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EpicWaffle

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Everything posted by EpicWaffle

  1. Oh sorry I missed that didn't t read carefully enough the description
  2. To @Math Mathonwy lista i wold substitute Burt Jensen for Raphael! For somer, a good core is Somer (Fam tree, dirty cheater, do over) 3 bayous 2 or 1 skeeter A combination of 2 between Sloap hauler and lighting bugs (either 2 of both or 1 of each). From there fill up with what you need or the scenario. I would sugjest 1/2 beaters like Frank and Burt and some support models like Trixie and merris.
  3. wong

    A col turn 1 moove, if you don't want them up ahed immediately is to use their one to pub 4" shed a model. Great if you have McTavish .
  4. Joel in his zipp thread said he used him a couple of times with an iron skeeter so that they would give fast to each other (mainly fort the purpose of scheeming). I tried that a couple of times and it's not bad in interference/stake a claim. But aside from it, I never used him, and for the same cost you simply pick François and deal even more damages than a fast pigapult.
  5. i knew i could play this out way safer. he had to walk at least 2 turns to get into threat range (well more a turn and a half) with pandora since i had everything 1'' out of her reach and the rest of the crew was quite slow. So I decided to leave burt and somer as frontline, since they really had to do nothing aside keeping dora busy (well she ended up dead). My significant models for the scenario would had been all scattered around so liquid bravery woudn't had been that much usefull but, at the same time, it was hard for him to keep up with my models. So, while he coudn' t keep up the pace scheme wise (and the ffm target was gone), i softened up his crew with the pult and somer during turn 3 and had already settled up search the ruins at the end of the same turn in conclusion, since i wanted to play along all the map, liquid bravery would had just helped out Somer, while if he would had got paralyzed it didn't really mattered (and it's not that easy anyway) since i needed other models for points (and my opponent fell right into it).
  6. Hello everybody! I was thinking yesterday (after having a tournament a day before) how much an efficient elite crew hurts when you don't have the cards to defend its assault. I tend to play more an "achiving vp while annoying the opponent" style, cause I find it more bounded to Gremlin's style and generally more funny/satisfying, since it rely on your ability to play well strategically rather than drawing RJ each turn. STILL, we got among the highest damage of all faction since even our cheapest minion (with the cost of a leg or two) can get to 6 severe damages, so it would be a shame not to make use of that from time to time. Now, while I was thinking about what I stated in the beginning, there's one master that I fear the most among all which is Leveticus (cause a good Levi player will make you pass an ugly 2hours 90% of the times) so, in pure gremlinesque style, I tried to come up for a couple of list that would allow me to have a crew that "can" do what a Levi crew can (probably in a much more messy way). I have all masters, but I decided to stick to Somer and Wong (I don't like Ophelia, and I played way to much Zipp lately so I need to take a break ), since they deal an absurd amount of damages, and tried to build up 2 similar ideas for both masters: 1)Somer (dirty cheater, do over, Encouragment) 6ss 2x skeeters 1x iron skeeter (airship spotlight) Burt jebsen (dirty cheater) Gracie (saddle) (could be substituted for the emissary) Gremlin taxidermist (could be substituted with Sammy) 3x stuffed (or two Bayou) Point of the list is having Somer going around with Gracie and Burt with the I.S., in order to maximize on their damage. The taxidermist is gonna stick in the back and select the right targets, in order to summon some Stuffed, keeping the number high and the Other stuffed are gonna try to lock down targets in order to allow Somer to blast off them. Skeeters are there to support and tie up models. You sure are not gonna rush off some schemes, but well set can be really unpleasantt o the opponent, if he can't retaliate. I think Somer is really good for these lists, since he can freely buff his crew and make it shine. 