WWHSD Posted August 25, 2017 Report Share Posted August 25, 2017 23 minutes ago, Daysleeper said: Just add one more Type of Marker to your arsenal ... also Startegy Markers, so Yay, more clutter on the board :-D Isn't that just a more generic version of a head marker used in Headhunter? It seems like a generic "strategy marker" instead of a specific marker for each strategy that needs them would lead to less types of tokens needed. 1 Quote Link to comment Share on other sites More sharing options...
thatlatinspeakingguy Posted August 25, 2017 Report Share Posted August 25, 2017 30 minutes ago, WWHSD said: Isn't that just a more generic version of a head marker used in Headhunter? It seems like a generic "strategy marker" instead of a specific marker for each strategy that needs them would lead to less types of tokens needed. I guess they will get some fancy names once gg18 will be officially released. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted August 25, 2017 Report Share Posted August 25, 2017 2 minutes ago, thatlatinspeakingguy said: I guess they will get some fancy names once gg18 will be officially released. I don't see why they'd need to. It's not like you'll ever need markers for more than one strategy per game. Quote Link to comment Share on other sites More sharing options...
Adran Posted August 25, 2017 Report Share Posted August 25, 2017 2 hours ago, mo11usq said: My main concern about the change is how frickin hard it is going to be to keep track of which models are eligible to score which points! Seriously, I know I'm going to mess that up in important ways. I thought Ressers were the faction that were most likely to put out the Peon characteristic on enemy models already, so surely its not much different to taht Quote Link to comment Share on other sites More sharing options...
scarlett fever Posted August 25, 2017 Report Share Posted August 25, 2017 The ruling still feels a little clunky at present, but that could change once I've seen it played out a few times. Right from the beginning of M2e the mechanic I've struggled to play against is out-activation rather than summoning per-se. Recon vs summoners is a pain but I feel like this might be a pretty big hit for them, it's the only strat that's truly theirs and is opposable with aggressive and ranged play. Out activation on the other hand, a summoner mainstay, skews the game and as a Thunders player makes me lean too much towards alpha-strike and ultra-violence lists to combat it. I've wandered through various other control options but I sometimes feel concerned that strong lists fall into either out-activation or alpha-violence as their core essence. 2 Quote Link to comment Share on other sites More sharing options...
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