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Slumming it: Calmdown's Rezzers 2012 Diary


Calmdown

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God help you if Doug gets initiative w/ a body part in hand within 6". Scalpel Sling + 3 Strikes, and if he's got a decent :masks for Rancid Transplant + Scalpel Magic ...

I don't care who you are. Goodnight.

Congrats on the win.

Don't even need the body part in hand, always satisfying to cut someone then use the body part you just sliced off to get fast and cut them again ;)

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I lost yesterday vs Zoraida&Collodi, i run Nico. It was the first time i fight against tha two.

I must destroy evidence ( and eye for an eye) and the neverborn claim jump ( and kidnap ).

The puppeter is so hard, i should go with Crooked for blast damage. I paralize Collodi at turn 2 o 3 and one slitcher but i lost the game since the beginin.

DeadRider is great mini, she can hold a lot of damage and is so versatile, i think is a better option than Killjoy or Rogue. I use all of that modells along my games.

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Off topic to a degree but as a budding Merc player myself, I would be curious to hear CunningStunt's reasons for his list choices. Particuarly the Brothers ...

Librarian because 3 lots of healing is aces. Keeps things alive.

Specialist because blasts are teh awesome. Especially against low wd models like dogs.

At this point I was torn between taking Misaki and 2 brothers meaning I'd lose 1ss or 3 brothers and the student. I opted for the extra activation.

The brothers hit pretty hard, have decent df, have some nice triggers, have melee expert and can companion. For 5ss they're pretty decent. Shame I forgot their 0 action spell.

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I think I see a problem here. I believe Nicodem cannot make Mindless Zombies with Arise if he is holding the Corpse counters (its a pulse).

Good eye. That would cut out even the slightest hint of cheese. You either cast Arise for +6 BP or have a dog pick up and transfer the corpses for +6 BP, but not both ... unless there's something I've missed?

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Good eye. That would cut out even the slightest hint of cheese. You either cast Arise for +6 BP or have a dog pick up and transfer the corpses for +6 BP, but not both ... unless there's something I've missed?

Yeh its a pulse so doesnt affect ones he carries. However, since it is a sacrifice (and not a discard), it does affect corpse counters carried by enemy models. People probably knew this already but its worth pointing out.

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You'll be pleased to hear that I just won the Malifaux Titans tourney in London with McMourning, 8-0, 8-0, 2-0. Really good tourney, loads of fun, and some great games. Report to follow, but for now here's some Twitpics:

Round 1, McMourning vs Seamus, Shared DtE, ruck about to happen!

Round 2, Turn 3 vs Sonnia in Slaughter - good card luck and great Von Schill / Bete Synergy leaves Sonnia out in the cold.

Round 3, Turn 2 vs Somer in Claim Jump - all four of those models on the middle are Crooked Men. Yes really!

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Appreciate the thread. haven't played in about 6 months after playing several times a week for the 6 months prior.

Quick question though. Can you still not summon a Rogue Necromancy while you have a different special force in play (like the freikorps?)

As of right now the "only one Special Forces" rule applies only to hiring. We've asked whether or not it applies to hiring and during the game for summons etc (much like Rare) but have not been told any different.

So until we're told different (or unless I've missed a thread), it's still legal to summon an RN whilst you have Von Schill in play.

It's not a huge deal if they change it so we can't, though. Flesh Construct is generally just as good a summon and needs less investment.

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As of right now the "only one Special Forces" rule applies only to hiring. We've asked whether or not it applies to hiring and during the game for summons etc (much like Rare) but have not been told any different.

So until we're told different (or unless I've missed a thread), it's still legal to summon an RN whilst you have Von Schill in play.

It's not a huge deal if they change it so we can't, though. Flesh Construct is generally just as good a summon and needs less investment.

You missed it, it has been ruled a few months ago:

http://www.wyrd-games.net/showthread.php?24324-Zoraida-and-2-Special-Forces&p=346592#post346592

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Cool.