2)Wong (do over, ooh glowy) 5ss Old cranky Burt jebsen (dirty cheater) Gracie (saddle) Iron skeeter (spotlight/poorly handled) Gremlin taxidermist (dirty cheater) 4x stuffed piglets (or 2 Bayou and a stuffed) Same plan as before, with either Burt or Gracie being the glowy target (when Cursed swine are gonna come off, its gonna be nastier). For this list in particular, I took inspiration to what @maca1066 shared on Zipp thread and from this came out the one for Somer If I'm able, I'll test one of these two tonight: these are really "brutal" lists, and in a heavy scheme scenario it might back fire, but I blast off stuff too sometimes hope to receive some feed back and thanks to anyone stopping by
  7. So, here I'm back from the tourney. as always with the report the event went great, lots of great people and i won all my games ending 1 so to get to the games: Game 1 Somer vs Lilth (9/4) Strat: Head Hunter (flank deployment) Schemes: claim jump,freame for murder, leave your mark, hunting party, tail 'em My crew was: Somer (family tree, do over, liquid bravery) 4ss Skeeter 3x bayous slop hauler Lighting bug Burt (d.c.) Fingers ( on yer tip toes) Merris Pretty standard game, i chose claim jump and FFm (on a bayou), knowing I would had get 10pts. I focussed on controlling a corner, scored my claim jump and the original plan was to use nekima black blood to get full points from FFM, but he killed it with the doppleganger, so I ended up with 9 pts. For the heads, I just waited for him to come to me to kill my models (here's where fingers comes in play) or to kill his stuff once they would had got close and collect the head using the number advantage. Although it was a clear win, the guy was a good player, and it required some keen plays to assure me points and deny his ( unfornunatly i completly missed his ffm target, which was mr graves instead of nekima, a typical choice, so i gave him 2pts.). Had some quality time and was happy to meet the guy. P.s.: i was expecting either a lilith or a pandora from the scenario settings, so liquid bravery helped avoiding to be perma paralyzed/having my models pulled away. Game 2 Somer vs Pandora (10\4) Strat: Interference (corner) Schemes: claim jump, frame for murder, accusation, search the ruins, mark for death. My list was: Somer (d.c., do over, Family tree) 4ss Skeeters x2 Bayous x3 Lighting bug Burt (d.c.) Merris Pigapult Stuffed Piglets x3 I picked claim jump and search the ruins since he brought to the table only 8 models (and three were 2 sorrows and the poltergeist). Merris scored full points of claim, three parachuted gremlins (with some air support from skeeters) denied his strat points and the pigapult softened up enough his models to be one shotted by somer and burt. They also managed to kick pandora's ass, killing her turn 3 with a triple critical (redjoker in hand to assure the hit) burt hit and some indirect blasts from Somer to follow up ( the rams were offered by a skeeter). He scored full points from ffm ( i hit his poltergeist with somer for sever on a straight flip but before i could cheat the damage, cause i knew it was the sucker, he already revealed his scheme so i left it slide, since the game was already decided anyway). Somer in interference is just brutal if you missposition and hurry to get to him. Game 3: Zipp vs Sandeep (9\7) Strat: Guard the stash (close deployment) Schemes: Claim jump, dig their graves, frame for murder, last stand, show of force Crew i picked: Zipp (hovering airship, rambling diatribe, gift of gab) 7ss Earl Iron skeeters x2 (poorly handled and airship spotlight) Frank (do over, d.c.) Burt (d.c.) merris 3x stuffed So, i didn't like the idea to play this scenario against an arcanist with somer. I could had gone for claim jump and frame, but it was too risky in my mind (especially in close deployment) and I didn't feel confident about it. So, i picked Zipp (luckly i managed to get a game with him before the tourney so i wasn't too rusty); I picked show of force (from which i scored full points) claim jump (merris did this solo close to an edge, so that if he wanted to den it, i could deny his strat points with zipp place) while he magaed to score full start points ( i missed the last one) and 3pts. from dig