Hey everyone!
All the rules are listed below. Note bonus VP for a fully painted army. Also this is somewhat different from other types of tournaments, since you can lose every single game and still win (silly Malifaux)!!!
Cuba Marc
Start time: 1130
Prizes: Gift certificates for most VP and most TP (can't receive both)
Fee: $10
Location:
874 West Lancaster
Bryn Mawr, PA. 19063
610-527-6236
ACCUMULATION FORMAT
Strategies
Gaining Ground Core
Schemes
Schemes are considered unique in a Gaining Ground Tournament, meaning that each player can select each Scheme only once during the tournament. This requirement overrides any rule the Scheme includes about being selected more than once (such as Assassinate or Bodyguard). You may choose Gaining Ground Core and Faction schemes.
Crew Construction
At the start of the Tournament, each player commits to a specific Faction (noted by the TO) and provides a list of models that are worth 55ss. Masters are not required in the Crew, but Totems and Henchmen are required if they are to be hired over the course of the tournament. At the start of each round, a player uses his or her specified model list to hire the Crew for the Encounter. Mercenaries always cost one additional Soulstone, even if some masters can hire them at a cheaper rate.
Encounter Location Special Features
Determined by the TO.
Painting Requirements
Each game played with a fully painted crew you gain +1 VP. For a model to count it must be primed, basecoated, painted with a reasonable diversity of color and be based. Individual elements of the miniature must be distinguishable by color or shading. For instance, flesh must be a different color than hair or clothing; metal should be a different color than leather.
How to Track Scores
At the end of each Encounter, players count the VPs they earned that round. The player that earned more VPs than his or her opponent wins the game, and the opponent loses the game. When each player earns the same VPs, the game is a Draw.
Pairings and Scoring Format
First round pairings are random. After the first round, the TO pairs players based on their VP scores. Players will always play other players with similar VP scores. After round one, and continuing for all rounds, players with higher VPs should be paired off against one another, while players with lower VPs should be paired off against one another.
Determining a Winner
At the end of the tournament, rank all players in descending order from highest VP to lowest VP. The player with the highest VP is the winner! In case of any VP ties, the TP becomes the first tie-breaker - the player with the higher TP wins. If this is also tied, DIFF is the final tie-breaker, wherein the player with the higher DIFF wins the tie.