Penemue Posted September 10, 2010 Report Share Posted September 10, 2010 Belles of the Ball gives friendly Belles +2 Wk. My question is as follows: I want to take two Walk actions with a Belle on my turn. She started her activation within 8" of Seamus. Is the Wk bonus applied only to her total distance moved (it would be 10" in this case), or is the bonus applied to her Wk score, which would give her a 12" move in this case? I'm leaning towards the second interpretation, but I just wanted to be sure. With no real play experience under my belt, I thought I'd ask the other Resurrectionists Quote Link to comment Share on other sites More sharing options...
nilus Posted September 10, 2010 Report Share Posted September 10, 2010 If the Belle was in range of Seamus's Belle of the Ball during both walk actions then she would gain +2 for each. Quote Link to comment Share on other sites More sharing options...
Penemue Posted September 10, 2010 Author Report Share Posted September 10, 2010 If the Belle was in range of Seamus's Belle of the Ball during both walk actions then she would gain +2 for each. Thanks! The book says "activating," so I assumed that if the Belle started her turn within 8" of Seamus, she got the bonus to all Wk no matter what. Quote Link to comment Share on other sites More sharing options...
Matamane Posted September 10, 2010 Report Share Posted September 10, 2010 What? If she starts within the range, she gets it on both, even if the first move takes her out of range. It is still the same activation, and the trigger was met, so it only matters where she activated, not where she ends Quote Link to comment Share on other sites More sharing options...
nilus Posted September 10, 2010 Report Share Posted September 10, 2010 What? If she starts within the range, she gets it on both, even if the first move takes her out of range. It is still the same activation, and the trigger was met, so it only matters where she activated, not where she ends Calm down killer, I thought it was an aura. Seamus is not my expertise and I didn't have the book in front of me. Yeah if it says when activating then yeah she gets it for both walks regardless of range. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 10, 2010 Report Share Posted September 10, 2010 When her activation starts within range she gets the +2 - so it is for both walk actions. Quote Link to comment Share on other sites More sharing options...
Matamane Posted September 10, 2010 Report Share Posted September 10, 2010 Thankfully, Molly makes Seamus playable. Quote Link to comment Share on other sites More sharing options...
nilus Posted September 10, 2010 Report Share Posted September 10, 2010 Thankfully, Molly makes Seamus playable. I am pretty sure Seamus was always very playable. Quote Link to comment Share on other sites More sharing options...
Matamane Posted September 10, 2010 Report Share Posted September 10, 2010 I find him very underwhelming, especially in comparison to my main, Dr. McMourning, or even Nicodem. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 10, 2010 Report Share Posted September 10, 2010 Wow! Some of my best games were against a Seamus crew. I'm sorry the guy was playing him has switched over to the Viktorias for a while. Quote Link to comment Share on other sites More sharing options...
Sandwich Posted September 11, 2010 Report Share Posted September 11, 2010 Thankfully, Molly makes Seamus playable. ???? Seamus makes Seamus playable. His Belles make him dangerous. Bete Noir makes him lethal. Molly makes him... Dangerous-er? The only thing I can see Molly overly useful for is her ability to revive Madame Sybelle. And the only thing I see Madame Sybelle useful for is bringing out Bete Noir. And maybe Shriek. Seamus has a counter to nearly every strategy in this game. His Belles fill in the gaps. He may have a slightly larger learning curve due to the wording of some abilities, spells, et cetera that his army has access to, but he is in no way unplayable. Quote Link to comment Share on other sites More sharing options...
Penemue Posted September 11, 2010 Author Report Share Posted September 11, 2010 Another question (still Belle-related), as I finally got a game with Seamus in yesterday... Does Lure force a push in a straight line, or can you push the target model its Wk around terrain? We used a lot of town-scape terrain, and the straight line interpretation seems to mean that having your base even slightly obscured by a wall equals no Lure. It also seems to mean that the target can't hop out from behind cover that it can't actually traverse (like walls, since you can't Climb during a push). We played the first interpretation a while, then switched to the second just to see how it would work. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 11, 2010 Report Share Posted September 11, 2010 The target has to move in as straight a line as possible, which means moving through terrain if needed, but if there is something that blocks movement then the model will detour around it using the shortest route possible to get to the caster. Quote Link to comment Share on other sites More sharing options...
Sandwich Posted September 11, 2010 Report Share Posted September 11, 2010 Lure Pushes the target in a straight line towards the caster of the spell. That means they go through units and most terrain. They cannot be pushed into / past impassable terrain but can certainly be pushed the distance of their walk through rough terrain and then be forced to walk out of it with Walk Penalties. Quote Link to comment Share on other sites More sharing options...
