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Clockwork_Fish

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Everything posted by Clockwork_Fish

  1. So I guess when you boil it down everyone wants M3E to be complex but not complicated. Not unreasonable. I know Infinity players who are turned off by how confusing Malifaux is. Wrap your head around that, if you can.
  2. Outcasts - The Viks. The M2E design was great; always reminds me of Tank Girl. Gremlins - Zipp. I enjoy disruptive, annoying masters like Nellie or Zoraida. Zipp seems very, very annoying. I guess they’re the same faction in 3E ... damned cunning of you, Wyrd.
  3. I always forget the Queller. I know he’s good, I just tend to overlook the poor guy. We got too much good stuff last two books.
  4. I have never played Hoffer against Molly or vice versa, but I would be worried about death by a thousand cuts. The totem can’t be everywhere, even with the Hoofball’s tendency to clump. Lots of auras and pulses and black blood out the whatnot. Also not a lot of spell damage for dealing with incorporeal. As for what I’d take, I’d try a Domador to hire a Student of Sinew. I think it recently went down to six points? Power Loop shores up its many deficiencies.
  5. I may get lynched for this, but I hope some of the puppets end up as keyword Showgirls. Though I’d imagine Hinamatsu would be disinclined to give autographs.
  6. Maybe mix the red with some brown. It doesn’t hurt to try it out on a piece of scrap plastic to see if it works first. It’s actually pretty easy to make a shingled roof with a serial box. Try making a section and test your colour scheme on that.
  7. I tried out GW’s Nihalak Oxide with the fountain, added dabs of it between scales and on the snout, wiping away any excess. The fountain was a very dark red, drybrushed with lighter shades, then slathered up with ‘Blood for the Blood God.’ I love that paint. I kind of want to use it on a Tara crew to make a horde of ‘blood wretches.’
  8. Anyone tried the Adze? Haven’t seen much about this guy.
  9. Decided to let out my inner Khorne Berzerker while painting the fountain from the barricades set. Blood for the Blood God!
  10. Okay, that’s just cool. 😃 If you wanted to make it more playable, you could put together some buildings and make yourself a sky port to dock the zep.
  11. Perdita: "If anyone asks, your name is Benito." Barbaros: "Shrieeeeek!" Perdita: "We'll work on that, yeah?"
  12. Yesterday I ran the Nellie Slow Squad against another Guild player. Strategy was Ours, and I took Undercover Entourage and Guarded Treasure. Close deployment, on a city board with lots of blocking terrain. Nellie (Guild Funds, Delegation, Alternative Facts) Allison Dade (Transparency, Debt to the Guild) Phiona (Wrath of the Guild, Lead Lined Coat) Jury (Debt to the Guild, Lead Lined Coat) Printing Press Guild Investigator Guild Guard x 2 My opponent ran Lady Justice. Alternative Facts ended up being useless, as my opponent didn't make a single interact action all game. Lady J cut down Jury and Phiona, but it took four rounds,and most of his crew spent the game slowed. Won 9 - 7.
  13. Yep. And the Bone Pile is restricted to one javelin attack per turn, so Focus would help make the most of it. He's worth his points anyways; frustrating to kill by 6-point model standards, fairly mobile and can count as 12 points in Ours. He can make a sneaky run at a Resser player if they happen to leave any corpses lying around their deployment zone. Or if Somer starts shanking bros left and right on turn one.
  14. @4thstringer My only beef with the Bone Pile is he can’t focus. If he could, he’d be perfect.
  15. Still haven’t got around to trying the Doxy, but have had success with a plain ol’ vanilla Rotten Belle and a Bone Pile.
  16. @pj19 The walls were dark-something or other, then dry brush Russ grey and Ulthuan grey. The roof was a dark navy blue followed by - I think either Baharoth blue or thousand sons? It was a dark blue with a slightly aqua tint. Then the third pass I added another few dabs here and there using the same but with a bit of white mixed in. I pretty much dry-brushed everything. Terrain doesn’t need to be complicated since it’s not the focus. Pick out some specific details and speed through the rest. Games Workshop has an article on their website on painting Killteam terrain that has some good tips.
  17. @Ludvig True, but for the half that do, a table with lots of terrain can be tricky. You can't split up a Hoffball, or remotely benefit from Hand-picked Men. Presumably some crews will still function like that in 3e, so dual-masters may benefit them more than others. Also works for fluff. The different Guild masters team up a lot.
  18. I’m thinking there may be strategies where it will be advantageous, like something that requires you to split up and run as basically two crews. This is idle speculation, but the change to charge, ice pillars on small bases, and Wyrd saying that models will be more mobile and starting from larger deployment zones, leads me to think there may be more blocking terrain on 3e tables. Maybe not Infinity-crazy, but enough the a master may not be able to reach the whole crew. So running two masters to lead discrete units could be viable.
  19. There’s a shop in Toronto that sells a brush ... can’t recall the brand but that particular size is labelled ‘The Psycho.’ 😃
  20. You could give it a stat line and treat it like an unaligned clockwork trap in that it doesn’t activate but just whacks anyone that gets close. It starts the game buried but at the start of round 2, pops out in base with a random model. Then buries again at end of turn, leaving behind a ‘soul stone dust’ marker that can be picked for a free soul stone. Maybe give bonus VP for killing it.
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