Jolli_Da_awesome Posted September 11, 2009 Report Share Posted September 11, 2009 I figure, why not? Let's start posting some fun combos (even if no practical or particularly powerful) that the guild can do. One I'm liking so far is Taelor (merc) and Sonnia). Set up a Flame Wall 1.5" - 2" behind an enemy, and then have taelor knock them back into it. They take 3 damage from touching the wall, and then another 3 when they activate in it. Convict Gunslinger and Samuel. Supressing fire and Snare are amazing together, as it either forces models (easily two if they are less than the base size of snare away from each other) to give up lots of control cards, or AP. Those are just my two fav so far... post more!! Quote Link to comment Share on other sites More sharing options...
dboeren Posted September 11, 2009 Report Share Posted September 11, 2009 One I'm liking so far is Taelor (merc) and Sonnia). Set up a Flame Wall 1.5" - 2" behind an enemy, and then have taelor knock them back into it. They take 3 damage from touching the wall, and then another 3 when they activate in it. In that vein... Flame Wall + Francisco. If you can get someone into the wall, use Menace to keep them there for ALL their actions. Flame Wall + Peacekeeper. Drag them into the wall. Maybe then you want to use Francisco to keep them there? Flame Wall + Death Marshals. Put them 1" from the wall. If an enemy escapes the Pine Box, drop them in the Fire. This depends on who places the escaped model though, the rule isn't clear on that. Basically if you have anything that can push people into the wall then consider adding Francisco to that combo for extra burning Quote Link to comment Share on other sites More sharing options...
Jolli_Da_awesome Posted September 11, 2009 Author Report Share Posted September 11, 2009 Menace is a good one! And actually Taelor has it too! I'm loving her more and more (even though it take an 8+ flip for her to do it). Quote Link to comment Share on other sites More sharing options...
dboeren Posted September 11, 2009 Report Share Posted September 11, 2009 Yeah, I'm a Taelor fan too. Last night she smooshed Bad Juju in one round playing a Red Joker for damage combined with Shatter. She's dreamy. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted September 11, 2009 Report Share Posted September 11, 2009 Yeah, I'm a Taelor fan too. Last night she smooshed Bad Juju in one round playing a Red Joker for damage combined with Shatter. She's dreamy. That would be a 'Splatter' then wouldn't it? :rip: Quote Link to comment Share on other sites More sharing options...
nilus Posted September 11, 2009 Report Share Posted September 11, 2009 On thing I point out to people play Perdita(and Zoriada). Don't forget you can use the obey spell on any non-master model including your own. This is especially nice with the Ortega's Companion ability. Activate Perdita and Fransisco using companion and Fransisco go first and move twice. Then activate Perdita and cast obey on him and have him charge the closest model. You can essentially give someone like Fransisco a 17 inch charge range. And Perdiate then still has 2 AP left to do other fun stuff(like move, shoot, cast obey again on someone else) Also works well with Nino. Have him go first, cast in my sights(which lasts till he casts it again or moves) and fire twice. Then activate Perdita(assuming of course within 6 inchs for companion) and then have her cast obey on him 3 times. Quote Link to comment Share on other sites More sharing options...
gregdorf Posted September 11, 2009 Report Share Posted September 11, 2009 I believe you are limited to casting obey once per turn. Quote Link to comment Share on other sites More sharing options...
nilus Posted September 11, 2009 Report Share Posted September 11, 2009 I believe you are limited to casting obey once per turn. Damn you are right, to much work not enough Malifaux this week. Well you can use it to take a 3rd shot with Nino. The Fransisco strategy still works the same though. Quote Link to comment Share on other sites More sharing options...
Pensfan Posted September 11, 2009 Report Share Posted September 11, 2009 (edited) Correct me if I am wrong... but when you call for Companion, you finish activating that model first before moving on to the "Companioned" model. So as as example... Perdita: Activates - 1: Announces Companion with Nino - 2: Casts 'Obey' on Fransisco - 3: Fransisco performs a single 1 Action (not being able to charge then) - 4: Perdita has 1 general AP and +1 Fast AP remaining and must use those or Pass Fransisco: Now that Perdita has completed her activation, Fransisco may take his activation as normal. Edited September 11, 2009 by Pensfan Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted September 11, 2009 Report Share Posted September 11, 2009 Correct me if I am wrong... but when you call for Companion, you finish activating that model first before moving on to the "Companioned" model. So as as example... Perdita: Activates - 1: Announces Companion with Nino - 2: Casts 'Obey' on Fransisco - 3: Fransisco performs a single 1 Action (not being able to charge then) - 4: Perdita has 1 general AP and +1 Fast AP remaining and must use those or Pass Fransisco: Now that Perdita has completed her activation, Fransisco may take his activation as normal. You could also activate Fransisco first, then use Perdita's obey to let him charge. Quote Link to comment Share on other sites More sharing options...
Pensfan Posted September 11, 2009 Report Share Posted September 11, 2009 oooh.. just remembered that... Obey gives you 1 AP or a Charge. In that case... Perdita activates and casts Obey on Fransisco. Fransisco Charges, resolves attack. Perdita then has 1 general AP and +1 Fast AP remaining and must use those or Pass. NOW Fransisco activates and can use Flurry as well for 3 Attacks... 4 Attacks total this turn. muahahahahaha Quote Link to comment Share on other sites More sharing options...
nilus Posted September 11, 2009 Report Share Posted September 11, 2009 (edited) Edit: read your post wrong and ended up explaining the difference between companion(xxx) and (0) Companion(xxx). in other words to quote one of the best characters ever to show up in the Venture Brothers IGNORE ME! Edited September 11, 2009 by nilus Quote Link to comment Share on other sites More sharing options...
