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Hatchethead

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Everything posted by Hatchethead

  1. Glad the LE stuff isn't Outcast specific, I won't lose any sleep over not being able to afford them. Was hoping for a shot at TTB Hannah. Oh well. On the other hand, I'm happy to see Ashes & Dust available and Ainous is a pleasant surprise.
  2. Does it have to be $60+ USD on a single receipt? Or can it be multiple smaller purchases throughout the month of November? I assume the latter, but just want to confirm.
  3. Just opened my Shifting Loyalties deck. Same thing. The cards are *slightly* larger and the Outcast yellow is decidedly more green-ish, but it's consistent with the Generalist Upgrade deck. Maybe they changed printers?
  4. Could you post comparison pics? It would be interesting to see. Yeah, you bet. I was actually going to include one with my previous post, but I couldn't figure out how to swing it on my phone. I took this pic under the brightest light possible, which washes out the color somewhat and makes the difference LESS noticeable. So this is your best case scenario. Under normal or dim lighting, however, the difference between the two colors is even more pronounced.
  5. Hmm. All of the M2E Outcast crew boxes and models I've purchased have been good: The included cards are obviously yellow and very consistent. Only the Generalist Upgrade Deck has been a big departure from what I've seen thus far.
  6. Recently purchased a Generalist Upgrade Deck and, upon opening it, I find myself a bit disappointed. The colors of the cards (red for Guild, etc.) are quite a bit different compared to the colors found on the stat cards and upgrades that come packaged with the models. Is this normal? It is especially noticeable on the Outcast cards (my current faction). Whereas the Guild cards a bit darker than normal, it's not that drastic. The Outcast cards, on the other hand, are a sickly shade of yellow that borders on green. They are much harder to ignore. It's a minor gripe, I'll be the first to admit it ... but I still consider it an unfortunate flaw. Has anyone else noticed this, or am I a special brand of OCD?
  7. Anyone? Anyone? Hoping for new (unassembled) Nightmare Tara crew, don't care if it's translucent. Would prefer not. I can do PayPal. I also have a selection of Infinity Combine Army, all NIB.
  8. Still searching for a TTB Hannah, preferably unassembled, shipping to Canada. I'll gladly PayPal. Thanks! :)
  9. This is true, but giving the guys I game with first opportunity seemed appropriate. Anywho, all but Miss Demeanor have sold locally. I've updated my post.
  10. Thanks for the response! Good to have a baseline price to work with. Truth is, I totally forgot you can search completed auctions on eBay. For anyone interested in the models, I'm giving my local players first dibs. Seems appropriate, and maybe I save some $$$ on shipping. I'll be posting on Facebook tomorrow. If there are no takers after a week or so, I'll be back here looking to sell. Again, thanks for the help!
  11. EDIT: Model has sold. Thanks for looking!
  12. Is this a matter of casual versus competitive? Maybe the RJ should be tweaked for Gaining Grounds only. If a potential revision applied only to tournaments and official events, I for one would be satisfied.
  13. Exactly. Everything else is quite moot. I feel the current RJ injects too much randomness into an already very random game. I don't mind that is can trump a negative flip--as well it should--but the extra damage is too much, the potential to swing a game on pure luck is too great. That's all there is to it (at least from where I stand).
  14. Life versus death. In one instance, a model is obliterated and removed from the table, possibly turning the game on a dime. In the other instance, nothing happens (effectively). = not balanced Sure, maybe you needed that model to die to win the game. The BJ screwed you. But, more often than not, losing a model is far worse than failing to kill a model. I voted yes. ... but as expected, those wanting a revision are in the minority. No surprise there.
  15. Probably. Though I fall firmly on the side of believing that severe + moderate/severe is simply too big a swing--and it has nothing to do with my love of HtW Ressurectionists--I don't believe it will ever change. I've always thought the RJ was OTT. Y'know. Back "before it was cool". That's right. I'm a joker hipster. It's a core mechanic. It's clear that the designers want swings of this magnitude to exist. Bad Things Happen, and all that. I'm happy to toss in my two bits whenever the topic arises, just as I do whenever someone suggests that leaders be announced prior to hiring crews (something I strongly support, and have for many years), but I always assume I'm in the minority when I do. I agree with this entire statement. Schemes especially need work, and current model costing is ... not ... good. Simply adjusting stone costs would make a large number of models viable again, without needing to tweak stats, and there are definitely models that need to cost more. Both issues would appear in my top 5, jokers wouldn't even make top 20.
  16. It's never too late to make a terrible first impression!
  17. Indeed, that was my intention. Change it across the board, not just in the case of a negative flip, etc. However, I'm still fine with having the RJ count as just severe. The fact that it can be any suit, counts as a 14 and trumps a negative flip, that alone makes it quite beneficial and special. True, on top of being the mirror image on the negative side of things, the BJ can also reduce damage inflicted to zero ... but the black joker SHOULD be slightly more "powerful" than the red. Black trumps red, after all, and I don't believe the jokers need to be perfectly symmetrical (from a design standpoint).
  18. While very few models are truly useless, many are simply outclassed by similar/cheaper/outright better models, or are otherwise too niche to hire without first knowing my opponent's choice of leader. While I realize this is not a priority for the designers, it remains my single biggest gripe about the game, as it currently stands.
  19. Then do away with the additional damage flip altogether. RJ counts as a 14/severe of any suit with the ability to supersede a negative flip. Or, if additional damage is somehow a must, make it severe + weak, no flip required. Just my opinion.
  20. RJ on negative damage flip should be auto severe *with no additional damage flip*. That's the only change I support.
  21. Hey! I've opted to (temporarily?) distance myself from forums - not just the Wyrd forums, but all gaming forums in general. I often found myself laboring over a long-winded post instead of engaging in other hobby-related activities ... painting, for instance. I'd become so obsessed with a particular rules debate, I'd lose most of my day to it. So! Self-imposed ban. I still lurk, but rarely post. The showgirls are welcome to crash in my basement. That said, I'd recommend they keep the bestiary locked and refrain from flipping switches in the "Prep Room". Cheers!

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