pigi314159 Posted August 10, 2010 Report Share Posted August 10, 2010 Since I'm sure people want it, here we go! New Master: Kirai -already posted When fielded her spirit entourage, she's a lot more survivable than she looks. Basically I envision her walking around in a giant cloud of spirits and being nigh invincible. Ikiryo She is Kirai's living spirit. Good melee good range, decent defense. More importantly she can be resummoned via Kirai and when Ikiryo dies, Kirai heals. Beat stick? Yes Lost Love Kirai's totem. If you are fielding Kirai, you'd be nuts not to field her Totem. If the totem is alive when Kirai dies, bring Kirai back....this time as a spirit! Erm...YES PLEASE! Necrotic Machine Another genera-totem, but it interacts with Molly. That's right, our henchman gets a totem. Molly Our henchman who spews blood for fun. Well...she's a belle, so standard hard to wound and slow to die, but then she makes other belles and horrors walk fast! If a belle starts her activation in range of both Molly and Seamus +4 Wk. ROCKET BELLES! Similar to Colette she has no melee strike so she is a caster...and her spell list is highly amusing. She can steal spells from others, make models walk further, kill another model in exchange for sacrificing herself, a damage spell with the track 2/3+slow/3+paralyzed and her last spell weakens the attack and defense flips of the targets. A lot of good utility in her. As a henchman, she currently only has rotten belle, sybelle, and the rogue necromancy available to her, so we will have to wait and see what goodness shows up in the furture. Datsue-Ba My new favorite. What Sybelle is to Seamus or Morty is to Nico, Datsue is to Kirai. Good melee, is able to summon if she kills with one of her spells, gives your units more mobility and cna heal them as well. Very well rounded...and I just like the model. Creepy old lady with a skinning knife? YES PLEASE! Dead Rider Our horseman of the apocalypse. Expensive at 10 stones, but quite amusing. Able to move around the field, a beast in combat, and gains new abilities that are scarier the closer to dead he is. (Plus he regens and can heal himself on the flip of a 4+) All in all a solid model definitely worth the 10 stones. Gaki Hoarcats in ghosty spirit form. Get a swarm of them and you can devour Ht 2 models. Get another swarm and hit your triggers and you can get many many attacks in. Very good grunts for Kirai. Guild Autopsy At long last we have range! Unfortunately it comes at the cost of many other things we like. These guys are kind of anti-guild as they have many Wp based effects targetting build. The real bummer is these guys don't leave corpse counters and can't be beat up for body parts. Plus they are Easy to Wound, with not a lot of Df nor Wd. Good thing they're cheap at 3 stones, and the good doctor can summon them for 3 body part counters. Night Terror Scary spirit bats! A swarm of these can shut down ranged attacks. Generally good for control and inexpensive at 3 stones as well. Onryo Kirai's advanced beatsticks. Good control as well as they can models unable to target spirits with anything but basic melee stricks. Has a good basic ranged spell and is generally solid all around. These would be Kirais' version of Punk Samurai or Belles imo, a staple in any Kirai list. Seishin These are the models Kirai gets when stuff dies. Well, they are her defense mechanism. She can redirect attacks to Seishin in base contact and they can sacrifice themselves to make Kirai and all friendly Seishin nearby immune to AoE damage. They can also attach to spirits to improve Cb. All utility, no damage. Which is fine. (This is the cloud of spirits that should be surrounding Kirai for as much as possible imo.) Shikome Affectionately earning the nickname of Geisha-harpy, these spirit beasties are hunters. They will track down an enemy model and attempt to kill it 'til it's dead. They can't be slowed down, they fly, and can generally make life miserable for their prey. (Stay there! I will chase you if you move! Run too far away and you take damage! PLUS I'M TERRIFYING! MUAHAHAHAHA!) Rogue Necromancy What do you get when you throw a lion, a snake, a lion, and McMourning into a lab? This monster. 10 stone beasty that breathes acid and mauls face....a lot. So that's my take on what we have in book 2! Quote Link to comment Share on other sites More sharing options...
Hatchethead Posted August 10, 2010 Report Share Posted August 10, 2010 Nice! Thanks for this. :top: Quote Link to comment Share on other sites More sharing options...
Chucklemonkey Posted August 10, 2010 Report Share Posted August 10, 2010 Rogue Necromancy What do you get when you throw a lion, a snake, a lion, and McMourning into a lab? This monster. 10 stone beasty that breathes acid and mauls face....a lot. This sounds fantastic. Another reason why McMourning is pure win. Quote Link to comment Share on other sites More sharing options...
Guild Guard Posted August 10, 2010 Report Share Posted August 10, 2010 Wow. Those are pretty spectacular. More fun for Seamus and McMourning! I can't wait to get my hands on the autopsies and Molly! Quote Link to comment Share on other sites More sharing options...
Aberration Posted August 10, 2010 Report Share Posted August 10, 2010 so much win Quote Link to comment Share on other sites More sharing options...
gregdorf Posted August 10, 2010 Report Share Posted August 10, 2010 I am fairly certain that the Rogue Necromancy is 13 ss cost. McMourning can also build it with monster creation spell for a 8 body part cost, Or Nico can summon it with 3 corpses. Just like Molly it cannot be effected by things that specifically targets undead. Quote Link to comment Share on other sites More sharing options...
