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Sushicaddy

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Everything posted by Sushicaddy

  1. but now that we know what she looks like, how can you NOT take bete?
  2. aw damn, I thought it was.... I always read it as "electrical construct" in my head. BOO!
  3. I understand the need for many small parts for such a lovely piece of sculpture. However I must agree, I think the last few years of putting together plastic has ruined me for these ridiculously difficult metal models to put together. I also recognize the difficulty of producing the plastic models, so if my choice is metal, or no Mx, I will go with the metal. but yeah, it totally suxxorez... at least you can take solace that at the very most you won't need more than 2 steamborgs! (at least until there are further suppliments)
  4. Here is an idea for allowing ramos to move while making a Spider each turn, instead of staying still, using Salvage underfire (2) and then summoning a spider. Actiave ramos - summon Electical creation, walk, use controlled det to kill the electrical creation, cast construct spider. if construct spider doesn't go off, well, you still have a scrap counter to try it again next turn, but at least you are moving and have a chance to keep some tactical initiative.
  5. Pandora makes him lose "immunity to influence" when within 12" of her so that he is subject to "obey" from Hamelin. Come to think of it, she would also do this to teddy....
  6. ah... missed that. I guess Pandora and Hamlin could do it, but that's a bit much in the way of SS cost for that one trick... Maybe in a 35ss or more scrap, or a brawl.
  7. if bearskin armor does indeed protect the acolytes from being damaged by december's touch when it generates a blast marker, then acolytes light be a good lihtning rod as well. you won't get overpower off, but still, they don't take damage at least.
  8. Rusty Alice+Convict gunner+Hans=lots of cards going away from control hand+dead models
  9. I think so... especially against other box sets. you have two models with healing flip spells, and two great melee specialist beast, PLUS myranda can turn into a melee beast if she wants to. You also have a WP boost/enemy debuff if you are fighting things with terrifying or use WP spells or duels (i'm looking at you, pandora).
  10. huh. I never thought of this.... that really improves the usefulness of the vultures. I'm waiting on punk zombie card that was missing from my Nico box to start playing him, but this is an EXCELLENT idea. Combine this with the possibility of grounding decays though them, along with the fact that the collect corpse counters AND generate them when they are killed, these vultures might really be nicodem's 13-in-the-hole. I will try them along with the grave spirit, and see which one I like more, but Vultures are looking up.
  11. Well... Seamus is certainly easier to play than the other two...
  12. I am planning on running Nicodem fairly aggressively so he can stay within 10" of his Undead and buff them, therefore I plan to use the grave spirit. but against certain Masters/crews the vulture would totally be worth it (like playing against any crew that includes Papa loco).
  13. well, Jones has an exceptionally limited cache of models to begin with.. so I would just say take your pick of those, find out what gels with your playstyle, and go to town!
  14. However if you summon him within 12" of Zoraida, and she hasn't acted yet, she can obey him to charge, then on his activation he can still take a swing, yes? EDIT: also, it's a little vauge... when you summon Bad Juju, do you still get to activate a model, or is that your activation turn even though no model was activated?
  15. One of the things that I am really liking about Mx is that there is no one best way to do ANYTHING. it's all dependent on control hand, missions, and board position. It's very tactical that way, and I think it adds to the fun.
  16. Or you can do it this way Rotten belle moves 4" uses lure to move McM 4" (Mcm voluntarily fails resist) Move dog to 1" of McM Mcm uses Wracked with pain and dissection (4 bp counters) kills dog Mcm uses BP counter for fast, moves forward 4" picks up corpse counter, uses (0) action to summon flesh construct. you don't end up with a spare BP counter, but you do move 8" in the first turn AND summon a flesh construct. Plus you don't need to cheat nearly so much. With this in Mind, I would suggest this Crew McM Convict gunslinger Rotten Belle x2 Canine remains Zombie chihuahua Sebastian you get the same crew in the end, but gain a rotten belle, which really helps McM out.
  17. http://www.hobo.com/westbound.htm some treasures from this list Slow Motion Shorty Step a half Pebbles Speedy Kickstand Hardrock Cajun Bear grease
  18. With a Wp of 6 and a Df if 5 he has a good chance to defend against anyone, combined with Hard to wound and slow to die make him particularily difficult to take out. THe executioner is more attack oriented, he certainly does more damage, but with a Wp of 5 and a Df of 3, and no hard to wound, he is much more likely to be taken out before he can get into melee, especially against a crew with decent to excellent shooting. A convict gunslinger using rapid fire has a pretty good chance of 1 turning an executioner, but the judge is much more likely to survive the round, and cut down the gunslinger. Bullets and blades and blades and bullets are awesome spells too, easy to get off, and increase the damage potential of the judge by a long shot.
  19. The point of that excersice was to show a way to quickly get though combat, and quick combat is necessarily brutal. most non gun weapons would be +0, or -1 anyway, and having armor and hard to wound would significantly increase player survivability. also there are only 13 cards that are 11+ which means that 1/4, not 1/3 of the cards will drop (not kill) a character, and someone would have to use soulstones, or use a ridiculously powerful weapon to actually instant death a character. this also makes soulstones a VALUABLE commodity in the game, and the PC will search them out whereever and whenever they can. recharging soulstones becomes a HUGE deal as well, so what do the PC's do? murder innocents or maybe crazy people? String up criminals? maybe open a hospital or old folk's home? a system like this really drives the characters to look at those possibilities, rather than just consider them. Personally i also like it when PC's have to take a gun seriously. when someone is waving a gun, he's not screwing around, and the PC's should listen to what he has to say. think about getting shot. check out bullet trauma pictures. I also have a personal bias against Hit Points in a roleplaying game, as I think that they create too much of an abstraction of physical trauma to the body. They are fine for TT games, and "heroic" games, but for a gritty roleplaying game, they just don't set the right mood for me. I DO agree with you on a freeform system like shadowrun, that has always been the bar for point-buy systems in my opinion.
  20. I wish the forum would allow me to thank pheonix envy a couple more times... probably the best concisely said N00b painting advice I have ever seen.
  21. yes, but that witchling WILL be slow during the summoning round.
  22. actually, you DO need to resist the spell, as it is resisted by df, not Wd (and the jury is out on what exactly happens with damaging spells that affect Wp when your minon chooses not to resist), but just cheat in a low card, and it will go off spectacularly!
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