their graves. I must say, this game was way too close than i expected! Sandeep is a hella of a master, and the mobility he gives to his crew+his toolkin in general (between his ofeensive capabilities and summonings which is never a bd thing to have) is quite something (this was my 1 game against him), definetly a top tier pick for arcs! i lost iboth iron skeeters quite earlie thanks to some poor hands (and his being on fire), but regain some control thanks to frank killing 2 times banasuva before he could activate (since he coudn t cheat because of the command) and one-shotting cassandra with a 10 dmg hit (which also made him kill himself denying my opponetn's dig their graves). Really close game and probably the most intense game of the day (that's why I'm reporting thsi too, even tho it's not about somer), which made the first place feel even better In conclusion, I'm very happy about the result and how confident I'm getting with somer as a solo master for tourneys. I'm happy to have brought zipp too with me, because I fell that somer in the last scenario would had been too much of an hazard, but still, I really can't feel as in control of the game with zipp as with somer, which definetly makes the latter a better pick for me. Thanks to anyone reading, and any feedback is welcomed
  8. Wong is the go to master against ramos, but i would say that 2 lighting bugs should at least mitigate it. Cursed swines too. Ramos is quite annoying, but try to put some pressure on him so he needs to stay back and select schemes that revolve around speed and ap efficiency. And take down his main models like joss and Howard (again, bugs are golden here), so that he s left with a bunch of minions. Also he's pretty card intensive in my expiriences, so abusing reckless+bayou two cards can be a good ide (you might deal one damage a time, but they have 4 wnds)
  9. I see this issue a lot among the threads and I really don't get it. Are there so many people that spams 6 stuffed in every list? And what do they do with that anyway? It's 12 soulstones spent to gain some activation control, which after turn 1 are gonna bring some mild advantage in terms of tarpitting (or if you re lucky some damages) and that's it. Yeah you can blast off them with Wong and Somer but I bring a maximum of 3 (4 if I need soulstones and I don t bring cranky with Wong) because I want my soulstones spent where It will grant me some value in terms of "achieving points". It's just annoying to say the least, but half of the crews can shut them down before they even get close, or simply ignore and pass by them. Yeah you have ways to make them do some cool stuff (merris gremlin cunning before having the piglet activate so that he deals maximum damage for example) but I never have found use in hiring six of those, cause they simply won't make any point for me. I think it is a really cheap tactic, that works against who's not very expirienced(or plays Neverborn), cause a good player will play around that quite easily, at least in my experiences.
  10. She's not essentially bad, she's just worse than the others, that s the main gig as @Math Mathonwy said. And about kins, the only really good one is Francois, the others can be left on a shelf ( I love Raphael concept, but without rams he's not worth). Last time I played her in a tournament (before the last errata) I brought with her frank, Burt and 2 roosters to simply blast everything off; it worked, but just cause my deck was in fire and I managed well my cards, but with Somer I could had done the same amount of damages and much more. Also, for me she s really boring imo, she needs some sort of work on her kit (as brewie and mah do)! Someone in another post on this argument proposed to cuddles the big 3 to make her better but that would be useless and annoying (you don t make something good by making the rest worse), so maybe some tools to make her more unique and less "almost to the level of that other master" would be nice (I think big brain was kinda oriented to this idea, but imo he's a whole in the water for that purpose). Cause I'm the end, what's the point of having a master solely focused on dealing damages, when we already have that among henchmans and other masters with more "tactical" possibilitie? That's the main issue with her for me.
