I killed a survivor, earl burns(Zipp's totem), two iron skeeters and took most the the wound of a rooster that had armour in 1 AP and used the rest of my turns to finish the rooster, knock zipp down to half wounds and do a bunch of scheme markers and interacts for the schemes. The other survivor he had then died from burning, Sparks would also have died if I hit him but he red jokered his defense, while my guardsman got healed to full from lucius bossing him with the ram trigger so he survived the burning and the emissary survived due to hard to kill. Unfortunately most of the attacks I made missed but the ones that hit did huge damage.