Hatchethead Posted September 11, 2010 Report Share Posted September 11, 2010 (edited) I am pretty sure Seamus was always very playable. He's absolutely playable ... assuming you can stand looking at his mini on the table. Molly makes him even better. He enjoys one of the best ranged attacks in the game, can potentially alpha strike his entire box which consists of some of the best utility models available (Belles). And don't even get me started on Undead Psychosis hijinx! Lure Pushes the target in a straight line towards the caster of the spell. That means they go through units and most terrain... I've always assumed a pushed model detours around other models, assuming no pass through (not sure about fly and float). Pushes still have to be a "legal move" according to the FAQ (page 3). Edited September 11, 2010 by Hatchethead Quote Link to comment Share on other sites More sharing options...
Penemue Posted September 11, 2010 Author Report Share Posted September 11, 2010 We didn't have any trouble with other models, but with the terrain, we eventually decided to use the "detours around pieces, moving as directly as possible towards the Belle." At times, this made a model shuffle two inches to the side, out from behind a building, then 2" towards the Belle on a diagonal. Since Push does not read "directly towards," we thought that this would be an ok interpretation. Getting different answers, though...I'm not sure which is correct. Quote Link to comment Share on other sites More sharing options...
Hatchethead Posted September 11, 2010 Report Share Posted September 11, 2010 Since Push does not read "directly towards," we thought that this would be an ok interpretation. Getting different answers, though...I'm not sure which is correct. I believe the errata specifically states that a push does NOT have to be made in a straight line. You can push your Ronin around a corner, for instance. Lure indicates that the push is made directly toward the caster, though I believe the target model is forced to detour around impassable terrain (obviously) and intervening models. Quote Link to comment Share on other sites More sharing options...
Wodschow Posted September 11, 2010 Report Share Posted September 11, 2010 From page 2 of the Errata: "Models forced to move: • Toward/away from something (another model, a specific point, table edge, etc.) must move by the shortest route. A model moving in this manner cannot end the movement further from/closer too the thing than it began. • Directly toward/away fromsomething must move as far as the effect requires in a straight line. They will stop this move if they come into contact with any intervening models or terrain they could not move through or over." Lure says 'towards', not 'directly towards'. Quote Link to comment Share on other sites More sharing options...
Stargazer Posted September 11, 2010 Report Share Posted September 11, 2010 what happens if you reach the model that's casting lure? This came up in a recent game, and we just decided that the model being lured just stopped in base to base with the model that cast lure Quote Link to comment Share on other sites More sharing options...
Hatchethead Posted September 11, 2010 Report Share Posted September 11, 2010 Lure says 'towards', not 'directly towards'. Thanks for that. We've been playing Lure right. I think we've been misplaying 'directly towards', however. Cheers. what happens if you reach the model that's casting lure? This came up in a recent game, and we just decided that the model being lured just stopped in base to base with the model that cast lure Yeah. I believe they stop in b2b and suffer a melee strike for their trouble. I don't think they move around and beyond the model that originally lured them, otherwise you'd risk them ending up farther away if lure was cast as extreme close range, which is against the errata Wodshow posted. At least, that's how we've been playing it. But I've been wrong before. :nod: Quote Link to comment Share on other sites More sharing options...
Sandwich Posted September 12, 2010 Report Share Posted September 12, 2010 I'm sorry, I didn't deliberate. For most intents and purposes, its really your choice as to what route the intended target takes. In the games I have played I generally want to lure them through things that will occupy their turn to get out, you and your opponent can, however, choose to forego this and just pull them around whatever terrain is between the two of you. Quote Link to comment Share on other sites More sharing options...
Penemue Posted September 12, 2010 Author Report Share Posted September 12, 2010 We played with impassable/climbable terrain, so my main concern was being able to use my Belles to pull stuff out of impassable cover. Now I know it can be done, which really helps! Quote Link to comment Share on other sites More sharing options...
Sandwich Posted September 12, 2010 Report Share Posted September 12, 2010 Remember that LoS still comes into effect when casting the spell. You can't lure something you can't see. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 12, 2010 Report Share Posted September 12, 2010 I'm sorry, I didn't deliberate. For most intents and purposes, its really your choice as to what route the intended target takes. In the games I have played I generally want to lure them through things that will occupy their turn to get out, you and your opponent can, however, choose to forego this and just pull them around whatever terrain is between the two of you. I don't think this is correct. I believe the target has to move toward the caster in the most direct route possible, only moving around impassable terrain. If there is severe or hazardous terrain, they still have to move through it (suffering any penalties). I believe the only limitation to that is that the move can't be used to deliberately kill a model - like walking into lava. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted September 12, 2010 Report Share Posted September 12, 2010 I don't think this is correct. I believe the target has to move toward the caster in the most direct route possible, only moving around impassable terrain. If there is severe or hazardous terrain, they still have to move through it (suffering any penalties). I believe the only limitation to that is that the move can't be used to deliberately kill a model - like walking into lava. As far as I know, it can kill a model. There's no kill-terrain in standard Malifaux, so there's no book rule on it, but I know that you can be pulled off a building to your doom (Sad, sad personal story...). Quote Link to comment Share on other sites More sharing options...
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