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Alps post nerf


mcmourning san

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So I generally run 35ss games with the dreamer and feel like less than 3 alps is a waste; however, I was wondering how people have been utilizing these guys post cuddle. I mean at 3ss a piece and running three that's a 9ss commitment and there are other things I feel are of much better use, a teddy, another daydream and lelu, etc. Just curious how other people view and use them if at all anymore and what a typical 35ss dreamer list might look with them in it.

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I never start with an alp on the field. Pre-cuddle, they were monstrous. Post-cuddle, they're not good. If I want to have some fun, though, I tend to grab Coppelius, melee Lelu on first turn and cheat crows in to get some eyes, then make an alp a turn for the lulz. The little bastards are going to die very quickly, but they'll waste some ennemy model's AP in doing so.

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The fact that they are insignificant is just a slap in the face, but think of it this way, if alps were rare 3 that's still a 9ss commitment and there damage and dehibilitating effects are suitable of a 9ss model, think Teddy power, Coppelius, Von Schill, the riders. In addition, they are still weak enough and easily disposed.

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