Brettqpublic Posted September 11, 2011 Report Share Posted September 11, 2011 I was looking through the rulebook last night and was quite perplexed as to what I'm going to do when I face Seamus (at least one player in my group has him). He looks extremely hard to kill even for Lady J. I guess The Family could hypothetically take him down over a couple of turns at the expense of doing anything else. My gut reaction is to ignore him and take out his crew but my fear with that is he's going to be making all of my models 'insignificant'. How do other players generally deal with Seamus and is there any way to ditch the 'insignificant' characteristic? Thanks, Brett Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted September 11, 2011 Report Share Posted September 11, 2011 By introducing him to many many boolets. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 11, 2011 Report Share Posted September 11, 2011 I generally ignore him. Go for any lynchpin models he may have - like Sybelle - then once you've thinned the numbers a bit you can lay some fire on him just to keep him busy. but focus on your game...your strats and schemes. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted September 11, 2011 Report Share Posted September 11, 2011 (edited) I just take high wp models like all death marshals and family only. Then ignore him, most part you can win by focusing on vp. Lady J and Hoff are the two best masters agaisnt him. I also do well with Sonia and Marshals. Immune to influence models help. Edited September 11, 2011 by Mr. Bigglesworth Quote Link to comment Share on other sites More sharing options...
Mekboy Posted September 11, 2011 Report Share Posted September 11, 2011 If you're trying to kill Seamus himself, just try to focus fire. Hard to Wound 2 and Hard to Kill are nice, but they're much less effective when your weak damage is 3-4. Quote Link to comment Share on other sites More sharing options...
TheOneWhoFell Posted September 11, 2011 Report Share Posted September 11, 2011 Sam... ... ... ... Hopkins... That is all. Quote Link to comment Share on other sites More sharing options...
osoi Posted September 11, 2011 Report Share Posted September 11, 2011 Sam... ... ... ... Hopkins... That is all. Thats pretty much it, but to work around his crew take armour and Immune to Influence or high Wp, Fear not Death, Stubborn, makes him much less effective (there are ways for a Seamus player to get around it but your gong to make their life that much harder) Quote Link to comment Share on other sites More sharing options...
nilus Posted September 11, 2011 Report Share Posted September 11, 2011 What others have said. Ignore him, take out his crew or just focus everything you have at him. The trick is to go for him after he has activated that turn and then don't let him survive to activate again. Also don't kill anything near him(because of necrotic ministrations) Quote Link to comment Share on other sites More sharing options...
Pipeline Posted September 11, 2011 Report Share Posted September 11, 2011 Perdita. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted September 11, 2011 Report Share Posted September 11, 2011 Sam... ... ... ... Hopkins... That is all. Eh, if your opponent lets Hopkins shoot Seamus dead, then your opponent isn't very good. Hopkins is such a huge threat that your opponent should make it a top priority to deal with him and Seamus has ample tools at his disposal to do just that (Lure, Necropunks, Night Terrors, Molly). Of course, while he is dealing with Hopkins, the rest of your crew should perform your strategies and schemes and thus win the game. Quote Link to comment Share on other sites More sharing options...
Dark Alleycat Posted September 11, 2011 Report Share Posted September 11, 2011 Ya know,there is a wonderful solution to dealing with worrying about lure. Granted it makes Sammy stationary till you want him to move again but still. Use his ability and trap himself. Push is still a movement effect which would mean that he couldn't move off that 50mm marker. But if you place him centrally enough,watch the expression on the Seamus players face for great amusement. As for Lady Justice,she deals with seamus much the same way that she deals with everyone else,by planting a gigantic sword in his face repeatedly until he falls down and stays down. Sonnia can use Flame walls to block off line of sight for his support models and make things harder for him. Other then that,lots of Death Marshals and Family members or immune to influence models as others have said. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted September 12, 2011 Report Share Posted September 12, 2011 Lady J does more than flay someone to death her all action has killed or weakened many undead crews for me. Then throw her ability or executioner ability to sac all corpse counters. He isn't that tough without a crew. You have seen first hand what I have done with her Cat but you haven't tried Seamus against me yet. Quote Link to comment Share on other sites More sharing options...
TheOneWhoFell Posted September 12, 2011 Report Share Posted September 12, 2011 Eh, if your opponent lets Hopkins shoot Seamus dead, then your opponent isn't very good. Hopkins is such a huge threat that your opponent should make it a top priority to deal with him and Seamus has ample tools at his disposal to do just that (Lure, Necropunks, Night Terrors, Molly). Of course, while he is dealing with Hopkins, the rest of your crew should perform your strategies and schemes and thus win the game. The last time I played Seamus was in a brawl... I had Perdita and Justice on the board... with Judge, Sam, Francisco, and Santiago... with a number of DMs... Sam and Judge were following the ladies around, and Seamus poked his head up at the wrong moment... the nice thing about using Sam is the bonus he gets against Seamus. To be fair, I tend to mix and match my crews (as seen above), so I have multiple "Oh God my master's gonna get it" models on the board. Sam is a threat, but my opponent will have to decide which model is the most dangerous and deal accordingly. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted September 12, 2011 Report Share Posted September 12, 2011 The last time I played Seamus was in a brawl... I had Perdita and Justice on the board... with Judge, Sam, Francisco, and Santiago... with a number of DMs... Sam and Judge were following the ladies around, and Seamus poked his head up at the wrong moment... the nice thing about using Sam is the bonus he gets against Seamus. To be fair, I tend to mix and match my crews (as seen above), so I have multiple "Oh God my master's gonna get it" models on the board. Sam is a threat, but my opponent will have to decide which model is the most dangerous and deal accordingly. Aye, the dynamic is completely different in brawls which is why I tend to default to advice for 35SS games unless something else is mentioned. Quote Link to comment Share on other sites More sharing options...
Dark Alleycat Posted September 12, 2011 Report Share Posted September 12, 2011 Oh dont worry,I will be taking the busty redhead and adding her to my boy Seamus's collection of Ladies of Negotiable Affection. I do think it will take some practice to get back into using him though,and will likely need his Avatar. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.