Maybe this is evident in the RB, but I couldn't find it anywhere, and it wasn't addressed by the FAQ. It seems rather an important distinction, so maybe I'm just being thick about it... Not unheard of...
So if a duel has a starting Stat value that includes a suit, and a Trigger has the same suit on it, does that mean that the flip needs to include 2 of that suit to trigger?
Example:
Baby Kade -
(1) Carving Knife (Ml 7*Mask* / Rst: Df / Rng: melee 1): Target suffers 1/2/4 damage. If the target is engaged with at least one other friendly model, deal +2 damage.
*Mask* *Mask* Flay: The damage flip resulting from this attack may be cheated if it suffers from one or more minus flips.
In this example, the Ml stat has a value of 7 Mask to start. In order to trigger Flay, does the controller only need to flip one more Mask, in order to meet the double Mask trigger value, or does the controller need two more Masks on top of the one listed in the Ml value?
Question
monkeyboy30672
Hey, folks,
Maybe this is evident in the RB, but I couldn't find it anywhere, and it wasn't addressed by the FAQ. It seems rather an important distinction, so maybe I'm just being thick about it... Not unheard of...
So if a duel has a starting Stat value that includes a suit, and a Trigger has the same suit on it, does that mean that the flip needs to include 2 of that suit to trigger?
Example:
Baby Kade -
(1) Carving Knife (Ml 7*Mask* / Rst: Df / Rng: melee 1): Target suffers 1/2/4 damage. If the target is engaged with at least one other friendly model, deal +2 damage.
*Mask* *Mask* Flay: The damage flip resulting from this attack may be cheated if it suffers from one or more minus flips.
In this example, the Ml stat has a value of 7 Mask to start. In order to trigger Flay, does the controller only need to flip one more Mask, in order to meet the double Mask trigger value, or does the controller need two more Masks on top of the one listed in the Ml value?
Thanks!
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