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MrDeathTrout

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Everything posted by MrDeathTrout

  1. Wastrels seem to be a collection of cool, yet unrelated abilities. Do they have a specific purpose I'm missing? Or is that that point and McCabe gives them a purpose with upgrades? What do people typically use them for?
  2. The rules say you need to be within 1" of terrain to claim a cover bonus from it. We've been playing that the 1" needs to be along the line of sight between the two models to count. I'm not sure if that is right. In the illustration below C is shooting A through the green soft cover. A is within 1/2" of the soft cover when looking along the sight lines (outlined in red). So A gets soft cover. Using the same method when B shoots A. A is 2" from where the sight lines intersect the cover, but is within 1/2" of the cover as a whole. Does A benefit from soft cover?
  3. Or take McCabe as your and drop something to add 2 Austringers. Five shooters with no-LoS.
  4. I agree. I've only played two games with Levi. In my first I was summoning abominations left and right, without much effort, most of the time it was just there. That was with forgetting to use Alyce's (0) actions from the upgrade for the entire game. Last game I put a lot of effort into summoning, burning stones for suits, etc. and got 2 aboms the whole game. I think I need to take aboms as a nice to have and not use a lot of resources doing it.
  5. Agree with everything Patzer said. I would like to point out that Laugh Off does stop Lure. Lure moves you your walk, it does not make you take a walk action like Obey does. The FAQ addresses Obey, not Lure.
  6. Kadeton, By getting her "stuck" I mean "tar pit" her, or at least slow her down so you can counter attack. I put that in quotes because with her Next Target and ability to kill just about anything she wants if she focuses, tar pitting her is next to impossible. Some of this advice may just work well against me because of how I play her. I'm pretty aggressive I often only take her cache stones into a game and burn through them quick so I get the free on the attack. I like having a 25% (or better) chance of Assassinate without cheating. So a run of bad luck will get her killed the way I run her. Its called Risk Ventures for a reason. In broad strokes 1) Watch your sight lines. Yu and Misaki need LoS to Stalk. There is no way to stop Misaki from stalking you once she lines up for her charge, but if she has to do her won stalking she can't use her (0) attack on you. Also if Misaki needs to take a walk action to get into LoS that is one less AP for attacks. The second one is harder with Yu's pushes, but if you can pull it off you've just reduced her from 5 potential attacks down to 3. 2) Buff her target. I assuming she has an obvious target. Defensive Stance, Df 6 from a Metal Gamin, some other buffs can make you a bit more survivable. You still might not able able to survive, but if you can slow her down you might be able to counter attack. 3) Once she attacks do what you can to make her burn AP to kill you. For those that can consider spending a SS on the Df flip. That gives you Df and them a damage IIRC. Then spend a SS to prevent damage. If you slow her down enough you start making her take hard choices. Do I get out or try to kill this guy with my last AP? If you can reduce it to 0 damage on an attack she cannot use Next Target to push out of engagement. If this happens on her last AP she is stuck. Exposed to counter attacks and probably not going to benefit from Yu next turn. 4) Paralyze her. I'm not that familiar with the anarchists, but if you can paralyze, root or pin (rail workers) her, she it next to useless for a turn. In summary I don't have a good way to stop her cold. But my first strat for dealing with her as much as you can and still get VP. With her movement and Yu's pushes she can get just about anywhere in a turn, but that burns AP, makes her less effective and breaks the Yu combo. Next would be slow her down, make her burn AP and take more risks. If you can catch her exposed she usually isn't that hard to kill. I think you just had either bad luck or your opponent had a lot of resources to keep her alive when charged by Miss Step if she shrugged it off like it was nothing.
  7. Agree with OneLittleThunder depends on what you need to get done. I have run both in pairs (though not with Shen Long). I think next I'm going to try running one of each, they each seem to cover the other weaknesses.
