Jump to content

Mister Shine

Vote Enabled
  • Posts

    3,870
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Mister Shine

  1. http://www.newstalk1010.com/news/2014/09/10/teacher-stabbed-at-university-of-toronto Just pointing out be careful about grades and people from toronto
  2. For 5 bucks you can get the full version on your phone too. Mix at work!
  3. Hey, speaking of re-railing this topic: http://www.ambient-mixer.com/ As far as DM ambient music goes this is a fantastic tool. You can mix multiple channels of ambient track together. For example you can do Malifaux city with Medieval Town, Sewer Reverb, Rats, Steam Engine (randomly 1 time every 10 minutes) with some low Water Drips to make a very moody setting. Or mix whatever setting you happen to be in.
  4. The song is "All Hail the Guild" in the key of "Magic is for licensed Guild Officials Only" sharp
  5. Can we brainstorm some good NON-combat wrenches to throw into the Fated's plans? The system is designed so that people are going to have a lot of access to non-combat skills as well, so any ideas on "encouragement" to use them?
  6. And then you have them run from the Molepeople attack, with the sacks slowing them down. If they drop the sack, the henchman Moleman gets to use the SS charges. Always punish, lol
  7. When a problem comes along you must Box It Before the undead sit out too long you must Box It When somethings going wrong you must Box It
  8. 75% of the models in the game would be killed by the Guild on sight, and the others are Guild-sanctioned magic users. Magic can get overpowered which is why you dont do combat in a vacuum. Sure, you've robbed a bank, but now we're in dramatic time as sirens are blaring because every witchling stalker in the city is clutching their heads screaming at their handlers. Its a big wide open gaming system and you can't DM it like D&D.
  9. Thats what I do. Basically anything that would apply a "no cheat" to your opponent from an NPC positive is a +2 instead. Unless its specifically intended to apply the negative (like critical effects) and keep the rest the same
  10. The wording indicates Multi Tasker is specifically the ability to order more than one around. Which makes sense as a higher-tier Tinkerer ability. It seems fairly cut and dry to me
  11. I've already told my players that if someone talks to them they will be weirded out if another member of the party jumps in to talk instead. Dont care how charming you are, if I ask Pete a question and Roger shoves his way in to the conversation a Poor Reaction will be had. Dont forget your social skills Fated.
  12. If I use it once my group of DMs (now players) will recognize Im not using that ability and will complain I am taking it easy on them. Its also weird that a tool they use is so much better in my hands. Overall, I dislike it and prefer my method since it evens out to about equal. Awesome about the other mods though, I'll probably do 2/3/4 for stacking. I mentioned in chat, but the other reason I dont want to add negs in is because it removes agency. Letting players cheat is a big part of Malifaux, negative flips remove the ability to do that, making them a powerful tool to be used SPARINGLY. I'd personally prefer a basic (1)action to not do that. Similarly, if they take defensive stance, it shouldnt rob them of theib ability to cheat their attack. I mean, YMMV, but just going +2/-2 is easy enough for me to remember while still letting me play tactically against a group of people who expect a tough but fair challenge.
  13. Alright, so as has been discussed, when coming at things from an NPC/FM perspective, the and flips get flipped because NPCs dont flip, their AVs are static. It seems easy enough to deal with ( attack just gets switched to df flip) but the problem comes with cheating. If my NPC enforcer; John Q Murdermire focuses his Sledgehammer strike, this will impose a flip on my Fated's defense. Who now cant cheat due to the flip. A suitably overpowered experience. So what I'm doing to work around this, and continue to make my life significantly more math free is applying a +/-2 modifier to my NPCs acting value. (1d14 avg is 7.5, 2d14D1 avg is 9.8, so roughly a bonus of +2 for a positive flip) Its a lot of words, and my players dont even know Im doing this, but I feel a simple plus or minus 2 works out pretty well to avoid situations like the above with John Q
  14. I determine it differently each time, based on narrative requirements. "You find a 30lb burlap sack containing a poor admixture of raw ore and soulstone. Its the equivalent of one or two charges of soulstone dust if you want to lug the sack around" Or yeah, just small vials if I feel nice
  15. Yeah, it could have been worded better, but its not that hard to remember apply positive and negatives correctly and I much prefer being able to not randomize anything Im doing as FM
  16. I know we have a faction of them, but you are a serious Necromancer Baal
  17. Where's it unique? Its Rare 1, so you can only have one in play at a time. So say hello to your brand new model and goodnye to those VP for bodyguard
  18. Id imagine a solo sprue for him and a larger one containing the (totem, henchman, 3 minion) power pack thats ever so popular
  19. http://pullmyfinger.wikispaces.com/M2E+Sue
×
×
  • Create New...

Important Information