---------- Post added at 06:00 AM ---------- Previous post was at 05:10 AM ----------

Yesterday I attended the Malifaux Titans tournament in Finchley, London. This was their first Malifaux tournament (I believe) anda lot of the guys there were relatively new to Malifaux, although their skill level was very good; also in attendance were four of the UK masters players from this year, so the field was pretty good. This was a fixed master 30ss tournament, played over 3 rounds, with randomly flipped core shared strategies and unique schemes.

If you havent heard, a lot of the regular UK tourney players have agreed to steer clear of our broken lists for local tourneys in an effort to get some more fun Malifaux in, hence the distinct lack of Dreamer/Hamelin/etc around.

Anyway, on with the report! I didnt get many pictures unfortunately but I have a few I'll illustrate with.

Game 1 - Shared Destroy the Evidence vs Sheridan

Sheridan was a newer player, but I learned a long time ago not to underestimate anyone and never to underestimate luck (particularly in Malifaux), so I went into this assuming it was going to be a difficult game.

Sheridan's List:

Seamus (2ss)

aSeamus

Copycat Killer

Hans

2x Belle

2x Canine Remains

Punk Zombie

My List:

McMourning (6ss)

Zombie Chihuahua

Von Schill

Grave Spirit

Dead Rider

Canine Remains

2x Night Terror

I'll go through why I picked what I picked. Firstly, I almost never take a cache below 8ss with McMourning at 35ss, but at 30ss things are very tight. Even so I'd normally do it anyway but given that Seamus's base cache is so low, I didnt expect to be out-stoned in a 30ss game by him, and I knew that if I was I'd have a good board advantage, so I stuck with 6. This was important as it allowed me to squeeze in two Night Terrors with which I intended to flock and objective grab. The rest of my list was built to be as invulnerable to Undead Psychosis and Lure as possible; Von Schill with his 8wp and the I2I Dead Rider making up my combat team, followed by McMourning who would likely spend most of the game hiding. Von Schill's Hard Ass also gave me a good fallback plan in case Seamus managed to manifest, meaning my guys would be Wp 9 for his Anathemic terrifying duels.

We set up, with me putting my main combat force on the left of the table and the Dead Rider opposite the neutral evidence counter, and my Night Terrors off to my right, opposite where I'd placed all of my DtE counters. Sheridan deployed his main force opposite me where he'd placed his DtE counters, and his Punk Zombie opposite my Night Terrors.

I chose Breakthrough and Assassinate, and Sheridan chose the same (though as he told me, this was more from inexperience than anything else).

My plan was to kill Seamus, which is pretty much what I do every game against Seamus because quite frankly he's the squishiest master around. If he has his avatar, you don't want to see that puppy running round, so the plan is doubly good. Then, I'd have a ruck around Sheridan's DtE counters to stop him capping them whilst my Night Terrors grabbed mine and then completed Breakthrough.

Turn 1 once the Grave Spirit was attached, the Dead Rider activated and plonked himself on the neutral DtE counter to stop anyone taking it. Hans, ironically sitting in Nicodem's Undertaker shop (I like to think he was later chopped up by a Punk Zombie that appeared from a trapdoor in the floor...) took some shots at the Dead Rider, and I cheated both of my high cards to be missed by 1 each time; I dont like DR taking any hits at all thanks to RJ stupidness. Hans would pretty much do this all game to my models; it was the first time I've seen the terrain favour him, and the first time I've seen him come close to making his points back. His view was very commanding and I couldnt really get to him, so well played to Sheridan for being the first person I've ever seen to actually make the terrible sniper actually snipe!

Night Terrors advanced, Punk Zombie stayed guarding the Evidence, and the rest of Sheridan's force advanced towards the Dead Rider, staying in the cover of some tombstones. His Seamus cast Face of Death for his first Avatar requirement. Von Schill (who was represented ably all day by a Gunsmith) cracked off a shot at a Belle in cover, inflicting 5 Wd with a critical strike.

