CrouchingMoose Posted January 13, 2012 Report Share Posted January 13, 2012 One of Ramos requirements seems a tad unclear to me It says to summon electrical creation or construct spider twice. Which one does it mean: 1. (Summon Electrical Creation) or (Construct spider X 2) 2. (Summon electrical creation or Construct Spider) X 2 I assume it is the second because the first one is just to easy imo. Quote Link to comment Share on other sites More sharing options...
Malandres Posted January 13, 2012 Report Share Posted January 13, 2012 One of Ramos requirements seems a tad unclear to me It says to summon electrical creation or construct spider twice. Which one does it mean: 1. (Summon Electrical Creation) or (Construct spider X 2) 2. (Summon electrical creation or Construct Spider) X 2 I assume it is the second because the first one is just to easy imo. i play it using your first example..... Quote Link to comment Share on other sites More sharing options...
Malandres Posted January 13, 2012 Report Share Posted January 13, 2012 although i find cause 8 wds easier imo Quote Link to comment Share on other sites More sharing options...
CrouchingMoose Posted January 13, 2012 Author Report Share Posted January 13, 2012 Your obivously not using a mobile toolkit. Its still great to take with avatar and turn it into scrap before ramos manifests Quote Link to comment Share on other sites More sharing options...
Malandres Posted January 13, 2012 Report Share Posted January 13, 2012 Your obivously not using a mobile toolkit. Its still great to take with avatar and turn it into scrap before ramos manifests no i take brass arachnid.... Quote Link to comment Share on other sites More sharing options...
Stonedog-7 Posted January 13, 2012 Report Share Posted January 13, 2012 Question was asked a while back http://wyrd-games.net/forum/showthread.php?t=26157&highlight=avatar+ramos And Sketch covered that's it's any combination of them... very easy requirement to get :smugpuppet2 http://wyrd-games.net/forum/showpost.php?p=330545&postcount=20 Quote Link to comment Share on other sites More sharing options...
Gollum528 Posted January 13, 2012 Report Share Posted January 13, 2012 There was an official ruling on this and I can't remember exactly what it was. It was either 2 spiders or 2 electrical creations or 2 of any combination of spiders and electrical creations. I believe it was the latter. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted January 13, 2012 Report Share Posted January 13, 2012 Super easy to hit 1 requirement turn 1 Quote Link to comment Share on other sites More sharing options...
Twisted Metal Posted January 15, 2012 Report Share Posted January 15, 2012 This has already been answered by a RM in the past. You can summon 2 spiders 2 Creations or a combination of the both to fulfill the requirment. In no way is causing 8 wds easier. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted January 15, 2012 Report Share Posted January 15, 2012 Causing 8 wounds on average takes three electrical fire hits, which isn't too hard to hit. Just not easy to be in range. Turn 3 you should be able to end your turn with both fulfilled, and if you have rusty Alice, you can reactivate and manifest with minimal cost. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted January 16, 2012 Report Share Posted January 16, 2012 All action on turn 2 every single time. Mobile toolkit gives Ramos Tomes. Soulstone Miner goes defensive stance, (0) overdrive, kill Mobile toolkit using a crow on the hit to gain a soulstone with melee master attacks, then burrow. Ramos gets the scrap from Toolkit (Put them in base to base), Summons a spider, summons an EC, then usually (2) to get a scrap (Optional). Do the rest of crew Next turn, all action to manifest, and ramos is good. Quote Link to comment Share on other sites More sharing options...
Stern Posted January 17, 2012 Report Share Posted January 17, 2012 All action on turn 2 every single time. Mobile toolkit gives Ramos Tomes. Soulstone Miner goes defensive stance, (0) overdrive, kill Mobile toolkit using a crow on the hit to gain a soulstone with melee master attacks, then burrow. Ramos gets the scrap from Toolkit (Put them in base to base), Summons a spider, summons an EC, then usually (2) to get a scrap (Optional). Do the rest of crew Next turn, all action to manifest, and ramos is good. +1 This is the best way I have found to play him. gives you two turns of getting into position with the rest of the crew I guess before he does his thing Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted January 19, 2012 Report Share Posted January 19, 2012 I have had great success with waiting to turn 3-4. Playing back field game. I use my ss miner to produce stones each turn and heal it with combat mechanic. I use Kaeris as my vanguard, with constant flow of stones, she us beating down my opponent. Also with other assests around she can fall back and heal. The mobile tool kit seems a bit much, though it is basically the same price as a spider you need to summon. I see more value in taking mobile, but not necessary to avatar. I don't feel I need to rush avatar Ramos out for win. Avatar Ramos is insanely fast if he needs to be some where late in game, he can be easily. Quote Link to comment Share on other sites More sharing options...
mythicFOX Posted January 19, 2012 Report Share Posted January 19, 2012 Is that actually effective? It looks to me like you're spending 6ss on the miner to get produce 3-4ss back? That's not counting in the loss of Ramos for 3-4 turns. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted January 19, 2012 Report Share Posted January 19, 2012 Not really a loss when he is summoning. Ss miner is still used as a combat beast just later in game. This strategy has worked against fast crews and slower crews. Ss miner acts as a bodyguard and activation control. This strategy means I am losing first 3 turns and by turn 4 I'm playing catch up and clean up. By close turn 5 I can be back in lead. It's an alternate strategy that has been effective for me. Kaeris is way too much of a threat to ignore give her student of conflict and she is a beast. She can really soften up a mass of your opponents crew, while still killing one model at a time. Her presence means to your opponent don't turtle up spread out. This helps Ramos turtle till later. She also offers board control with pillars. I don't think this strategy would work well without her. List been trying: Ramos Kaeris Lspa Miner 3 spider Student w/ avatar One less spider and no student, replace with gunsmith. Quote Link to comment Share on other sites More sharing options...
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