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HegemonyKrcket

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Everything posted by HegemonyKrcket

  1. Gaining Grounds Tournament Dragon's Lair - Austin, TX September 10th, 2016 11:00 AM to 7:00 PM That's right boils and ghouls, the time is coming for another chance to test your skill, earn some Scrip, and hopefully win some minis. 50 Soulstone, Fixed Faction $10 Entry Fee Schedule 11:00 AM to 12:00 PM (noon) - Check In 12:00 PM to 2:00 PM - Round One 2:30 PM to 3:00 PM - Lunch 3:00 PM to 5:00 PM - Round Two 5:00 PM to 7:00 PM - Round Three Strategies Round One - Guard the Stash, Corner Deployment Round Two - Turf War, Standard Deployment Round Three - Reckoning, Flank Deployment Schemes will be announced at the beginning of the tournament Prize Support Mystery Boxes, Store Credit, and more First, Second, Third Place Most Sporting - Player voted most positive playing experience. Pret a Porter - Best paint job on a table-ready model(s). The model(s) must be played int he tournament Like a Virgin - Best performance with a crew lead by wave four master, scored with TP/Dif/VP by GG 2016 rules. https://www.facebook.com/events/1225757734110586/
  2. Winds of Fate is too expensive for me to worry about. 2 AP and a . And it means Zoraida is in a dangerous position. Willowisps might make it worth while because if they die I'm not worried. And they can move and do it in the same Turn. I can just have models near their Markers, or have Mctavish/Boars eat them. I don't know how to use the Boars too well, but I always regret taking them. And as much as I like the look of the Gators I don't know what I'm supposed to do with them. I'm paying the 1 SS for McTavish so I can have all 3 the upgrade slots. It sucks, but it's been worth it so far. Hex is a (0) which she has literally no other (0), so it's not losing any AP. Additionally, it's best use is the built in "No Soulstones" which can effect masters and set up for a kill. It's also good on VD to setup a Henchmen. I'm going to do the actual damage with another model. Hex Bag is an auto take for me. Animal Shape is also too expensive at 2 Stones and 2 AP. Wings of Darkness makes it obsolete. Crystal Ball and Wings of Darkness are really, really good together. Starting the turn with better cards allows me to either look at my opponents hand or discard a card for free. Takes no AP. It's also a must have for me, but I also choose the wrong option all the time. I'm experimenting with working in a Nurse and/or Iggy again. Once She comes in I'm going to start trying Spawn Mother and proxying Wisps. We'll see what happens.
  3. Because Tarot Reading is garbage. 2 AP, extra suit, and all I can do is MOVE scheme markers w/in 4"? 1 AP to heal my voodoo doll is okay, but chances are he's going to die in one hit. And if I'm not taking 2+ swampfiends then I'd rather take the Merc hit and use that slot for Crystal Ball or Wings of Darkness. Soon enough I'm going to start proxying 1 or 2 Will-o-wisps, but that means I have to squeeze out some points from somewhere. I really like McTavish but 11 SS is a lot of investment.
  4. So I've been testing my above list against more aggressive lists and I'm finding that it doesn't have the killing power that I need. With that in mind I have two thoughts. Iggy to combo with Voodoo Doll to stack Burning and "Can't use stones" to drop whatever I need to. --and/or-- Nurse to give Waldgeists and/or Bad Juju a +2 Dmg on ML, as I found their 2 min to be garbage. LOL.
  5. Young work well as Scheme runners for Turn 1 and 2 and then shift gears to killing on Turn 3+. I'd really only take them if I'm doing Rapid Growth and then throw them at Enforcers, because getting a Mature is a game changer. They're also really good Personal Puppets for Collodi because they murder face, their open loop of Blood Frenzy can be really brutal and is worth it even to cheat to match as it's going to effectively double your damage if you hit on the second one. Doppelganger is awesome, but I'll only take her if I have 2 good attack option to Mimic. Otherwise she's an expensive scheme runner that could be replaced for 4 SS. I do, however, love her in the right lists (see my Zoraida list for example). Primordial Magic is amazing and should almost always be taken. The Mysterious Effigy is underwhelming to me. The (0) is good, but the cheat aura is hyper situational (and thus not that good). It's an okay scheme runner that's more survivable than a Terror Tot or Gupps, but with less mobility or other tricks. I've only ran Nekima a few times, and I've only really seen her shine twice. She's super expensive and though she does kill face I find myself building around her more than just using her. At that point I normally take a Mature and move on with my day. Silurids (as I've posted elsewhere) are way overpriced and don't bring much to the table that I can't get else where. 95% Gupps/Tots can do the same job, and that 5% just isn't worth 3 SS to me. If you can get a 7-9 model count with a Silurid then by all means take it, but I'm generally moving around 1-2 stones to avoid waste and keep my 6-7 Cache.