  8. I don't know if I have a good answer for this, but in general try to separate her from Yu. Without him she is not getting pushed or fast. She's going to have to use her own AP to get into position and maybe she is going to be left a little exposed. Usually when I lose Misaki its because an attack run didn't go a well as I would have liked and instead of cutting it short and getting out I get greedy and end up exposed. Conditions can be very good as well. My son plays Lilith and loves to root Misaki. I didn't have her near Yu to push her so she was stuck doing pretty much nothing for two rounds. I did finally get a model close enought to use a downburst unroot her. It's hard to say just off what you said, but it sounds like luck played somewhat of a roll in that game. If Misaki get Assassinate of 6 times in three rounds that player is either very lucky or much better at hand control than I am. To assassinate she needs a card with a crow and another crow either from using a SS or being out of SS. So she's burning a lot of stones is already out, so can't prevent damage. Also I would not want to take a charge from Miss Step with Misaki. She's fairly squishy unless she has a lot of the defensive upgrades. Not sure if this was luck or good play on the Misaki player's part, but I would be worried if Miss Step was about to charge my Misaki. It sounded like you charged Misaki then she activated hitting you back. I'd try to draw her out make her come to Miss Step. If she's next to Yu she has all 5 actions to slaughter you without worry. If she has to come to you and you've got some other threats nearby, she has to use AP to get in and out. Here's something I just thought of. It's a bit risky, but Misaki can only push out on a success. If you have some high cards in you hand maybe let Misaki's first couple of attacks through if you can survive it. Use a couple of med cards to make her cheat a bit if you can or just give her less . Then when she is running low on AP use your high cards to make her fail. Shen can't next target if she doesn't inflict damage. You might get her stuck. That happened to me once a long time ago when was first trying her out. I just flipped bad on my last two attacks and she couldn't disengage.
  9. Kadeton, Looks like you are running arcanists. Try the Killjoy trick. If you're using Colette then you can send one of those Mechanical Doves right next to the archers. Should have no trouble getting there with 10" fly. If they don't kill it use Detonate Soulstone to kill it. If you summon Killjoy where he is not engaged he'll charge for 1 AP when activated. Your biggest threat will be Misaki. Try to bait her out of position first. Or just charge her with Killjoy. I've your not using Colette then a Malifaux Rapotor or Soulstone Miner should work as well.
  10. I've done very well with this combo, but we are a young group and I think that has a lot to do with it. This combo has some weaknesses. 1) It is very resource intensive (between Yu with upgrades and the two archers 26 SS). That is a lot of points to make it work and when there are some beaters headed its way I find I like often need someone else to help run interference (Kang or Yamaziko). So the majority of my crew is dedicated making sure those two archers get their shots off. It may be worth it in some scenarios. It great for Turf War. Set up two or more of the archers and Yu in the circle, use drop some schemes where they are at and when you push Misak wtih Mightly Gust move those markers onto the center line. But other senarious having so many points in one spot you can't do what you need to to do other places. 2) It's not all that mobile. Yu's push tricks help a lot, but its a pain to keep this engine working while moving this group around and keep them out of LoS. 3) This group is fragile. If you get one person in to engage those archers they can't shoot and they have no close attacks. Yu is not terrible at melee, but he doesn't do a lot of damage either it might take a bit to clear out the enemy and while that's going on you archers will have trouble shooting and not getting dead. If someone got into melee with this group I would try to use Yu and/or one of the archers to block LoS to one or more archers and use Rapid Fire to clear out the enemy. Or I'd have to use Misaki to clean up. If this is cleaning this up she isn't yo-yoing out to kill something else. If I was up against this group some of the tactics I would use against it would be 1) Avoid it if possible. I you don't have to go into that 12" bubble for you VPs don't. This is by far the best option if 24 SS of my crew is twiddling its thumbs you are going to win. I've won a couple times with this group just because the opponent was more focused on killing than VPs. And went after this core a lot harder than they should have. 2) Use cover. The archers Hail attack ignores LoS, but not cover. It's not going to help a lot against +++/+++ but -/- is better than nothing. 3) Don't bunch up. The archers Hail attack has on Mod and Sev damage. I love it when my opponent lets me hit two models every time the archers fire. Or stands a high Df model next to a model with high Df or a killer DF trigger, so I can blast onto them and ignore all that. 4) Use a fast melee model to get in there and disrupt it. A silurid could probably get in an kill an archer and disrupt the combo for a round. Anything with Leap would be fantastic. 5) If you are going after the archers bum rush them. Don't trickle in or you models will just melt as the close in. Those archers are going to kill something or hurt it very bad every round. So if you go in stat out of range until you can go in with a lot of models at once so something lives to engage them. 6) Avoid Stalk. Yu and Misaki need LoS to Stalk. Make it hard for them to do this if Yu has to come out of hiding to stalk someone he's exposed and he's using his actions to move instead of buff someone else. If Misaki stalks then she cannot use a (0) attack that round bringing her down to 4 possible attacks. 7) Stall Misaki. Yu is going to push her and giver her fast. If you can keep you models so that she cannot get LoS from Yu's push she's going to have to use a walk to get LoS on you. That's one less attack. If you were able to avoid Stalk until then as well then you've brought her down to 3 possible attack actions. Misaki can still kill a lot of stuff with 3 actions, but she might not be able to get back to Yu when she's done. That means she exposed for a round and no Fast for her next round. Try to bait her out with someone not quite exposed and with some form of extra fefense (armor, hard to kill, defensive stance, etc.) that will keep her from killing and getting back to Yu every round. 8) Armor/Regen/Incorporeal. All of these will really mitigate the killing power of the archers and help stall out Misaki. 9) Misc other. Some ideas I've had that would be somewhat to very effective. Lilith doesn't need LoS for her spell that switches one of her models for one of yours. Yanking an archer into base with Lilith while sending in a beater in its place would end this real quick. Lilith can also Root Misaki with no LoS. A push ends that, but Misaki would take 4 damage (1 for being rooted, 3 for being pushed while rooted). Austringers out range the archers (18" when focused) and they ignore LoS and cover. Take Killjoy buried and send in something fast after Misaki has activated. If the archers kill it at the end of the round that's the perfect time to unbury killjoy. Watchers can let your leader ignore LoS. A soulstone miner could pop up near them.