The Zombie Chihuahua Black Jokered its Wracked with Pain, and McMourning had a disastrous turn chopping up the doggies; every defense flip was a 12/13 and all of his attack flips were low, and my entire hand was made of mid-range cards which actually didnt allow me to cheat either of the attacks to success other than one, meaning I had to spend an AP to move when my Scalpel Sling failed.

Here's what the left side of the board looked like at the start of turn 2 (actually one activation in, Von Schill killed a Belle in the first activation) - apologies for the light.

http://t.co/COSgxRWS

You can see Gunsmith Von Schill's hat just at the bottom, McMourning hiding behind the house, the DR and GS on the neutral marker and Sheridan's undead advancing. You can't see Hans in Nicodem's shop, cos he's a ninja and is hiding in the windows.

Turn 2 I won the initiative and DR picked up the neutral evidence. He then got shot by Hans and took minimal damage, thanks to the Grave Spirit. Von Schill popped off the Belle behind the tombstone and got lured by her Slow to Die action. There was some more luring and Von Schill ended up in combat, getting nibbled by Belles and Dogs. Seamus cast Face of Death again.

When most things had activated, the Chihuahua and McMourning activated and actually managed to cast everything, ending with McMourning chopping them up and gaining some counters. He moved forward into the cover of the Dead Rider and summoned a Rogue Necromancy on the other side of the house, which was as far as he could reach. It proceeded to miss a dog, then kill the dog with a moderate, and finally use its 1AP to move on top of the tombstone where the ruck was going on with Von Schill. Unfortunately after some good flipping, the Canine Remains there that was yet to act managed to hit the Rogue Necromancy for 3 Dg. Ouch.

On the right side of the board, the Night Terrors destroyed the first DtE counter and flocked, ending up inside a building. Sheridan told me at this point that he realised his Punk Zombie was never going to catch the Night Terrors, and he was right, so he started pushing it down the flank towards my deployment zone instead.

Turn 3 Time was called here, and we'd been playing for a good 2 hours, although this was the deciding turn anyway. Sheridan won the initiative and activated Seamus, who charged into the fight and smacked Von Schill, dropping excessive bleeding on him. This was what I was waiting for; Seamus to be vulnerable. The Dead Rider adjusted purpose to gain fast, and used Mounted Combat to move a few inches forward, reaching into the combat with his huge 3" reach and whacking Seamus for 3 damage, before moving all the way back to McMourning and plopping Seamus in base to base contact with him. His fast action missed.

I'll skip over to the right side of the table now; the Night Terrors got the last DtE counters and jumped into the deployment zone.

Importantly, McMourning activated next to Seamus. Now, there's very little that can survive a full McMourning assault when he starts B2B with you. He's a monster. However, Sheridan had just remembered that he had forgotten to deploy a Canine Remains; I told him to add 2 stones to his cache instead. Now I've written this report and written down his list, it turns out he wasn't 2ss down so McMourning should have killed Seamus a bit easier than he did.... anyway, he did kill him, although it took all 3AP and finishing with an epic Master Surgeon flip, for which Sheridan happened to flip the Red Joker although I obviously didnt need it. I bet I never see a Master Surgeon RJ again now :P

At the end of the turn, we finished 8-0 with me not having lost a model that I didnt kill myself. Pretty good victory for McMourning, and honestly, a highlight of where Seamus lacks; being able to kill stuff, and being able to survive. Sheridan was obviously quite new, so props to him for a well played game and particularly getting use out of Hans. Sheridan went on to maul Cunningstunt next game 8-2 or 6-2...

To be continued...

---------- Post added at 06:00 AM ---------- Previous post was at 06:00 AM ----------

Reserved

Edited by Calmdown
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Jo told me a Gremlin player nearly gave you a good run for your money. Interested to read that!

Yep. You Gremlin players need to buck your ideas up, read your cards and start winning tournaments. Since actually reading Gremlins (they're literally the only faction I've never bothered reading), I'm pretty sure - and Adam agrees with me - that they're potentially the most broken crew in Malifaux. And I mean equal to or above Dreamer and Hamelin.

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