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Erik1978

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Everything posted by Erik1978

  1. @Adran Does that mean if Dreamer passes an attack on to Chompy you DO have to resolve Dreamer's serene countenance but not Chompy's terrifying?
  2. Overpowered? You must mean other instances than a terrifying check then? An Operative is a very squishy model that doesn't hit very hard. Sure, you can get some fun stuff out of Infiltrator but overpowered?
  3. Can her tactical action target any (non strategy) marker or any model, since it doesn't specify?
  4. Revelation trigger could use some clarification. It's a 6" pulse some would argue, then again, in the same action higher up they make sure to write "within range" but not here. Would be nice if they added a few words to make sure everyone was on the same page.
  5. Has anything been revealed regarding gen con and what will be put up for sale? (Apart from Miss Guided as a bonus).
  6. I can't seem to find downloadable M3E cards for McCabe on motor cycle etc. They haven't been made?
  7. Good point, Solkan. I know impassable markers can make for a whole other head ache, like in M2E. It's probably rare to have a crew where all models don't care about severe terrain (unless you actually play a crew that's incorporeal) I mostly play Ten Thunders at tournaments. True 8 markers of hazardous become the same trait but standing in a huge pile of those still mean my models take 1 damage for every move or action, and it's tough to get out of since half move through a bunch of 50 mm markers means too many move actions. Mysterious emissary can be taken by all NB masters. Which means you might think you're playing Nekima and need to be able to take a beating but that emissary in the middle of the table will suddenly have all your non-unimpeeded non-flying models bogged down if you're not careful. It has 8" spell casting that delivers those markers. Perhaps I just need to switch to an all unimpeeded crew, I've just found it to hinder a LOT of charges etc. because 4-5 of those markers mean a couple of my models simply have ½ Mv near the strategy marker where that emissary is planting its roots. Important to mention it hardly ever misses since you often get a minus flip on your Df! Unless you can use soulstones to negate that, or happen to have an abundance of focus, you will have a minusflip which equals an emissary hitting you and putting down those markers effortlessly. That attack is miles better than having a plusflip itself.
  8. Keep in mind that a model that can remove them often removes ONE marker in an activation, and those markers are not hard to create for the opposing crew. Please don't think I just create my crew without a second thought as to what Master Im up against. I just think it's strange that some crews can get their destructible markers removed several at a time, while other crews spit out hazardous and severe that not many can do anything about.
  9. So not many. But Lotus Eaters is good news.
  10. Not all keywords have an abundance of those. I don't think Titania and mysterious emissary relies on the enemy being bogged down in severe and hazardous but it certainly makes things easier for them. Mysterious Emissary can't be moved when in severe but I suppose it could work on others. However I've found over the last 50+ M3E games that too many models to counter these markers (or something else) might mean you are not very well geared for the strategy and/or schemes. When it comes to avoidance: remember Titania can both create and move underbrush markers. 1 or 2 models will almost always begin their activation in those, if they survive Titanias blasting. What models can remove markers that aren't destructible, if we look at the 7 official factions?
  11. M2E had some big annoying ice pillars that could lock down a flank or a model very effieciently, Wyrd saw the light and made all those markers destructible. Then there are crews that make pit trap markers, again, destructible. Fine. Then there are crews that spew out severe and/or hazardous terrain, 50 mm markers, that stay on the table and there's nothing you can do. Titania makes half the table concealing and severe, except for her own crew. Mysterious Emissary can easily make 3-4 hazardous markers every turn, and the opposing crew can do nothing about that. I think pyre markers, abundant growth, hungry land etc. should ALL be destructible, like pit traps, ice pillars, coffin markers and others. I've played against Titania a lot and it bothers me that in turn 4, half the table is severe and concealing, Titania has +flip against everyone since she likes concealing, and her emissary has an area around strategy markers wrapped in hazardous. If they were destructible they would still be good, opposing crews still need to commit actions to get rid of them and with the amount crews like that can put down. What are your thoughts?