  6. I just haven't seen the necessity. The only reason I can think of is to deploy a Waldgeist up in hopes that it gets killed so I can unbury Bad Juju, but I've found I actually want to start with Juju on the table because otherwise I'm giving up at least 4 SS just to have him move up, when I can more easily Obey him 4-12 inches up, have his Activation, save on the stones, and keep the Psychological advantage of him being on the table. It's tempting to try to treat Juju like Killjoy, but I've found that the restriction of friendly Swampfiend really hinders doing so. Instead, I've found using him to create chaos and waste opponent AP on Turn 1 and 2, then punishing them for killing the rest of models later is a far better use of the stones. It pigeon holes you into using mostly Swampfiends, but that's becoming less of an issue over time. Otherwise there's no real reason to be that far up the table. With the Waldgeist ran as blockers I only really need them to move far enough to meet my opponent, which is rarely more than 16". If I go into the game with a plan of how to control where we fight then I don't need to be in their face immediately.
  7. I was too, but he uses them very well. Turn one they mostly get into position to drop a marker or attack if the chance arises. He'll also soften up models with Barbaros or Lilith and then finish them off with Graves or a Young to turn them into a Mature.
  8. I've also posted it in another thread but I'm testing the following Zoraida list: Zoraida (Neverborn) Cache - 6 -Hex Bag -Crystal Ball -Wings of Darkness Bad Juju -Fears Given Form -Eternal Fiend McTavish Doppelganger Waldgeist Waldgeist Gupps I take Convict Labor no matter what along with another Scheme based on what I think I can get out of my opponents. Juju and the Waldgeist run defense while the Gupps and Doppelganger drop Markers on the table. Zoraida Obeys and Bewitches as need be. McTavish picks off wounded models, joined by the Doppelganger after the Markers are in place. If Juju has died then I throw the Gupps at something to bring him back.
  9. I've been on the receiving end of this but never played him at TT. It's seems like the TT get more use out of his card cycling and discard cycling. Only the Terror Tots really get anything out of it Neverborn side, but freaking everyone in TT seems to have a "Discard to..." ability. Lynch is really good at killing things in Neverborn, but most of the time that's just not enough.
  10. I just finished a Tournament were I ran this list for the first match and didn't do very well. I was playing against Perdita and it was Flank Deployment (which infamously sucks), so I ended up getting killed off pretty quickly. It was a game where both sides played pretty haphazardly so we ended up being 3 to 5. Game 2 I swapped out the Boars for Waldgiest, Tarot Reading for Crystal Ball, and Deployed Juju on the table. I did considerably better this time as all I really had to do was annoy my opponent with Juju and the Waldgeist while McTavish picked models off as the Gupps and Doppelganger got me Convict Labor. It ended up being 9 v 3. Game 3 I rant the same list and played the same. After locking down Convict Labor I the through the Gupps in the middle of my opponents markers to deny them Convict Labor and then draw the attention of a Henchmen, get killed, and score Frame for Murder (at 2 VP because it was Turn 4). But ended up 8 v 0. With Z I found that I didn't really use Hex Bag that much in the two games I won. If something was in range I gave it a shot, but didn't work too hard at it. Because of that, I could see ditching it. I also didn't summon the Voodoo Doll once during game 2 or 3, but I did in game 1 and it didn't do anything useful. It failed to Hem in and got one shotted by Perdita immediately after. Because of this I'm considering dropping Hex Bag and taking Primordial Magic. It helps me cycle cards, can insignificant scheme runners, and can sure up convict labor in an emergency. But the list I was happy with was as follows: Zoraida (Neverborn) Cache 6 -Hex Bag -Crystal Ball -Wings of Darkness Bad Juju -Eternal Fiend -Fears Given Form McTavish (Merc) Doppelganger Waldgeist Waldgeist Gupps
  11. As much as I wish you were right, there are players that take the exact same lists regardless of Schemes and Strats, and they are competitive in tournaments. One of them down here int TX runs a pretty straight forward Lilith list and has placed in all the tournaments I've been to. He uses Lillith with a Nephilim heavy crew, using the core of his crew to distract/kill while dropping markers, and adjusts accordingly after that. It's surprisingly straight forward and yet incredibly effective. I've also played against another competitor who's base Arcanist list is... Silent Ones x3 Ice Gamin December Acolyte x2 And they do most of the heavy lifting. The Gamin buffs the Silent Ones and then they just attack, attack, attack through any ice mirrors they can until your crew is dead. Meanwhile any other models present are dropping markers or doing whatever else they want. I've seen it with Rasputina, Collette, and Mei Feng to pretty much the same effectiveness.
