Guild bases

    So I happened to have a problem. I currently have all the Plastic Guild Models released and a nice part of them has been painted. I base my models on cobblestone, but recently I discovered that this has a big drawback: Clockwork traps and Lone Marshal both seem to have base (bases of traps and rock of Marshal) imbedded in the miniature and I`m currently thinking what to do. Either I rebase a part of the models (as 2-3 models on different bases don`t look good IMO) I`m thinking about leaving Lucius box + Rifleman+Hoffbox (+Joss and Ramos box) on Cobblestone and I don`t know what to do with: Lone Marshal, Executionier, Lady Justice box, Sonnia Box. Should I stay with the cobblestone and rebase just the traps? Or should I rebase by "subfaction"? Where should Executioniers go? Lady J? McMourning?
  19. If the target considers this model friendly then Laugh off doesn`t work. In the Brewmaster example you can`t as Vasilisi is an enemy model for Sidir, even if Obeyed. You can Obey Vasilisi to Obey Sidir to shoot, but not walk
  20. I disagree on the whole "friendly actions" in your definition. There are friendly models and enemy models. I don`t think anything else can be considered "friendly" or "enemy". I don`t know if someone shares your point of view though. I think interpreting that as: Sidir cannot be moved if the enemy decides where and how far he goes. Plain and simple. Solves a lot of problems and is antiloopholish
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