  11. I don't think this would work in either case. The last sentence of Dismount reads "Remove this model from the game instead of killing or sacrificing it." So he is not killed or sacrificed. Too bad. That would be awesome!
  12. I'd like to start a list of all the great Malifaux resources we've all found. Post other resources you know of and I'll keep updating this first post. If we get a good list maybe a mod will make it sticky. Is there already a topic like this out there that I just missed? Is there a better forum for this thread? Malifaux in General Wyrd Place - Facebook group for general discussion Wyrd Place Podcast - Podcast on various Malifaux subjects Tactics Pull my Finger - Tactica Wiki Schemes and Stones Podcast - Podcasts spotlighting different masters Gaming Accessories Matts By Mars - Play mats available with "Victorian Gothic Horror game deployment, strategies, and schemes grid" available. I have one of these in 3x3. It's fantastic to have centerlines, deployment zones and turf war/Reconnoiter circles marked. These mats are vinly sheets, NOT mousepad material. Things Undone - Malifaux specific markers Advanced Deployment - Malifaux specific laser engraved markers. Gale Force Nine - Magnetic 30mm, 40mm and 50mm round beveled bases. I currently don't see them on their web site, but my friend buys them regularly. The are a magnet with a thin layer of rubber on top. Regional Resources Breaching the Emerald City - Seattle, WA based Malifaux Facebook Group
  13. Good catch. Tosh's upgrade is TT/Res only. I'll remove from OP.
  14. I was thinking the same thing. Auras affect the model they radiate from so I's say she is in terrain. If it was a pulse that somehow moved with her and lasted more than an instant I would lean towards no. That said I still wouldn't call it clear cut.
  15. Derp, that's right! I dismissed them as just recycling themselves, but with Desolate Warping they can all create net new abominations. Editing original post...
  16. I recently listened to a POD cast where a player said they once ran a all summoner Levi list. He said every model he had in the list was a summoner. I assume he meant that cost points and he had 2 Waifs as well. I'm wondering what that would look like. They needed significant/non-peon models for the strategy so I don't think it was a lot of Malifaux Rat summoners unless he was relying on making them into Rat Kings. This is what I have (edited from responses below). Native Options Levi Rusty Alyce Desolation Engine Dust & Ashes Options with Pariah of Iron Mechanical Rider Options with Pariah of Bone Datsu-Ba
  17. I'm a TT Misaki player and just played my first game with Levi as my master last night. I've never played Misaki vs. Levi, but I have used this list in the past and can be very effective. Its what I would try against him. Misaki - Stalking Bisento, Recalled Training Sensie Yu - Blot the Sky, Wandering River Style 2x Thunder Archers Misc. others to taste. Put you archers somewhere where they can hide with no LoS, but still within 12" of some important part of the board. Keep Sensie Yu nearby so they benefit from Blot the Sky. Keep Misiki near them as well. Yu can copy the (0) action of his master. So between Misaki and Yu they can have two opponents stalked simultaneously. This gives Misaki two target and two opportunities to take an extra walk each round. Yu can use Air Burst and Mighty Gust on the same target each round. This can push Misaki up to 10 inches as give her fast. As long as she can last one activation exposed you can get her very close to her victim. This is a great time to burn stones to keep her healthy and get closer to Assaniate (see below). Next activate Misaki. She should be in charge range. Pop recalled training. Against a stalked target Misaki gets 5 attacks with on attack and damage. That should usually be enough to take the target. Often I can kill a target with 3 or 4 AP. With her 4" push from Next Target and 1 to 2 AP I can often get her back to safety and within range of Yu for another attack run next turn against the other stalked target or Yu might be able to stalk a new target for her. I usually run Misaki with just a couple of stones to take advantage of Risky Ventures. If you have only 1 stone you can discard it to add a to your fist attack, Risky Ventures then kicks in giving so you auto-get the Assassinate trigger. If you have only 2 stones left you can also spend one to