  12. Shifting Loyalties Campaign Dragon's Lair Austin Six Week Campaign July 6, 2016 through August 24th, 2016 "Welcome to Malifaux. It's a mysterious city filled with amazing oppurtunities and untold dangers around every corner. Each allyway could lead towards a great destiny or an untimely fate. No matter what happens it'll be a great story to tell your friends."Welcome to Malifaux. Do try to not get killed." If interested please feel free to message me here, email me, hit me up on Facebook, or just show up to a Wednesday night.
  13. I'm hopefully going to be borrowing the models from a friend for a tournament next weekend to try them out. I'll let you know how it goes.
  14. So... I played an aggressive and competitive Tournament with this list and it just didn't last. After some pressing it crumbled pretty quickly. Since Zoraida is very dependent on her crew, but she can also multiply their effectiveness, I'm trying to figure out a crew combination that is both really good and can only be ran with her (due to Swampfiends or Enthrall). In the meantime I'm trying out a Swampfiend list that looks effective in most Strat/Schemes. Zoraida (Neverborn) -Hex Bag -On Wings of Darkness -Tarot Reading Bad Juju -Eternal Fiend -Fears Given Form Doppelganger Gupps McTavish Wildboar Wildboar My basic plan is to start with Juju buried and the Wildboars up field (due to From the Shadows) and then charge them into the opponent and cause as much havoc as possible. That forces the opponent to either let the boars run wild or kill one and unbury Juju near them. Meanwhile, Gupps and Doppelganger are running schemes while Zoraida and McTavish support whoever they need to however they can.
  15. That's a lot of work and a 21 stone commitment just to make a kill box.
  16. It's more survivable than a Tot or a Gupp, and combined with Uppers from the Nurse it can run schemes very easily. So I mostly used it drop markers on the table, grab heads, or do whatever else. But it could just as easily be replaced by a Tot or a Gupp. It's cheat aura can randomly come into play, but I don't really use it. And if I can drop the (0) buff on Zoraida I will, but again, not really something to focus on.
  17. My Current list to test is as follows: Zoraida --Hex Bag --On Wings of Darkness Barbaros --Fears Given Form Johan Mysterious Effigy Nurse Mysterious Emissary --Conflux of Fate Illuminated I've only gotten in one game with it and it worked well but I'm looking at replacing the Effigy with a Tot or Gupps. I'm also thinking of trying out a Young instead of the Illuminated, but it's survivability was pretty awesome.
  18. I agree that they should have gone over the Poltergeist, but I disagree about it's over-all usefulness. I've generally found that it's Wp aura is just 1" too short for it to be as useful as I'd like. Generally I end up taking an Insidious Madness for the same cost, or Mr. Tannen for 1 stone more. I could see taking it for Guard the Stash as Paranormal Activity would be a lot more useful in boggy down your opponent. And I could see taking it with Voices Pandora as you could get more use out of the it's Magical Extension if you've got a decent crow. But, again, if I'm making a general list I'm going to have the Primordial Magic just for the card cycling and Insignificant attack. Let alone it being mobile VP. I can see that, but it makes that Trigger way more restrictive. I assumed that was the entire reason for the trigger, was to be able to set up a model during Turn One to protect it from your other Nephilim and to have a new Pustules target.
