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madaxeman

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Everything posted by madaxeman

  1. Surely the really 'hard part' is that the Scorpius is rather too squishy for something that needs to be very close to multiple enemy models, and also needs to activate at a pretty specific point in the turn in order to do its thing? Harder to kill, ranged "expunge-like" effects or some sort of movement/turn sequence trick would all help it, and you could easily make a thematic argument for any of them as well I suspect
  2. As someone who's been bogged down by those vines and battered by that big angry thing.. what works ?
  3. ebay auction, ended Friday evening (30th March) UK time All 5 Malifaux Gamin models, painted and based featuring one each of all of the current Gamin models (apart from Banasuva of course - but let's face it, he doesn't really count). Ideal to build out the very popular Sandeep "Beacon of Knowledge" box set, or indeed any Arcanist crew (particularly the Construct-favouring ones like Ramos, Kaeris or even MS&U favourite Ironsides) quickly and easily. This set of Gamin also saves you spending the thick end of £80 on five separate boxes of Wyrd's usual 3-to-a-pack Malifaux models when you actually only really want / will ever use one Gamin of each out of each box. With a low starting price equivalent to £1 each, that's a pretty hefty saving - especially when you think that the alternative is paying for 10 models you will probably never actually use anyway. But which would I'm sure be absolutely lovely and very well worth buying so don't let me put you off if that's what you want to do (if anyone from Wyrd is reading this). The Fire Gamin is an original metal figure with the Poison, Metal, Ice and Wind Gamin all being the newer plastic kits. All are assembled and very nicely painted, then matt varnished as well. They all have a fairly neutral basing scheme which I'm sure can easily be converted to be compatible with your own choice of scheme if you so wished. The Wind Gamin has been pinned to appear as if flying. And, more importantly, to allow you to pick him up and move him around the table confidently and without fear of breakages. All come with Malifaux stat cards - the Metal Gamin card is even an updated errata'ed one (without H2K...sob..). The Wind Gamin card is original and so is missing the recent mini-nerf to make it not quite so filthy, so you can either download the errata from the Wyrd website or maybe even just try to remember that they do actually now die when they are killed (rather than being buried) and that you get the 5" push on any model in your crew immediately. All five Gamin will be well packed in bubble wrap to stop them squabbling with each other in transit. Add £1 to postage for the rest of Europe is you are thinking of bidding from outside the UK ebay Link is here
  4. I used the Night Terror yesterday for the first time and was very impressed - it's super-quick so can get near to Marcus very quickly, can take a beating, and the "reduce range of CA actions" is a decent threat to many enemies which impacts their play even if it doesn't actually go off. It's also a very amusing jumping off point to use for Howard carrying Blade & Claw, as you can put it almost wherever you like on the table, and then drop your Howard in 30mm beyond it for what is an effectively 11", zero-action increase to his threat range.
  5. OK, so ... on Twitter (if you are..), every Monday how about posting a photo of a model with the hashtag #MalifauxMonday It's easy to do (especially if you pre-do a few weeks of them on Tweetdeck), and it could maybe become a "thing".. ?
  6. Picked up half a box of these with a clubmate who also wanted just a couple of them. Rather a tricky model to assemble to say the least, and it did also need a bit of filling (using white plaster - shown in one photo). The fiddly bits are so fiddly that at one point I started to wonder if fixing an entirely unmade sprue to a 30mm base would be regarded as competition-legal. Anyway, glad I persevered, as the end result - which is basically black matt undercoat and a series of drybrushed layers - is one I'm pretty happy with.
  7. In theory a core Poison-themed-crew model that... isn't immune to Poison itself that needs to be in the thick of the action but only has 6 wounds (OK, armour 1...but still) has a pretty half-hearted expunge when surely this should be it's "thing"... ...and the expunge can only be used once a turn as it's a zero action ... and even though the expunge only can do two damage, it still only has a rather feeble range of 1" ... and even though the expunge has a built in trigger to Paralyze, this really will only work if the Sorpius is in place for 2 consecutive turns to take advantage of the auto-slow (see point 2) Eh? I suppose the upside is that Wyrd have got a large choice of things to fix one to make it a better model!
  8. Yeah, Sandeep is messy to play.. but that is probably a different thread. I guess I was more meaning the horror duel-esque stuff that makes it difficult for you to play your own game, or the "everyone in this aura gets negatives to this, that and the other" bits. Arcanist stuff seems generally about making our own guys hit a bit harder, whereas other factions seem to have a couple area ability-denial models or masters. (I think... !). Marcus has the +2/-2 WP aura, but other than that what sort of wide area enhancement/denial stuff do we have?
  9. Played a game at my FLGS last night using Marcus against another "occasional" player who was using Seamus, and he commented that both crews were both pretty straightforward in what they did - move, shoot, hit the enemy etc. This got me thinking as to whether this is actually an Arcanist thing, and whether in general it would be fair to say that Arcanist Masters and models are relatively light on the "auras", complex synergies, card manipulation and general "shutting down the enemy" tricks that I seem to find myself facing against a lot of other crews. Is that a fair assumption and Arcanists are actually much more all about the basic mechanics of moving stuff, scheming and killing the enemy compared to other factions ? Or am I just mistaking my own familiarity with what my own stuff does for a perception that other crews have far more tricks and combos than my own?
