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Penemue

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Everything posted by Penemue

  1. Dear moderators, Please sticky this thread. It is still fantastically useful, and I've been playing for a while now. Thanks, The entire Ressers forum.
  2. Um, why? Rules Marshal says something's unique, it's unique. Do you need a fluff explanation? Sure, here's one: there's only one Molly. There's only one Seamus (and a Copycat), there's only one Mortimer, there's only one Centa, there's only one Dorian. In EVERY game I have EVER played, named characters are always considered unique unless a special rule says otherwise. Dorian: technically each model has a name? Seriously? Does a rulebook need to differentiate between "title/type/referent" and "given name" to prevent what you call "asshattery"? NOT HARD.
  3. It's especially funny when you Lure enemy models off of terrain pieces. In a recent game, my opponent parked an Austringer on a plateau that had to be climbed, so I just Lure-Lure-Lured until he took the closest path to my Belle - stepping off the sheer cliff. One severe flip later, and bye bye Austringer. In the words of my opponent: "Hey, t*ts!....CRUNCH!"
  4. Thanks, much obliged. Was short on time, so tried it here.
  5. Since I'm building a McMourning crew, and this is the place for information on the good doctor, I thought I'd ask here: Since sacrificing a body part gives McMourning "Fast", my assumption is that you can only take advantage of this ability once per activation. I've heard (and probably misinterpreted) the idea that McMourning can slice, gain a counter, use fast to slice again, gain a counter, slice again, etc., but I don't know how true that is. I might actually take him to the table this week, so answers would be great before I accidentally abuse him.
  6. I wonder if this doesn't gobble up too many SS, too. Nurses + Desperate Mercenaries + Canine Remains in a list you're running for McMourning anyway sounds like a fun bet. I can't wait for the models to come out...I guess I'll have to use PP's Saxon Orrik or something as a proxy.
  7. I'll suggest that Belles cast Lure at CA 8, so you're only at a -2 to Lure. If you know your flip/have a decent hand, you can actually succeed at this - the numbers aren't that far apart.
  8. Much obliged. That's exactly what I was looking for!
  9. ...that has likely been answered elsewhere, but hey, being in class doesn't give one much time to dig. Morale Duels, especially in light of Lady Justice and the Freikorps. Do bonuses like "Fear Not Death" (+2 WP in duels with the undead when this model is the defender) and the bonus that all Freikorps seem to get (WP bonus when defending, I think? I don't have the book) apply to Morale Duels? I'm likely to face Von Schill with Seamus soon (the other player is new, so I don't want to switch to a master he doesn't know), and while I know VS's (0) ability actually refers to Morale Duels, I don't know about what the other abilities work against. I seem to recall something being posted about Morale Duels *not* being defensive? But I'm not sure.
  10. Very briefly: I was reading the section on the Nurse, and I think that a liberal application of drugs to a Desperate Mercenary (especially if you have a nurse stab the guy for 1 damage beforehand) might give the Canine Remains a run for their money.
  11. I have a really hard time with Sybelle, too. With a Grave Spirit, she can really take the hits...but I have found, after 5+ games using her in counter-attack mode, that she's unable to return the hurt. Every flurry I've used has flubbed or done minimal damage. It's been a very frustrating experience, but only on the offence. On the defence, Sybelle + Grave Spirit generate the same frustration in your opponent. (I've picked up Sebastian, just to see the difference in damage output)
  12. Waaaaaaaait. Is this v2 official in any way? I thought that they kept Leveticus with the "summon" rule.
  13. Here's another one: Leveticus takes 1 wd at the start of the closing phase. His text reads "if Leveticus is killed or sacrificed during the turn, summon him...during the closing phase." Waifs return at the end of the closing phase (I think). Can Leveticus be at 1 wd before the closing phase, die to Unstable Necromancy, and be immediately summoned to a Waif, who will then be replaced at the end of the closing phase? It seems fidgety, but that's my take on it.
  14. ...and perhaps an ignorant one, but I'm trying to figure out exactly how the Hollow Waif thing works. Does the following work? a) Leveticus dies. Wee. Closing phase begins. You summon Leveticus to a Hollow Waif, then sacrifice all Hollow Waifs. c) Closing phase ends. You summon all sacrificed Hollow Waifs to Levicitus. I'm not entirely sure if "summon" is the right function here, as I don't have my book on me. Anyway, just curious. And I apologize for not digging any deeper, but time is short before work.
  15. Just curious to see if anyone's heard anything about release dates or model appearance for the intrepid reporter/undead masterpiece, just in case there's something I might have missed. I know that a few of us here are searching for her.
  16. As with every game, you might find people hesitating to make you a "kickass" list. That said, there are a few things you might pick up for McMourning: a) Canine Remains. Quick, cheap sources of corpse tokens, you'll be making them with Sebastian. Sebastian. He makes body parts, he cuts things good. c) Flesh Constructs. While you may not actually be buying these with Soulstones, they are great to drop with your body part counters and "Monstrous Creation." Take this with a grain of salt, as I haven't actually played McMourning - this is just information I've been picking up on the go.
  17. I apologize for the bump, but... /sticky nomination!
  18. While Lady Justice and her Judge don't actually carry the undead tag in the rules, I'd be very surprised if they don't turn out to be some sort of undead. They are, after all, living contradictions of a sort: their symbolism is based around the tipped scales of justice, and her totem is supposed to represent justice, but is actually a crippling form of punishment. This overarching theme of "what you see is not what you get," combined with the Governor's little slip that the Judge's face is half-rotted-off, leads me to believe that these two might be trying to hunt undead in order to justify their own existences and/or redirect attention away from themselves... Something like that. Not the clearest exposition on my part, but it's too early to write coherently
  19. Much obliged. We weren't sure if No Escape would resolve before or after the movement.
  20. This came up in a game yesterday, wherein I was fighting those nasty, nasty Viktorias...ugh. Fun game, though. Seamus moved up to within 6" of Johan, shot him for some solid damage, Live for Pain'd him for some more damage (damn Hard to Kill...), and couldn't do much else. I threw No Escape on Johan. Both my opponent and I were wondering: if Johan, on his next activation, charged Seamus, what would happen? Would Seamus make a No Escape charge back, or would Johan resolve his charge first? We can assume that Johan would be 3" away, but I wonder if being 1" away (within range of the Bag o' Tools) would make a difference.
  21. Wow, even better! Can the merc spend the point to pop her out after a charge, though? (I don't have the rules on hand )
  22. I must admit, I just want to put Miss Pack on the table. But combining the Desperate Mercenary (dirt-cheap, with "Comes Cheap" too) with the Nurse seems to give you an awesome missile to replace the dogs. You'll be sacrificing the model anyway due to the Nurse's drugs, so why not use a model that Sacrifices itself to get a huge boost to its combat stat that round? This is all theory, of course, as I don't have a DM, but I think it might be neat. I don't have the cards on hand, so I can't list the abilities, but they should be fairly obvious for people who know what the models do. Comments, criticisms?
  23. True...in the one or two games I've played, I can't count on two hands the number of times I've had a useless 2 or 3 of Crows sitting in my hand...
  24. We played with impassable/climbable terrain, so my main concern was being able to use my Belles to pull stuff out of impassable cover. Now I know it can be done, which really helps!
  25. I seem to recall some sort of Chapel or Cathedral in the Slums...it's in the core book, under the Slums sidebar.
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