  19. I agree that they should have gone over the Poltergeist, but I disagree about it's over-all usefulness. I've generally found that it's Wp aura is just 1" too short for it to be as useful as I'd like. Generally I end up taking an Insidious Madness for the same cost, or Mr. Tannen for 1 stone more. I could see taking it for Guard the Stash as Paranormal Activity would be a lot more useful in boggy down your opponent. And I could see taking it with Voices Pandora as you could get more use out of the it's Magical Extension if you've got a decent crow. But, again, if I'm making a general list I'm going to have the Primordial Magic just for the card cycling and Insignificant attack. Let alone it being mobile VP. I can see that, but it makes that Trigger way more restrictive. I assumed that was the entire reason for the trigger, was to be able to set up a model during Turn One to protect it from your other Nephilim and to have a new Pustules target.
  20. Unfortunately the Blackblood Shaman and Pandora combo won't work, because the Shaman can't use Pustules on her. The FAQ says that having the Blackblood Condition is not the same as Blackblood Ability. Which makes me sad.
  21. Weekly Open Play and Demos Dragon's Lair - Austin, TX Wednesday Nights from 7 PM to 11 PM New year, new Masters, New Faux! Dragon's Lair - Austin continues to host and support Malifaux on Wednesday nights and monthly weekend events. Join us each week for your favorite style of Malifaux whether it's quick and dirty with Henchmen Hardcore, the intricate stategies and schemes of Standard Games, or the narrative driven Story Scenarios. Someone will be around to flip some cards, burn some stones, and push some models around the table. Demos are still available through the month of July and August 2016. You can contact me here or via email to set up a time or just drop in on Wednesday night and ask for Rob (that's me). Swing by and test your fate against friends and foes. Keep informed on upcoming events and general shop-talk with our Facebook group Austin Malifaux
  22. Gaining Grounds 2016 Dragon's Lair - Austin Saturday - June 4th 2016 11:00 AM to 7:00 PM $10 Entry Fee50SS Fixed FactionFor further detailed rules and guidelines refer to Wyrd's Gaining Grounds 2016 packet.StrategiesRound One - Reconnoiter, Flank DeploymentRound Two - Extraction, Standard DeploymentRound Three - Collect the Bounty, Close Deployment Schemes will be pregenerated and announced at the beginning of each Round. Schedule: 11:00 AM to 12:00 Noon - Check In 12:00 Noon to 2:00 PM - Round One 2:00 PM to 4:00 PM Round Two 4:00 PM to 6:00 PM Round Three This schedule is flexible and we've left room for a possible meal break. Prizes for... 1st Place, 2nd Place, 3rd Place Best Sport - awarded by TO, with nominations from participants greatly appreciated Prêt à Porter - best paintjob on a table ready model; model must be played in tournament
  23. Rapid Growth League Dragon's Lair - Austin Wednesdays 7:00 PM to 12:00 Midnight We're starting Austin's first Casual League and you're invited. Yes, YOU!. Whether your'e a brand new player or a seasoned one this is a great chance to get introduced to the game or an excuse to paint/play a long neglected crew. We'll be starting this upcoming Wednesday (4/27/16) and going for four weeks (through 5/18/16) Pick your Faction and stick with them throughout the league collecting Achievement Points for playing games, painting your crews, and having a good time. To Sign Up send Robert an message on here or Facebook. Or you can just show up. To quicken setup we're going to preselect the Strategy and Deployment, but you'll still randomly generate Schemes as normal. Week One (4/27/16) 26 Soulstones, Master-led Only Extraction and Standard Deployment Week Two (5/4/16) 30 Soulstones, Master-led Only Headhunter and Corner Deployment Week Three (5/11/16) 40 Soulstones, Master-led Only Guard the Stash and Close Deployment Week Four (5/18/16) 50 Soulstones, Master-led Only Interference and Flank Deployment
  24. Weekly Open Play and Demos Dragon's Lair - Austin, TX Wednesday Nights from 7 PM to 11 PM Swing by and test your fate against friends and foes. Demos are also available through the month of May and June 2016. You can contact me here or via email to set up a time or just drop in on Wednesday night and ask for Rob (that's me). And feel free to check out our group on Facebook Austin Malifaux
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