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GG 18 - summoned models


Paddywhack

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23 minutes ago, Daysleeper said:

Just add one more Type of Marker to your arsenal ... also Startegy Markers, so Yay, more clutter on the board :-D

Isn't that just a more generic version of a head marker used in Headhunter? It seems like a generic "strategy marker" instead of a specific marker for each strategy that needs them would lead to less types of tokens needed. 

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30 minutes ago, WWHSD said:

Isn't that just a more generic version of a head marker used in Headhunter? It seems like a generic "strategy marker" instead of a specific marker for each strategy that needs them would lead to less types of tokens needed. 

I guess they will get some fancy names once gg18 will be officially released.

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2 hours ago, mo11usq said:

My main concern about the change is how frickin hard it is going to be to keep track of which models are eligible to score which points! Seriously, I know I'm going to mess that up in important ways.

I thought Ressers were the faction that were most likely to put out the Peon characteristic on enemy models already, so surely its not much different to taht

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The ruling still feels a little clunky at present, but that could change once I've seen it played out a few times.

Right from the beginning of M2e the mechanic I've struggled to play against is out-activation rather than summoning per-se. Recon vs summoners is a pain but I feel like this might be a pretty big hit for them, it's the only strat that's truly theirs and is opposable with aggressive and ranged play. Out activation on the other hand, a summoner mainstay, skews the game and as a Thunders player makes me lean too much towards alpha-strike and ultra-violence lists to combat it. I've wandered through various other control options but I sometimes feel concerned that strong lists fall into either out-activation or alpha-violence as their core essence.

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