Pensfan Posted September 11, 2009 Report Share Posted September 11, 2009 That is cool... I wasn't aware of that either. On another note, does Perdita have Companion as well? It is not on the book or the cards, and not in the errata. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted September 11, 2009 Report Share Posted September 11, 2009 She does not. Quote Link to comment Share on other sites More sharing options...
nilus Posted September 11, 2009 Report Share Posted September 11, 2009 On another note, does Perdita have Companion as well? It is not on the book or the cards, and not in the errata. She does not, but in essence the way companion works she doesn't really need it. She has the Family trait so anyone else with companion(family) can activate with her and every other person with the family trait has it. The only time it would matter is if in the future there is another Ortega with the family trait but not companion. That might be a why they didn't give it to her actually. Quote Link to comment Share on other sites More sharing options...
Cacuin Posted September 12, 2009 Report Share Posted September 12, 2009 Obey from Hamlin could also cause people to walk into the fire. Oh look your dude not only walked into the fire but charged your master:) Obey is easily one of the most abusive abilities in the game and it is common as hell. Perdita, Zorida, Hamlin all have it. Quote Link to comment Share on other sites More sharing options...
Fool Posted September 12, 2009 Report Share Posted September 12, 2009 cast "pine box" on one of your own models to keep them safe from ranged attacks. Quote Link to comment Share on other sites More sharing options...
Zee Posted September 12, 2009 Report Share Posted September 12, 2009 Huh, that's a sneaky tactic. I like it! Quote Link to comment Share on other sites More sharing options...
nilus Posted September 12, 2009 Report Share Posted September 12, 2009 Obey is easily one of the most abusive abilities in the game and it is common as hell. Perdita, Zorida, Hamlin all have it. It was worse before the Errata when you could obey Ramos to make the Steam Borg go boom. Quote Link to comment Share on other sites More sharing options...
Minion Posted September 13, 2009 Report Share Posted September 13, 2009 Assuming I've got a proper handle on the rules, a Witchling makes a great little target for Sonia's Flame Burst. Run the Witchling so he's within 2" of as many models as possible (in the game I played last night, I had him within 2" of Madame Sybelle, a Rotten Belle and a Mindless Zombie, and only about 2.5" from Nicodem), then lob two Flame Bursts at him. He can choose to fail the resist duel, so the spell automatically hits him. Ideally, cheat fate so that the blast does Severe damage. If you can do that, the first spell will cause 3 damage to the Witchling and anyone the blast templates touch. The second will do the same, and kill the Witchling, causing his Immolating Demise to go off for another 2 damage. If you're lucky, 8 damage to multiple targets in just two activations! Also handy against those pesky Hard to Wound undead... If I understand correctly, Flame Burst is not a ranged attack spell, and so it makes no difference if the Witchling is in melee or not. Quote Link to comment Share on other sites More sharing options...
Dogcerberus Posted September 19, 2009 Report Share Posted September 19, 2009 Yikes, that gotta leave a mark!! :dead1: Quote Link to comment Share on other sites More sharing options...
Fool Posted September 30, 2009 Report Share Posted September 30, 2009 first turn fun! Move witchling twice. Shoot whitchling with a death marshal for 5 damage, no more no less. Move Sonnia twice and cast (I do not remember the name) that summons a new witchling stalker within 6 inches. The witchling should die and you summon a new (full health, but slow) witchling. Move new witchling again. You now have a full health witchling 18 inches away from your deployment zone. Quote Link to comment Share on other sites More sharing options...
Sushicaddy Posted October 1, 2009 Report Share Posted October 1, 2009 Assuming I've got a proper handle on the rules, a Witchling makes a great little target for Sonia's Flame Burst. Run the Witchling so he's within 2" of as many models as possible (in the game I played last night, I had him within 2" of Madame Sybelle, a Rotten Belle and a Mindless Zombie, and only about 2.5" from Nicodem), then lob two Flame Bursts at him. He can choose to fail the resist duel, so the spell automatically hits him. Ideally, cheat fate so that the blast does Severe damage. If you can do that, the first spell will cause 3 damage to the Witchling and anyone the blast templates touch. The second will do the same, and kill the Witchling, causing his Immolating Demise to go off for another 2 damage. If you're lucky, 8 damage to multiple targets in just two activations! Also handy against those pesky Hard to Wound undead... If I understand correctly, Flame Burst is not a ranged attack spell, and so it makes no difference if the Witchling is in melee or not. actually, you DO need to resist the spell, as it is resisted by df, not Wd (and the jury is out on what exactly happens with damaging spells that affect Wp when your minon chooses not to resist), but just cheat in a low card, and it will go off spectacularly! Quote Link to comment Share on other sites More sharing options...
Sushicaddy Posted October 1, 2009 Report Share Posted October 1, 2009 first turn fun! Move witchling twice. Shoot whitchling with a death marshal for 5 damage, no more no less. Move Sonnia twice and cast (I do not remember the name) that summons a new witchling stalker within 6 inches. The witchling should die and you summon a new (full health, but slow) witchling. Move new witchling again. You now have a full health witchling 18 inches away from your deployment zone. yes, but that witchling WILL be slow during the summoning round. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted October 1, 2009 Report Share Posted October 1, 2009 And way out front to be shot to pieces... : Quote Link to comment Share on other sites More sharing options...
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