  11. @Dogmantra already gave some good ideas! To add up, i ll put down some good models against him: Somer: being the master you want to play seems to me like a good start. He's really good against crowded boards because of his blast capability and good threat range. If you manage to focus shoot into a group of rats, your opponent can say bye bye to them. His discarding card is really good too, giving the fact that Hamlin has a bunch of ten to reach. In order to act, and might be good to throw on him Liquid bravery, so that he becomes stubborn (helps against pipes and bleeding) and his skeeters can boost other models wp(for the same reason). So aside a turn 1 summon, I would focus on a very aggressive play style. Also don't forget his pig prodder! Not so hard to transform a rat in pig-food so that you can summon out of it. Burt: great model in general, can deal with almost anything, awesome wp against blending diseases, and a good shooting for some blasts. I would add that his crackerjacks time action is really good to bunch up some models (you can force a couple of rats to transform against his will) to set up for blasting, while forcing some cards flips. Lighting bugs: their rams and crow trigger on the Ca really helps against models that bunch up and against Nix (merris too can do the same). Their 0 generates a nice pulse too. Pigapult: no need to explain I guess! Putting some pressure from afar is not that bad. Stuffed and Taxidermist: stuffed are a great solution for obvious reasons, and for taxidermists, I would use them to deal with Ratkings/Rat-catchers rather than waiting for corpses (and as @Dogmantrasaid, you won't see many from your enemy), since their attack is quite potent, and you can generate corpses from them which you can turn in stuffeds. As a general guide line, I wound t focus too much on trying to outnumber him, but rather out-playing him. For my experiences, Hamelin's crew ap spam is generally generated thanks to a lot of "models-cycle" (and if you haven t take claim jump or you're playing in interference, they won't do much else) so if you can annoy him in that, you can focus on scoring rather than summoning (here Somer and Burt rocks). Avoid claim jump and any condition-based scheme cause his models are either immune (A&D is quite used with him too) or simply can sacrifice to deny you that (so no tail'em, accusation etc.), and focus on using your models in a way that he's gonna be forced to use important models rather than delaying it with rats/rat engine, so that it get easier to retaliate. Good idea is also to spread around with bayous, so it gets harder for him to control what your models do. Condition removal can be good, but paying 10ss for it seems to me like a bit too much I would rather play around it and kinda "accept it" rather than using Mancha/mctavish ap just to remove it (and keep in mind your significant models have good stats, so it's not that easy to stack it on them).
  12. Gonna have a tourney next Sunday and I plan to do the same as the last one, bringing Somer as my solo master for the whole event (with Zipp as backup). The models pool I'll be bringing will be the same and I'll be sure to post the report once home
  13. @Sergrum yeah, freeing up 10ss is quite a big deal!
  14. I don t know, I mean I didn't valued much Lenny even before the errata. I think that models that performs well by them self and can actually have synergies with other models, rather than spending 9ss so that Ophelia can shoot every time with rams. I saw some potentials with mah pre-errata, that's it for me
  15. @Math Mathonwy so i had a go with Lenny and I must say, he didn't quite did much. I was against a dreamer crew and although I won, he simply stood there, creating 1 piglet and dealt a couple of damages to a summoned teddy before dying turn 3, so nothing spectacular. He might be good in certain situations, but what I don't like about him is that by himself he won't do much, and to use him properly requires too much set up (making it not worth his cost). So my original opinion stays the same: he is slow, doesn't deal any more damages than cheaper models like Burt, and his utility doesn't shine enough to make him that worth
  16. Personally for me, it depends on who I'm facing but, even with Somer. I usually narrow down games in 1:30, 2 hours. That depends on the fact that I practiced all my models and know what they can and cannot do. This eliminate the "analysis paralysis" people were talking about before. So as long as you plan ahead whith your models, you'll save up a lot of time. We're a very competitive club in Italy so we kinda train over that goal, but goes to say that when we're maybe trying new stuff or a new player join us, games can last 3h so there's that to take in count. Best solution is to build another table (I builted my second at home with the boxes form minions to make buildings and I shaped the foam inside of the boxes to make bushes, fences etc.) or to play with a certain time frame limit. It does indeed make the game faster, but it also make it more tense (tho is a great training if you aim to tournaments). Yet again, the 1 seems to me like the best solution (a club of our friends made a table with cans and straws, all painted bronze/iron, to simulate a sort of industrial site).