  10. So... our Performers ... on their card it says (erm) "suffer damage equal to the poison condition and then end the poison condition on the target model" Does that mean the target is suffering damage from poison, or suffering damage that just coincidentally happens to be equal to it's current poison level? Kinda makes a big difference to models who are immune to (or even heal) damage from Poison
  11. That'll be two models I don't own then ! How about Marcus and a load of undead animal things? Or horror-duel-resistant Raspy?
  12. So, put another way, who do you take against Ressers? Mei?
  13. It's certainly amusing, if somewhat short. I seem to remember alpha'ing the enemy Myranda to turn into a second Jackalope in the one M&M game I played....
  14. With Sparks in a Mei crew, where do you get the Scrap markers from to run Metal Platin...? It seems to be quite card intensive and turn-sequence-limiting to use the Steamfitters to cook up scrap for an ability that only lasts one turn, otherwise you sort of need an Arachnid or Joss, which is eating into a lot of the crew points total
  15. OK, so an enemy model failing to "Ca" against your models WP would not count, as that's technically the enemy model "failing a Ca duel" (even though your model has just "won" a WP duel).. ... apart from Pandora because she'd possibly be using her own WP offensively, which is just one of those odd Malifaux things that breaks the normal rules
  16. So...I had meant to post anyway after a discussion at the local FLGS in my last game on this, however this is a good thread to jump on. The text on the card is "loses a WP duel".. . Does that just mean "loses a Terrifying test", or would it also include "loses to an attack by an enemy model (lets guess this means "loses to one of Marcus' casts") where the attack targets WP" - or even "fails in an attack of it's own which targeted the enemy WP stat"
  17. If you do go on to play the game (with Arcanists) you will need some or most of the contents of the Ramos box at some point, so you may as well get it now. If you really can't stand the sculpts I'd second the idea of asking your FLGS to get in a new Marcus box for you. Anything else you are just painting one Miner that you might go on to use occasionally, and a handful of random other models you will rarely if ever use simply in order to take part in the painting event.
  18. I'm 100% in agreement with you - a slower moving Cerberus who won't attack turn 1, plus probably a good hand. That's not broken, and as you say Arcanists have few enough cary recycling tricks compared to the other factions
  19. So... You're facing a Cerberus that (almost certainly) won't be attacking you until turn 3, and your opponent also has a grin on their face as they have just picked up some god cards that turn. That's not all that wildly broken IMO ...
  20. Just make the Electric Creation 3 SS. Or even 2. Summoning generally has had a little nerf in GG18, so the EC being 3 woudl be nice and simple. It would also mean the Toolkit might get some actual play rather than being a cheap EC in turn 1...
  21. The scrap dropping is discarding 2 cards isn't it? I do like the idea of using one Fitter to take back the 3-spider card, but I'm unconvinced that that having a second corner-case 6 SS model on table, and also dropping 2 cards just to generate 1 scrap is as good as having Joss (who may well be there anyway) hitting a 3 SS model and generating 2 scrap...? Discard for a scheme marker is cute but it feels like it needs late order activation in the right scheme to be really good - in which case having two 6SS minion models in the crew feels like something which will start to limit your model count and then mess with your activation control
  22. So, use them to give as many models a bit of pseudo-H2K as you can in a non-interacting, but sort of killy, pool? Is that really that clever? Or is it that their 'scheme marker place for a discard' could also play well as a surprise into this pool, as you'd have peonized models dropping markers even when engaged..?
  23. So... there are already waaaay more than enough models where it’s almost impossible to see how you’d ever use the 3 models that come in the 3-pack at the same time...but for most things I find that 2 is, well, just about imaginable. Not necessarily great, or clever, but I don’t mind putting 2 in the case, just, ahem, “in case”. However I’m looking at the Steamfitter card and frankly I’m struggling to see why or how you’d fit any more than just the one in a crew (or therefore a slot in the increasingly packed blue foam tray case). Spending 12 SS on two sets of clever but still somewhat corner-case-ish support pieces seems that it would eat too much into the SS left to buy the stuff they’d be supporting. Am I missing a trick here ? Or do I just make one of them and put the other 2 sprues on eBay?
  24. Snowstorm is pretty much regarded as auto-include in Rasputina lists, and is more "must take" with her than any of the others are with their thematic Masters so I'm not sure how that gets in. In fact, if you wanted to refine the criteria for this exercise, Snowstorm would probably be at the top of many peoples "must-take" when with the right Master list. The classic Moleman/Silurid scheme running combo is maybe a little unfashionable now in a world with Ice Dancers and Wind Gamin, but does anyone really take these less often than the Dancing Bear/Hamster of Doom...? In the Totem box, I've never even worked out what the Eternal Flame would actually do in a Kaeris list!
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