get a to the attack. So your first attack is attack, damage with auto-Assassinate. And a crow on your next four attacks give Assassinate. When you flip sever damage (6) and assassinate on that first attack, it can be a very tough choice for your opponent. They know that model is going to die, is it worth the stones/cards to use up more of Misaki's actions? You can't stalk A&D since it's immune to conditions, but you will still probably kill it with 5 attacks with to attack and damage. With Yu's pushes and fast you should be able to get to a some of those Waifs hiding places. Waifs can be very hard to hit with Df 6 if they taken defensive stance. But a lot of the baby-sitters people like to use are hard to kill, but easy to hit. If the Waif is within range use Misaki's Thunder attack against the baby-sitter and kill the Waif with splash damage. Also remember Recalled Training works for EVERY dual for the entire turn. That includes Df/Wp duals if you leave her exposed. I've got her killed several times by forgetting that when I decide to go all out attack instead of returning to Yu. Using this yo-yo effect in one game Misaki shot out and killed Barbados, moved all the way back to Yu (getting out of Nekima's range) in one turn. The next turn Yu gave Misaki fast and pushed her though dense terrain close enough to charge Nekima. Killed her and Next Targeted into Lucius and killed him. Next are the archers. On their turn they Focus which give them +2 Focus. If they don't have anything else to do they focus again for +3 focus. At the end of the turn each takes one Blot the Sky shot, and if within 3" of Yu they get +1 to the dual total for using a focus. That's gives you 2 shots (one for each archer) at Sh 8, to attack and damage, at anything within 12" ignoring LoS and engagements. Note: you do NOT ignore cover. If Misaki was able to kill A&D and then soften the Ashen Core up a bit these guys can probably finish it off, even with for Hard to Wound +2 you are still at a on the damage flip. If the Ashen Core is in hard cover you at a neutral flip which is still cheatable . With the +7 advantage you'll have on the attack flip (Df 1 vs. Sh 8) you'll probably have an 11+ differential on the attack for another to the damage flip. If they have already moved the Dust Devil into position (base contact with the Ashen Core) you can damage it with with Mod or Sev damage. You have a decent chance of taking out A&D and the Ashen Core in one turn with this combo, or anything else that gets with 12". If A&D is softened up before you run this combo it has a great chance of taking them out. With the ability to shoot w/o LoS, ignoring engagements and shooting at the end of the round no matter what these guys are absolutely fantastic for finishing off Hard to Kill models. This is my base strategy when running this combo, but its pretty flexible. Yu can push/fast himself or archers if need be. Pushing an archer 10 inches with fast, can be big surprise to a Waif that thought they were safe, when they get shot at 4 times. Remember Thunder Archers ignore intervening models when drawing LoS (even baby-sitters ) Kang - You can't ignore Kang when going up against constructs. to attack and damage for everyone within 6". Brutal. The only thing I don't like about taking Kang with this combo is he needs stones to heal and to Assassinate you need to get rid of them.
  18. Malifaux M2E Game Night Saturday7/25 6-10pm PFC Games 7528 Olympic View Dr Edmonds, WA 98026 (425) 670-0550 We play pickup games and I run demos, so if you want a game or want to check Malifaux out please stop by. We are there most Saturdays. If you want to play or have a demo some other time message me.
  19. I don't have my rulebook with me and I don't remember; are pushes considered movement? If so Ototo's Shove Aside would allow him to be pushed through Ht 1 & 2 models.
  20. Thanks, that's very cool. Definitely not on my version.
  21. I must not have the last beta PDF's or something. Aethereal Conflux doesn't have that on the version I have.
  22. How do you get the fourth horseman? Something to do with sacrificing the Hodgepodge Emissary it seems, but I don't see how that works.
  23. As far as I can tell yes. It is an action. The only reason I can figure to do it is to waste some focus. But that's exactly what I'm hoping to do.
  24. He's 27, so I hope he's figured it out by now.
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