LupusFerreus Posted February 8, 2013 Report Share Posted February 8, 2013 Yep. Quote Link to comment Share on other sites More sharing options...
Powderfan Posted February 8, 2013 Report Share Posted February 8, 2013 is there an easy way to tell if the cards I have are v1 or v2? You guys got me worried I might have the wrong ones Quote Link to comment Share on other sites More sharing options...
LupusFerreus Posted February 8, 2013 Report Share Posted February 8, 2013 Your cards will have a small "v2" symbol on them. To check, v2 cards are available on the Malifaux website under downloads. Mostly Book 1. Just look at the pdfs of Ramos (the master you're taking) and check them against your own. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted February 8, 2013 Report Share Posted February 8, 2013 (edited) Made a count of the masters so far and it seems we got a very good selection of crews. 21 out of a possible 31. Guild: Perdita Lucius Lady J x 2 (McCabe x 2) Neverborn: Collodi Pandora Dreamer x 2 Zoraida x 2 Resurrectionists: Kirai Molly Seamus McMourning x 2 (Yan Lo) Arcanists: Rasputina Ramos Marcus Collette x 2 (Mei Feng) Outcasts: Leveticus Viktorias x 2 Ophelia 10 Thunderes: Misaki x 2 (McCabe x 2) (Mei Feng) (Yan Lo) So by my count that means we don't have: Sonnia Hoffman Nicodem Kaires Lilith Som'er Hamlin Von Schill Jakob Edited February 10, 2013 by Gorbad Quote Link to comment Share on other sites More sharing options...
Clousseau Posted February 9, 2013 Author Report Share Posted February 9, 2013 Surprised that neither Sonnia or Lilith are making an appearance so far, and assumed that Nicodem and Von Schill would also be popular starter crews. Anyway thanks for the analysis and its certainly good to see such a variety of crews. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted February 9, 2013 Report Share Posted February 9, 2013 It does mean that no entire faction is going to be there and that, perhaps not so surprising, Outcasts are the least represented faction. A bigger surprise to me is that Guild is the second least represented faction, lacking both Sonnia and Hoffman. And almost 10% of the field is made up of henchmen. Quote Link to comment Share on other sites More sharing options...
mattspooner Posted February 9, 2013 Report Share Posted February 9, 2013 Contemplated VS and had the strongarm come out in Jan, would have been a contender for me Quote Link to comment Share on other sites More sharing options...
Clousseau Posted February 9, 2013 Author Report Share Posted February 9, 2013 Unfortunately Hoffman lacks numbers of models at 25SS. Quote Link to comment Share on other sites More sharing options...
rascally Posted February 9, 2013 Report Share Posted February 9, 2013 I'm booked in, make me bold! Looks like I'll be bringing Lady Justice, though a couple of evenings base coating might see me bringing Perdita, I'll let relevant peeps know if I do change.. I'd better have a read of the rules, it's been sooo long, hope me and my friend (who should also be coming) can get a practice game in.. Quote Link to comment Share on other sites More sharing options...
mephiston Posted February 9, 2013 Report Share Posted February 9, 2013 Ophelia is being played by Innskip. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted February 10, 2013 Report Share Posted February 10, 2013 Updated the chart. Got 22 out of a possibly 31 crews present then. Quote Link to comment Share on other sites More sharing options...
mattspooner Posted February 10, 2013 Report Share Posted February 10, 2013 Any rules regarding Proxies? Have a Toshiro stand in that I am thinking on bringing? Quote Link to comment Share on other sites More sharing options...
Gorbad Posted February 10, 2013 Report Share Posted February 10, 2013 I believe the rulespack says that as long as you have the proper card and a suitable figure then proxies are allowed. I got a question about Treasure Hunt. It says non-insignificant to pick up the treasure but can I hand it off to an insignificant model after I've picked it up and have the insignificant model hold it and still score vps? Quote Link to comment Share on other sites More sharing options...
mattspooner Posted February 10, 2013 Report Share Posted February 10, 2013 How do I get the proper card for a model not yet released? Quote Link to comment Share on other sites More sharing options...
Joel Posted February 10, 2013 Report Share Posted February 10, 2013 Hence answering your own question Generally, if a model is not yet available from wyrd, it's not legal in tournaments yet. Most rulespacks go this way. If not, yin would be getting proxied by me already! Quote Link to comment Share on other sites More sharing options...
