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Dhampir

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Everything posted by Dhampir

  1. Ladies & Gentlemen. CanCon 2017 is open! The things you need to know: Entry is $50 for one day and $60 for both (play either Friday or Saturday or both) 32 spots available for each day Tickets available here Player pack - (Print friendly version available here) If you have any questions, need help with accommodation suggestions or directions please don’t hesitate to get in contact. See you all there – Seb
  2. It's Monday and that means our new Monday Malifaux Night! See you all there. Seb
  3. Please note: This is the last time we will be playing on a Wednesday, As on November Malifaux will be run on Mondays! But as always games all night and Demo's available from 8pm. See you this Wednesday (12th Oct).
  4. Even though it's modular, most tiles are empty through the middle of them creating shooting lanes. I would build more (but not all) tiles like the one on the center left that has a wall that crossed the center. This would create a board that could have a real tunnel feel and some more open areas. You could also build a few blank tiles for an open section as well.
  5. Looking at your layout, my only concern would be shooting lanes. In the first picture there seems to be a very clear line of sight from the right hand side of the board almost all the way across the board. Great for the guild, not so good for Neverborn. Of course scatter terrain could solve this, but I'd want a more 'blocking' layout.
  6. Malifaux Games night is on tonight, who's up for a Divergent Paths game?
  7. An update, the strategizer has a new home and a new look. http://malifauxcanberra.org/malifaux-strategizer/ Now to fix that lingering 'Schemes not deselecting' bug and maybe make it work on mobiles, then I'm calling it done. (Feedback always appreciated)
  8. I'll pretty it up and host it on a web page, as soon as I get a chance. Watch this space...
  9. Sorry life got in the way... I put together a very quick (and dirty) mock up of the stratgizer. https://codepen.io/Dhampir/pen/yJBzqR Thoughts?
  10. I've got the skills to make it interactive. I'll see what I can put together for you.
  11. There seems to be some very creative people/henchman/TOs out there and it would be great to share some of the creative ways Malifaux is satirized. Please add any examples that you feel would be worth sharing with the Wyrd community.
  12. Have the Bad Moon Rising One Shots been sent out yet?
  13. Some ideas: Malifaux: You will wish you were Neverborn. I'm not Reckless, I'm a gremlin. Ressurectionists: You only live twice.
  14. Hmmm, it seem strange that the wind gamin would be living while none of the other gamin are... Oh well. Thanks for teaching me yet another new thing about Malifaux, that I carelessly overlooked.
  15. I think I've found an error with Zoraida, with her special WP4 hiring rule she can hire all the Arcanist gamin, current only the wind gamin are appearing in the merc list. I'm not sure but can she hire the Essence of Power under this rule?
  16. Foreword: this is a bit of a ramble by the author. Yes I know it's a game and I am waaaay over thinking things, but I'm way to obsessed about the Malifaux universe. A few times I have pondered the fluff and terrain of the world of Malifaux. According to the history when the breach was first opened they found a city both familiar and different. Like all the capital cities of earths history had been stacked and shuffled. The first breach was opened in 1787 and the predominant architectural trend was the return to Classicism. So if the breach then closed in 1797, who built all the Victorian architecture.
  17. Can a model with Insignificant make an (2) Interact action for Stake a Claim. The card reads: Special Rule A model may take a (2) Interact Action to discard all Claim markers... My thoughts on both sides of the argument: Yes, as the card says 'a model' this would be all models including insignificant ones. No, It doesn't explicitly specify that All models can take an interact action. Which do you think is correct?
  18. If you wanted to justify a higher SS cost for Vanessa, why not add a defensive trigger? DF() She's ours!: After damaging push attacker 3" directly away from this model.
  19. Suggestion: Could you offer M2E cards with pictures of the M1E metal models on it. Makes it easy to identify which metal model belongs to which M2E stat card
  20. I recently stumbled across this web site and thought it might be of interest to fellow terrain builders http://www.victorianweb.org/art/architecture/london/index.html
  21. As an Arcanists and Neverborn player I thought I'd give this stitched madness a try. With just vasilisa and Collodi throwing extra AP at the stitched I managed to easily get it into position and take down a freshly unburied killjoy and Tara (with 8 wounds remaining) in one round. * How to deal with the situation is a much harder question... A big hitter with fast or flurry to get in it's face early and kill it before it can heal or reactivate may be a solution; not the best use of a high SS cost model but it may be unavoidable if you need to remove it from play early to mitigate the potential damage it could cause (especially in a strategy like turf war). * nb: there were a lot of factors that contributed to this, a close deployment and killjoy being next to Tara and thereby dealing out black blood damage every time he got hit were big contributors. But it was nasty.
  22. How about as a simple solution. 'You can only hire models with a Soulstone cost of 10 or more, or 0ss (assuming specific hiring conditions are met). Cost is before upgrades or any hiring tax." It does mean LCB can never be hired, but you can always negotiate something with your opponent if you feel inclined and are playing the Dreamer.
  23. Hmmm, I wasn't aware that some of the 0ss henchman had been given costs. Where are these listed? I think giving all 0ss henchman a similar cost is still a good idea to reduce the amount and complexity of rules that would need to be listed. Having to consult another list of unit costs is something I want to avoid. 10 is high, but the intention was to field roughly 5 units (plus a master) and use the remaining ss for upgrades. Once you drop the limit to 9 or below you can start fielding less 'bruiser' models and more tactical/trickery models (e.g. Candy). The intention was to go all out brute force. I agree though that the Guild will probably suffer on choices the most with the majority of their 10ss+ units having the Rare 1 characteristic and there by limiting the amount you can field. Maybe the 60ss game size should be more of a suggestion, letting the combatants choose the size of game to suit the models they own.
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