  17. Totally on board with both your theses! Sure the "free armor is great but I like a more "spread out" play style, rather than staying in a 3 inch bubble around a def 4 htw model that costs 9 ss. Cause I don t really see the ram passive as a buff if not for stuff as the "trixie/Burt/Gracie combo" Lenny since it's so easy to access it with skeeters or Somer itself. Probably the best thing to me for Lenny is Throw, otherwise for me he is just too much of an investment for such little gain. But I'll give him a try just for the sake of it and let you know if I change my mind As a side note, about the last sentence of yours, that's exactly what I like about them! They simply works fine by them self, but gain bonuses if supported, so full gain, for a cheaper cost.
  18. I just finished watching Drunken Master (an earlie jacky chan movie, a true gem) and I now want more than anything to play brewie xD this, and @daniello_s recent post, got me thinking that brewie, while being extremely awesome (as concept) has little to no use compared to other masters. I'm not saying "wyrd buff him so he's competitive and super strong", tho he sure needs some love. By taking a look at wave 5 models ideas, it looks like he's reciving some, but is it enough? So my idea was, what do you think brewie need ATM? What would you "create"/change in order to make him viable among the other masters?
  19. Thanks a lot, I really had some quality time, and ending 1st was the icing on the cake!
  20. So here's the battle report (to keep in mind the event used book 1 schemes and 2 story encounters): Game 1 Somer vs Levi in Turf war (9-3) My list was Somer (d.c, family tree, do over) 4ss Skeeter Fingers Burt (d.c.) Merris Slop Bug 3x Bayou I always used to run a similar list, where I had more ss and a skeeter instead of the Slop hauler, but I modified it after hearing Alex Schmid report about ITC, and it worked great. Scored all points from both plant explosives and line in the sand, while countering all of his points (he had bodyguard and plant explosives). Stilts was there since it was on flank deployment and I was fearing some Vicktorias shenanigans (and I needed fingers to score). I'm quite used to play against a very very skilled Leveticus player, so I didn't t had much trouble handling this match (also the desolation engine is a poor pick vs gremlin, if not well positioned, because of all the shootings we can pack). Off to a good start Game 2: Somer vs Collodi ( 8-5) in "Break the quarantine" (story encounter at pg.48 in RoF). List was: Somer (d.c, do over, family tree) 5ss Skeeter x2 Burt (d.c.) Francois (stilts) 2x lighting bugs Merris 3x Bayou So this one was a nasty one! His crew was literally the Collodi box set with 2 effigies, but the scenario made it so that to achieve victory points he simply had to set up line in the sand turn 1 (the defender deploy in the center line) and choose between protect the territory (would ha d been a better choice against me) or distract, while using their Ml to push back 8" + slow, so a spam of minions actually was a good idea. Unlucky for him, I took that in count, spammed reckless like crazy and went full ham on them, removing 4 models a turn (while Merris and the skeeters runned in his half to score points) from him while making it easy for me to kill my own models on the last turn and so I did. Unluckily, the game ended turn 3 (my opponent was quite slow, but he never faced gremlins so it's understandable), but I managed to score 8points between strat (3pts), bodyguard on Burt since he had no damages (2 since I didn't t reached turn 4) and 3 from a declared protect territory. Game 3 Somer vs Kirai (10/1) in Arcane ritual (pg 83 in book 1) List was the same as the 1 match but with 2 bugs instead of a bug and a Slop (they're so amazing against resser/Arcanists). Game went quite smoothly since I used fingers to score full start points on Datuse Ba, while denying with his aura (and some help form bayous) him to score any of his. Being forced to turn his models on the center, I took control of the 2 corners to score and deny mine and his Line in the sand, while Merris did by herself Breakthrough. He conceded turn 4 since he had nothing he could do (in the end fingers crumbled giving him 1pt) but I'm quite ap happy about this one in particular cause I managed to do a good job keeping the game under my control. In conclusion I ended 1, winning a nightmare whiskey golem and an alt. Perdita (bleah), plus some other stuff. It wasn't a very competitive tournament (and book 1 schemes are a piece of cake compared to gg2017), but I did a solid performance and I'm quite happy of the result! Best of all, I had 3 nice games which all ended in me and my opponent chatting about the game and how it went, what he could had done etc. , with no bitterness or salt among us, which is what I seek when I go to tournaments.