ProdigalPunk Posted August 10, 2010 Report Share Posted August 10, 2010 Sweet only 8 BP counters, so I could fairly reliably turn the totem into one on turn one, not a bad 1 ss investment at all. Are they Rare 1 or Unique? Why wouldn't I summon one over a flesh construct? Quote Link to comment Share on other sites More sharing options...
gregdorf Posted August 10, 2010 Report Share Posted August 10, 2010 rare 1, special forces horror Quote Link to comment Share on other sites More sharing options...
mekboyz Posted August 10, 2010 Report Share Posted August 10, 2010 sigh im slightly disappointed that they made it possible to summon a 13 ss model first turn for a 1 ss model :cussing: Quote Link to comment Share on other sites More sharing options...
Wodschow Posted August 10, 2010 Report Share Posted August 10, 2010 Seems like it'll be summoned alot.. 8 body parts or 3 corpses isn't much all things considered.. Quote Link to comment Share on other sites More sharing options...
mekboyz Posted August 10, 2010 Report Share Posted August 10, 2010 its really isnt i mean these guys can produce alot of body parts and corpses per turn i hope they thought to make it a limit one per game or something along those lines. Quote Link to comment Share on other sites More sharing options...
Atticus Posted August 10, 2010 Report Share Posted August 10, 2010 its really isnt i mean these guys can produce alot of body parts and corpses per turn i hope they thought to make it a limit one per game or something along those lines. Unless it changed, it is a Rare 1. So you can only have one in play at a time. Is it possible to get 8 body parts from the Chihuahuah (I assume that is the 1SS model you are referring to)? I've only played McMourning a couple of times, Seamus is my guy and now Kirai, but I thought I had to kill the Chihuahuah and at least another dog to get a Flesh Construct and have a good card in hand. So I don't think it's that easy. Quote Link to comment Share on other sites More sharing options...
Wodschow Posted August 10, 2010 Report Share Posted August 10, 2010 Get the Stick x2, A Piece for Me, Dissection, Corpse counter That's a total of 8 counters.. Though I think I'd rather dissect a canine and let the Chihuahua generate a few more tokens for free. Quote Link to comment Share on other sites More sharing options...
gregdorf Posted August 10, 2010 Report Share Posted August 10, 2010 While it can be done I think you will hurt yourself in the long run. McM works so much better if he has a few body parts for himself to gain fast when needed and cast rancid transplant or get some healing flips in. I have also found that it is not very efficient to convert his ss cache to body parts. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted August 11, 2010 Report Share Posted August 11, 2010 Thanks for the write up Quote Link to comment Share on other sites More sharing options...
Aberration Posted August 11, 2010 Report Share Posted August 11, 2010 its really isnt i mean these guys can produce alot of body parts and corpses per turn i hope they thought to make it a limit one per game or something along those lines. U mad bro? Just wait til my sweet undead kitty eats that peacekeeper. And yes, thanks for the writeup for us poor folk still waiting anxiously for our copy of Rising Powers....it's slowly killing me. Quote Link to comment Share on other sites More sharing options...
gregdorf Posted August 11, 2010 Report Share Posted August 11, 2010 I have to confess, I was wrong about the ss cost of the undead chimera, it is actually 10. For some reason I was convinced that it was 13. Quote Link to comment Share on other sites More sharing options...
Aberration Posted August 11, 2010 Report Share Posted August 11, 2010 I have to confess, I was wrong about the ss cost of the undead chimera, it is actually 10. For some reason I was convinced that it was 13. Ah! No matter though, summoning a 10pt model is still beastly. Is this chimera a quick mover perchance? I wouldn't mind getting a quick zombie besides the necropunks (minus the new and improved rocket belles, of course). Quote Link to comment Share on other sites More sharing options...
gregdorf Posted August 11, 2010 Report Share Posted August 11, 2010 average, 5/8 Quote Link to comment Share on other sites More sharing options...
Zephir Posted August 12, 2010 Report Share Posted August 12, 2010 Rogure necro is 10 stones, not 13. and yeah 8 body parts or 4 corpse counters can summon him. Quote Link to comment Share on other sites More sharing options...
Aberration Posted August 12, 2010 Report Share Posted August 12, 2010 Rogure necro is 10 stones, not 13. and yeah 8 body parts or 4 corpse counters can summon him. Not 3 corpses? Also, 5/8 is pretty good I'd say. I want to see what abilities that bad actor has. The book can't come in any sooner... Quote Link to comment Share on other sites More sharing options...
wrabbit37 Posted August 12, 2010 Report Share Posted August 12, 2010 Not 3 corpses? Also, 5/8 is pretty good I'd say. I want to see what abilities that bad actor has. The book can't come in any sooner... Confirmed, 4 corpses or 8 bodies. Quote Link to comment Share on other sites More sharing options...
Aberration Posted August 12, 2010 Report Share Posted August 12, 2010 Confirmed, 4 corpses or 8 bodies. Eww thats a lot of bodies, tough for Nico. Looks like it stays Punk Zombies for 1 haha Quote Link to comment Share on other sites More sharing options...
pigi314159 Posted August 12, 2010 Author Report Share Posted August 12, 2010 Pretty easy to summon for McM. Zombie chihuahua + rocket dogs = rogue necromancy. Absolute slowest is by turn 4. Send in a pair of rocket dogs and turn 2 summon! MUAHAHAHA! Quote Link to comment Share on other sites More sharing options...
gunpowder saint Posted August 21, 2010 Report Share Posted August 21, 2010 wow man! from the sound of this thread McMourning is actually turning out, with the Chimera atleast; to be a BETTER summoner/factory then Nicodem. But I am bias simply because I LOVE Dr. Satan lol Quote Link to comment Share on other sites More sharing options...
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