  12. Think I saw this mentioned before but if you attack and kill a model with vengeance (Urami), will that ability still deal 1 damage to the attacking model? Same question with black blood.
  13. Ah thanks, I seem to only have the core rules errata thing. I can't seem to find it, can you point? EDIT: Ah, I found it. Just search FAQ instead of errata.
  14. I remember this discussion but can't find it. I don't see it mentioned in the new errata so I assume people kind of agreed? Does Hoffman's temper steel "it's armor ability can't be ignored" prevent irriducible from cutting right through or does it ONLY work against things that IGNORE armor in their abilities?
  15. Yan Lo with his ASH upgrade gives: "friendly models within 3 have concealment." So even if you are within 1" of Yan Lo, if it's a non- attack action, you get flip? In the same game, another question came up, the Symbols of authority are concealing and impassable. So two models in btb with the same marker, one model attacks the other with a non- attack action, does that also get flip? LoS lines go through the marker, and you are not inside it, which means the penalty comes into play?
  16. Laugh off is worth something here, in case people had forgotten about that. Stealth too. Don't just pick the cheapest minion to carry the stone. It will be interesting to see how people play this after a handful of tries.
  17. I've never seen anything other than stopping a push when first contact occurs. That puts all base sizes in the same distance to the center of that marker (in this case) and is easy to do in exactly the same way every time. Very relevant question!
  18. Yeah I see very little reason to hire TT brothers. I would have thought the errata made dance of heavens a bonus action again, they are just not worth 6 stones.
  19. "Friendly scheme markers within 4 may not be removed by the effects of enemy models" Is pushing the marker considered removing it? How about placing it within 6" of its current location?
  20. I've seen several times a person I share my crew with, can't see the upgrades. For instance I had used 6 SS on upgrades with 8 SS to spare but in their app it said no upgrades and 14 stones left.
  21. Malifaux Meyhem 3 Sunday 23rd of February. Rogue Trader - Copenhagen Harsdorffsvej 8A 1874 Frederiksberg Denmark 14 spots, 50 SS fully painted! (incl. bases) Single Faction and with no secondary Master in your crew. DMH is allowed. Game 1 starts at 10:00 and we are done at about 18:00. Lunch included. 100 DKr for members of Rogue Trader, otherwise 145 Dkr. 3 games. Wyrd prizes. Proxies for some (few) models will be accepted, contact me for further info. Erik
  22. Where do I see the version? EDIT: Here it is I think: Build 1.0.15 (?) I have an android. (Samsung Galaxy). It happens with different models in different factions for me. Shows 9+1 until I give them an upgrade, then it's just 10. (or whatever their cost)
  23. If I buy say Manos out of keyword, he is listed as 9+1 soulstone but if I give him an upgrade is just says 10 soulstones. Reverts back to 9+1 if I remove the upgrade again. Could be a problem with some schemes if people think a model costs more than it does.
  24. Wow, really? How unusual. I played Euripides yesterday (2nd game of M3E with him), I guess you will soon learn to bury people with Thoon, that's one of the most dangerous things in the crew! And protect primordial magic! I buried Santiago in late turn 2 and Fransisco in start of turn 3. That makes half the enemy crew try and free those models instead of doing strategy or schemy stuff. It's a fun and different crew, which crumbles if people can ignore HtK. Mei Feng using freight train on enemy models... ouch.
  25. Once again nothing on the board for unimpeeded models. I see that a lot unfortunately. A bunch of blocking evenly distributed. The end. Did you guys play 40K before? I like the visual of seeing the table on the left with the stat card and you guys on the right. Personally I would like battle reports to be BATTLE reports... meaning that I know the rules and I want to see how the game went, not listening to people explain rules or what the models do, I already know that. I assume new players would find it more enlightning. This is kind of a summary of a game with thoughts and reflection? Showing the crew and explain WHY you took those models is fine I think, that's interesting to hear but beyond that I would prefer more focus on the game as you played it but some might prefer the summary/reflection. More diverse terrain and not completely symmetrical and play again!
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