If you're playing Arcanist, Guild or especially Ressers stick it on Kang, If the Archers target undead or contrusts the auto [+] to hit and damage is really nasty. Kang also discourages people trying to lock them in melee, plus if they do he has a push on his attach to free up the archer again.
It is 25 SS worth of crew for two archers, but 6 shots and 2 blast attacks per turn with a [+] to flip isn't something to sneeze at especially in Turf Wars or Squatters right when the enemy is likely to be grouping towards the centre of the board with a lot of the crew.