Talisinbear Posted September 16, 2012 Report Share Posted September 16, 2012 Have not bought last cpl of books Have Campaign rules with character growth (akin to Mordheim) been added yet? It is the one great missing aspect of Malifaux in my estimation. Quote Link to comment Share on other sites More sharing options...
0 roboshmoo Posted September 16, 2012 Report Share Posted September 16, 2012 no, and as nifty as that would be, I don't really ever expect that to happen officially. Quote Link to comment Share on other sites More sharing options...
0 breached Posted September 16, 2012 Report Share Posted September 16, 2012 We do have the Malifaux RPG to look forward to though. Perhaps there will be a way that the two systems can combine. Quote Link to comment Share on other sites More sharing options...
0 Talisinbear Posted September 16, 2012 Author Report Share Posted September 16, 2012 If there are no plans for such rules Malifaux is missing out although in the past trying to make contact with then re reviews etc has not worked out either So while I play it, I don't expect as much from this one as other games I favour more Quote Link to comment Share on other sites More sharing options...
0 Borzag Posted September 17, 2012 Report Share Posted September 17, 2012 With respect, I disagree. In my experience, in order for a game to have progression you need to start even (ie, bland as all buggery). Necromunda and BB are great for this IMO, as aside from a few key rules all the models are identical and can grow to be varied. In Malifaux, the models are ALREADY varied, and have a lot of key rules. I really don't see where growth of individuals would add to the game experience, and would only add more book-keeping headache where none is needed. Quote Link to comment Share on other sites More sharing options...
0 Talisinbear Posted September 17, 2012 Author Report Share Posted September 17, 2012 Campaign rules make game-to-game play tactics more important add depth for league play give players a feeling of controlling long term destinies etc etc etc Quote Link to comment Share on other sites More sharing options...
0 Borzag Posted September 17, 2012 Report Share Posted September 17, 2012 What you're discussing is tactics though, not actual model growth. This is something that isn't too difficult to achieve (the Australian GT did a great job of this by tying the objectives of the first 3 games to the ease of which you could perform tasks in the last game). Something as simple as saying "if Sonnia's Crew get the Grudge Scheme, the next game is Claim Jump with the "objective" being the captive. Glorified rescue mission". Or other things like say a +:crows to Ressers who killed X amount of minis in the previous games, to represent the amount of bodies they've collected. Small things that carry on. The game lends itself well to this sort of narrative, so weaving your results into it is not hard. And I still stand by (just my) opinion that adding model growth, aside from possibly limits in what games you can Avatar, do not add anything in this regard for this game. Quote Link to comment Share on other sites More sharing options...
0 Paddywhack Posted September 17, 2012 Report Share Posted September 17, 2012 I disagree that the variety of the models would necessarily mean you couldn't do a grow style game. I loved Confrontation's Dogs of War system. Those models were quite a bit varied as well but that didn't stop the campaign style from working. Were there a couple of issues with certain models being OP? Yes, but it didn't stop my enjoyment of the game. I could see a Dogs of War style supplement being very fun with Malifaux, but just as with Confrontation it would be a different game added to the core rules. While I could see something like this being very fun with Malifaux I don't think it HAS to happen. I'm curious to see what, if any, tie ins they have with the coming RPG first. I'm happy to see an RPG even if I never to get play just for the fluff and additional insight into the background. Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted September 17, 2012 Report Share Posted September 17, 2012 If you want to play a growth style game, play one. Malifaux is not one. They should not make it one. Quote Link to comment Share on other sites More sharing options...
0 96p Posted September 17, 2012 Report Share Posted September 17, 2012 It could work the way infinity handles it... introducing a new model type (Special Forces in Infinity) that represents a new character (or the player if you like) which starts out low and is able to grow, maybe even to a full henchman through the campaign. Quote Link to comment Share on other sites More sharing options...
0 Paddywhack Posted September 18, 2012 Report Share Posted September 18, 2012 It could work the way infinity handles it... introducing a new model type (Special Forces in Infinity) that represents a new character (or the player if you like) which starts out low and is able to grow, maybe even to a full henchman through the campaign. I've seen this idea used with campaigns for other systems. I could see it being very fun and not overpowering (as long as the list of available abilities doesn't get too crazy). And you are only doing bookkeeping for 1 model rather than a crew (though I still say Dogs of War was easy enough to deal with). If I ever get a chance to run a campaign when I get home I might float this idea. Did not know Infinity had this - will have to look there for inspiration. Quote Link to comment Share on other sites More sharing options...
0 96p Posted September 18, 2012 Report Share Posted September 18, 2012 It will be included to infinity with "Campaign Paradiso" Quote Link to comment Share on other sites More sharing options...
0 Bazooka Posted September 18, 2012 Report Share Posted September 18, 2012 As a long time Necromunda and Bloodbowl afficianado, I would love this type of skirmish game however I dont think that will be Malifaux. Here's hoping the soon to be official RPG will scratch the itch to "grow a character" and will have combat resolution similar enough to the skirmish game to make everybody happy. Quote Link to comment Share on other sites More sharing options...
0 fritz the cat Posted September 19, 2012 Report Share Posted September 19, 2012 while cool, I think adding abilities or even the odd stat here and there could throw what (like many other games) is a precariously balanced game way out of whack. Ive played and enjoyed many necromunda campaigns, however they all tend to go nuts when 1 model gets that perfect combo of skills and upgrades. A progressive campaign mode in regards to strategies and schemes however I would very much be in favor of, modifying models...not so much Quote Link to comment Share on other sites More sharing options...
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Talisinbear
Have not bought last cpl of books
Have Campaign rules with character growth (akin to Mordheim) been added yet?
It is the one great missing aspect of Malifaux in my estimation.
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