Had 2 games with hamelin recently, vs kaeris and a neverborn Marcus crew. Lost both but we're good learning experiences.
General thoughts:
1. Deployment is really important if you are going to summon rats with benny. First game against kaeris was corner and I was forced into a zone with little 'floor space' to drop scheme markers for a loyal rats pulse. Also your zone can be congested with stolen etc if you are not careful, blocking movement and Los to scheme markers.
2. Some masters, like kearis, have a combination of hazardous markers, aoe damage and flight that make hamelin an uphill struggle to play. Although rats are still useful for their card draw and activation control, a judgement has to be made on how much you want to commit to summoning them on turn 1 and 2. Spending 4 to 5 ap to summon rats only for them to be blow up by and exploding pyre marker feels bad man.
3. Tangling together can result in some surprising take prisoner vp's, as your opponent watches your insignificant rats turn into a beautiful rat King on the last activation of the turn.
4. Took some ook tech picks on both occasions, ashes and dust for a shot at breakthrough and mad dog to counter the predicted armoured beasts from Marcus. And because he is generally excellent. Although the ashen core can't move, if you can place him on the edge of the opponents deployment zone remember he can still drop a scheme marker for breakthrough. Same applies for search the ruins, if you position carefully.
5. I hired a single rat in the second game to jump start the first tangle together. I also sacced a stolen on the first turn with inevitable fate, after using him to give a rat fast and walking up. Takes pressure off benny and the amount of scheme markers you place in turn one for loyal rats. Once the crew gets rolling the incidental rat summoning ramps up to give you all the rats you need.
6. Have any of you found opponents trying to kill hamelin? From my limited experience once they see how much damage he can do with unclean influence and bleeding disease I found they give him a pretty wide berth. Unclean influencing 3 to 5 focused rats to push towards then charge a single model can really catch people off guard with the amount of cards it drains from their hands, chip damage it does and how much blight it stacks. Then bleeding disease does the rest.
7. Prospectors are great. This crew can anti scheme already with gnaw, life of crime and loyal rats. Appraise ups that. Malifaux mining law is great with the trigger. Mine soulstone when you don't need triggers to go off.
8. I found the Marcus crew to be too mobile to catch, any possible solutions to this?
Still love the crew, but getting you head around 11 to 12 activations is the big learning curve I've found with starting out.