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hippieshopper

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Everything posted by hippieshopper

  1. Oh yeah, Fog is outstanding. Morty has a (0) action that helps him out big time with shooty lists too. and Bete can come out and teleport where she wants =P Crooked Men are pretty good too because they have a ranged spell of their own and 6 Df against ranged attacks.
  2. I would go with... Nico Mindless Zombies 1 Vulture Morty if your enemy is not dropping counters, Sebastian if they are 3 Punk Zombies 2 Canine Remains 1 Rotten Belle Leaving you with a few extra SS to make sure you Paralyze people if they get to close to Nico.
  3. They will be released in future books...or so I am told. Yes, Molly gets shafted. =[
  4. That's how I've ruled it. So no soft cover! HA!
  5. Therefore...use a belle. Lure people into them...most of the time Paralyze is your best bet. It's good to make people think twice about getting near Nico. I usually sit a Punk Zombie, Morty, and Crooked Man near him and that does the trick for me.
  6. We're in Tacoma...you can google the Game Matrix =P And Hamelin is still OP, I would rather take on Pandora, she's annoying too but at least I can beat her.
  7. He's actually really hard to kill, the Df is crappy but he should be surrounded by something undead. I usually put a Punk Zombie within an inch or two so that I can punish anything in melee. Range wise...well all you need is a 3 of masks.
  8. Usually when that happens you want to pick them up.
  9. McM can work well with Nico, you can have McM get in the front and chop people up and Nico can summon and bolster. McM really needs his Frankies and Sebs is also someone he needs as well...he hits like a semi truck. Frankies are very mobile, whether they look like it or not.
  10. If you mean in a 2v2 situation? What we've done is use the brawl settings where all 4 players pick their crews, usually we do a 35 point game. Where each person has 35 points worth, so essentially it's 70 vs 70. Each player gets their own hand of control cards but the soulstone cache is split into teams. We do an individual strategy for each team and 3 schemes for each team as well. As far as a 3 or 4 person free for all, we use a 4 square foot table but I think it should be treated the same as a normal game.
  11. Oh yeah, I love Killjoy...I just feel bad sometimes when I use him... Those feelings quickly fade...hahaha
  12. Well it has a gun, so I assume you have to fire into melee. But there's still a chance you'd hit your own guy.
  13. They must have changed it, my book says a model.
  14. Ressers!!! Nothing that you can't solve with zombies...
  15. Nico is not really underpowered...he just takes a little bit of finesse. He's a beefier version of Ramos...with zombies.
  16. He doesn't have the actual spell. He has an effect on his Pipes weapon that states if he gets a Severe he can have a model make a (1) Action or Charge controlled by you...provided the model's Wp is 5 or less. McMourning's Wp...is 5. He has an ability called Fate is Meaningless which lets him treat his next action as if it were fate even.
  17. Welcome to Malifaux! Everyone's shouting which side to pick... Zombies are a lot nicer than demons.
  18. Yes, locking things down is my main spell for Nico. I use Decay to both heal my units and spread a little damage to whoever they're locked with. As far as keeping Lilith busy...surrounding her with Belles isn't a bad idea. She might have wicked but I have several 4 point models with 5 Df, 8 Cb and 8 Wd. When beefed up, of course. We're on par with our disengaging strikes to her Df. If you want to burn soulstones getting out of that, it works for me. =P Even on a Severe she can't one-hit a Belle, and when she does, I would use Undress to bring Lilith's Df down a peg or two.
  19. I would be sure to knock out the Totem and the Executioner. Of course Lady J too. The Exe first if you have a choice, he can take away your precious resources. A decent flurry or a few charges can make him go away fast, just be sure you can take the slow to die strike (because that's what they do, riiight?) If/when you go after the Proxy totem, it's usually nice to keep lady J away from that skirmish because you usually lose a model when you kill it. It's worth it though because now you can lure stuff a lot easier. Luring Death Marshall's can be a pain because you are at par with their modified Wp, so it's just card vs. card at that point. Only waste high cards if it's necessary. I'd just charge or flurry them and kill em so you can get more Punk Zombies, Crooked Men, or Rotten Belles...even a Rogue Necromancy if you're feeling ballsy. Speaking of big nasty things, Killjoy and the Rogue Necromancy are decent options for a matchup such as that. The latter even more so because of the fact he can ignore Judged and Restore Natural Order. If you use Killjoy, it is wise to keep him in Nico's boosted aura and just use his hook to drag things into melee with you. Use your high masks for Killjoy or for Morty's Fresh Meat spell. VP wise, I would take bodyguard...announced, because it is hard to kill Nico when he's surrounded by zombies. Lady J should be locked down and far away, at least far enough away so you don't worry about your corpse counters. Belles and Paralyze work well for this. The other scheme should be something usually relevant to the strategy you drew, such as Stake a Claim if you have claim jump. Grudge or Kill Protogee are bread and butter schemes to take for Nico.
  20. I don't think there has been any fix on things like that. I think Hamelin can still obey McM
  21. Sonnia isn't that bad. She's pretty brutal against Kirai. Seamus isn't underpowered at all. A few people at our LGS say that Ramos is kinda lacking too. Of course the Henchmen without their own dudes. Marcus. As far as that goes, most of the masters aren't really underpowered at all...there are a few (whom I won't mention) that could use some considerable pruning, but Wyrd is still doing a pretty sweet job of balancing them out.
  22. Hehe, yeah I think getting a 9 of crows or better for Nico is something like 11% on a straight flip. But Kirai's Evolve Spirit is closer to 24% it's 9% for McM and Seamus Not counting things like SS.
  23. Well yes, but a lot of strategies are like that. Great job though!
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