  21. Made it to the first place with 3 wins the lists I used did great and I felt really confident about the results! I'll follow up later/tomorrow with the report for details about the matches!
  22. Thanks, I really appreciate it I won't use trixie cause I haven't been using her lately and I don't want to risk to pick her instead of something I'm more confident about, but I'll definetly get back on bringing hear in my lists! I had this sort of a "problem" where I got stack having her as a constant in all my lists earlie this year, but I wanted to take some distances from it as 8ss is a very contested spot in gremlins (Burt/frank/taxi + d.c to be more specific). About Lenny, I really can't see the point of the model. He is slow, quite fragile for being such a big model, and never do anything substantial to me. Sure his auras are cool, but I don't want to pay 9ss for rams on my models when I can do the same with 2 cards and a skeeter. I never used the trixie Lenny combo, but again, I prefer to simply have frank run at something rather than do some gimmicky stuff. I'll try him mayb when I get back, but for me he's just not a good model compared to lots of the other stuff we have.
  23. Will have a tournamet this sunday! they deicded for some wierd strats with book 1 schemes, but the organazirer generally likes to make stuff ''original''! it' gonna be fun none the less and I'll give a shot to take Somer as my only master for a tournament! I'll follow up with the report once i get home, but for now these are the models I'll bring with me: Somer Skeeters Bayous (9x) Lighting bugs (2x) Slop (2x) Merris Fingers Burt & Frank Gracie Pig-a-put and some stuffed/piggies for ammo I've got a couple of lists mostly revolving around a combination of 2x 5 ss models (bugs and slop), and merris with burt as a must off. The set up with somer is gonna be Dirty cheater, Do over, Family tree, since i found this is the most efficient set up for him (might switch do over or d.c. for liquid bravery if I smell some nasty nerverbons).
  24. To join what Joel said, you really need to think zipp as the character he is, in other words a green flying pirate that means the you want to to harass and dodge, instead of going in at full speed. For example, Zipp paired with hovering airship and earl masks- aura is an amazing tool to soften up big targets (which usually don't get over 5df) while keeping you mobile thanks to the masks trigger I'm quite a big fan of them, but against the faction you generally face I love to bring lighting bugs! I use them mainly with Somer, but theyre such amazing and cheap models, which can mess pretty badly with armor/slow models and even incorporeal ones (their attack is a ca). Also, they are hella fast thanks to reckless, and provide with so many tools you won't expect (they charge the same distance as Burt, but with a 2" melee which can slow, great against models with black blood). Another great model against really aggressive crews is Trixie, thanks to her gremlin lure, tho I never use her with zipp. On more of a general level, gremlins are tough to play, especially in the beginning, against very aggressive crews, cause we can't really take a punch, but the moment you learn how to respect models threat range (Alex smidt on his YouTube channel has a great video about it) and how to abuse our speed and tricks, you'll have easier time
  25. wong

    The strongest list I've being messing around recently with Wong was: Wong + 5 Pool - Ooo Glowy (1) - Do Over (1) Old Cranky (4) McTavish (10) Burt Jebsen (7) - Dirty Cheater (1) Merris LaCroix (6) Swine-Cursed (7) Swine-Cursed (7) Stuffed Piglet (2) Stuffed Piglet (2) Burt or trixie can be substituted by a taxidermist, but this list is brutal. Not sudjested in a frindely game also, cranky could go for 2 extra stuffeds, or you could decide to go with 3ss cache for an extra stuffed. Still needs to play around this, but I'll do it more the moment swine are released