Wombats Posted February 10, 2010 Report Share Posted February 10, 2010 ...is really quite good, the missions seem to scale very well and initiative flips work fine. We often play three player when bringing someone new into the game, lets them find out what more crews do and gives more time for them to watch and learn. If you haven't tried it yet I'd encourage you to give it a go. Quote Link to comment Share on other sites More sharing options...
nightgaunt98c Posted February 10, 2010 Report Share Posted February 10, 2010 I have a hard time getting in a game period, let alone against multiple opponents. But I'd like to try. Quote Link to comment Share on other sites More sharing options...
Gremlin Luv Posted February 10, 2010 Report Share Posted February 10, 2010 Most games I play, multiplayer games tend to suck. Badly. But the "I go you go" system fits well in a multiplayer game. And can lead to very interesting scenarios with the strategies and the schemes. When I played multiplayer games in 40k the last player to go usually ended up either losing badly or winning. Quote Link to comment Share on other sites More sharing options...
dgraz Posted February 10, 2010 Report Share Posted February 10, 2010 I played a four player one that ended up turning into 2 one on one games. But I bet a three way would be better (heh-that's what he said). Quote Link to comment Share on other sites More sharing options...
Nick Posted February 10, 2010 Report Share Posted February 10, 2010 Sounds cool! But in what way have you arranged the targets for, for example, assasinate? Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted February 10, 2010 Report Share Posted February 10, 2010 Sounds cool! But in what way have you arranged the targets for, for example, assasinate? Usually, you select one master to be the target of assassinate. (Or a specific crew for slaughter, etc...) Quote Link to comment Share on other sites More sharing options...
Wombats Posted February 11, 2010 Author Report Share Posted February 11, 2010 We actually had both opposing Masters the target of Assassinate - just because everyone helps out to avoid having that Master beating on them. If everyone knows each other's Strategy you can prune the right player. Our last one ended with three models on the board: Lilith on 3 health having achieved Assassinate (twice) Kade 2" away from acheiving Treasure Hunt A single Piglet only one dead Lilith short of achieving Claim Jump. And we had our Schemes except for Lilith who failed Kidnap due to Mosquito Farts finishing off Pandora. Came down to a Skeeter choosing to kill Pandora with Pull My Finger instead of Lilith. It was pretty chaotic, ended up 4-2-2 but had we finished off Lilith it would have been 2-6-6. Teddy had a great rampage Regenerating all his damage until Lilith zotted him on Turn 5. Nice close games. Quote Link to comment Share on other sites More sharing options...
Gremlin Luv Posted February 11, 2010 Report Share Posted February 11, 2010 We played that your strategy was against the player to your left, and your schemes were to your right. Made things very interesting! The guy to my left pulled assassinate, and I killed the target. So we said that if your strategy is completed by another player you get half points for it in the case of slaughter and assassinate (slaughter being based on who killed the last model. If you did, full points and half if your other opponent killed the last model). Seemed to work well and created new challenges. Quote Link to comment Share on other sites More sharing options...
Wombats Posted February 12, 2010 Author Report Share Posted February 12, 2010 Strategy against the left is a good idea. It'll end up a scrum in the middle with most Strategies so no worries about turtling. Quote Link to comment Share on other sites More sharing options...
Virgil38 Posted September 28, 2010 Report Share Posted September 28, 2010 We actually did a 3 player game the other day. With everyone having different strategies it really worked out great with people trying to undermine each other while accomplishing thier own agendas. Thanks to the chess format of turns, it flowed wonderfully with no one bored. Quote Link to comment Share on other sites More sharing options...
semanticdm Posted September 28, 2010 Report Share Posted September 28, 2010 When doing multi-player games, how do you go about doing deployment zones? Seems to me that at 3 players, you'd have the guy in the middle getting the short end of the stick. 4 players, obviously do corner deployment. Quote Link to comment Share on other sites More sharing options...
LoboStele Posted September 28, 2010 Report Share Posted September 28, 2010 Any of the deployments still work, as long as you're setting up on the edges. The 6" wide Side deployment is really interesting, because people's zones will overlap a little on the ends. Makes for some really crazy Turn 1 or 2 shenanigans. Quote Link to comment Share on other sites More sharing options...
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