WookieeGunner Posted February 10, 2013 Report Share Posted February 10, 2013 If the TO is using Gaining Grounds, I believe that says you can't use unreleased models. Quote Link to comment Share on other sites More sharing options...
mattspooner Posted February 10, 2013 Report Share Posted February 10, 2013 Boo, bugger and dammit Quote Link to comment Share on other sites More sharing options...
scuttlebut Posted February 10, 2013 Report Share Posted February 10, 2013 I got a question about Treasure Hunt. It says non-insignificant to pick up the treasure but can I hand it off to an insignificant model after I've picked it up and have the insignificant model hold it and still score vps? Yes. The only requirement is a significant model picks it up. That model can then pass it to an insignificant model who can be holding it (and out of melee) at the end of the turn to score a vp. Quote Link to comment Share on other sites More sharing options...
Clousseau Posted February 10, 2013 Author Report Share Posted February 10, 2013 Only models released up to and including January 2013 are allowed, but proxies of those existing models are fine as long as a) they are representative and you have the official card. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted February 10, 2013 Report Share Posted February 10, 2013 Yes. The only requirement is a significant model picks it up. That model can then pass it to an insignificant model who can be holding it (and out of melee) at the end of the turn to score a vp. That's what I figured, just wanted to make sure it wasn't an oversight in the post but the way it was meant to work. Got a number of insignificant models in my crew so could be handy. Quote Link to comment Share on other sites More sharing options...
Powderfan Posted February 10, 2013 Report Share Posted February 10, 2013 Not sure if I missed something but I thought an insignifcant model can pick up the treasure? The only thing is it only counts as being 'carried' if the model holding it at the end of the game is significant. Quote Link to comment Share on other sites More sharing options...
scuttlebut Posted February 10, 2013 Report Share Posted February 10, 2013 Not sure if I missed something but I thought an insignifcant model can pick up the treasure? The only thing is it only counts as being 'carried' if the model holding it at the end of the game is significant. In the most recent iteration of Gaining Grounds (as can be seen here) it is only significant models that can pick up the treasure. In the current published rulebooks any model can pick up the treasure but it only counts as carried at the end of the game if it is carried by a significant model. I cannot remember for sure which ruleset Clousseau is using but I believe it to be the most recent Gaining Ground. Hopefully he can clear this up (or I can look back through the previous 31 pages of this thread). Quote Link to comment Share on other sites More sharing options...
Powderfan Posted February 10, 2013 Report Share Posted February 10, 2013 In the most recent iteration of Gaining Grounds (as can be seen here) it is only significant models that can pick up the treasure. In the current published rulebooks any model can pick up the treasure but it only counts as carried at the end of the game if it is carried by a significant model. I cannot remember for sure which ruleset Clousseau is using but I believe it to be the most recent Gaining Ground. Hopefully he can clear this up (or I can look back through the previous 31 pages of this thread). Holy crap! There's another set of rules I have to learn? Quote Link to comment Share on other sites More sharing options...
scuttlebut Posted February 10, 2013 Report Share Posted February 10, 2013 Holy crap! There's another set of rules I have to learn? Not really, it's some very minor tweeks to the current strategies. Things like scoring vps at the end of each turn rather than at the end of the game so that a game can still have a fair score even if it doesn't last the full 6 rounds. However as I'm not a henchman I've only seen what is available in the link I gave earlier to the York rules pack. I know there was some floating of the idea of not being able to interact with objectives on turn 1 but have no idea if that will be implemented. Quote Link to comment Share on other sites More sharing options...
Clousseau Posted February 10, 2013 Author Report Share Posted February 10, 2013 Here's Treasure Hunt again for clarification. Shared Treasure Hunt (Gaining Ground Variant) Both you and your opponent have uncovered the location of an important Malifaux artifact, and must race to be the first to claim it. Setup Place one 30mm Treasure Counter in the center of the table after Crews have deployed, but before the Encounter begins. Special Beginning on Turn 2, a non-Insignificant model in base contact with the Treasure Counter may perform a (2) Interact Action to pick up the Treasure Counter if it is not engaged by an enemy model. A model carrying the Counter can drop or pass it to another model in base contact as a (1) Interact Action. A model carrying the Treasure Counter changing position on the table by an effect other than the Walk Action or leaving play drops the Treasure Counter in base contact with itself before changing position. While carrying the Counter, a model reduces its Wk to 4 and cannot have its Wk increased by any means. Spirits lose the ability to move through other models and the ability to ignore terrain penalties while carrying the Treasure Counter. Models lose Flight or Float while carrying the Treasure Counter. Victory At the end of each Turn after the first, if the Treasure Counter is carried by a player’s model and that model is not engaged with an enemy model, that player scores 1 VP up to a maximum of 4 VP. Quote Link to comment Share on other sites More sharing options...
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