joshuaslater Posted December 18, 2008 Report Share Posted December 18, 2008 Do the folks at Wyrd plan on an RPG as well as a tabletop game for Malifaux?? If yes, or no, I'm hoping they'll consider releasing a Savage Worlds Malifaux setting book. It's non-exclusive and would really be a great cross promotion, ultimately selling more pewter. I'm betting some of the Deadlands players out there are already buying the models for that game. Cheers. Quote Link to comment Share on other sites More sharing options...
Nathan Caroland Posted December 18, 2008 Report Share Posted December 18, 2008 We've tossed that ball around a bit here and to be honest we're rather interested in working a full blown RPG for Malifaux but we've chosen for the moment to focus on the skirmish rules and releasing that first before branching out. If all goes well, and we have high hopes, we'll be going that direction in the future. As for Savage Worlds, I've given a glance at it due to the fact that it is an open setting but beyond that I haven't done any serious research into the matter as it is on the backburner for the moment. What are the positives, and negatives, of going with Savage vs. say, d20 or even our own rules set? Just curious now. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted December 18, 2008 Author Report Share Posted December 18, 2008 Savage Worlds is my latest RPG, and the only one that got me back to roleplaying games after many years. I'm still primarily a tabletop player, but SW has my Sundays, and has stolen my heart. The combats play more like a tabletop game, and don't get bogged down by too many mechanics, but still have the options to really run wild. Players are allowed and encouraged to try more options than just what "feat" they would have in D&D. Character creation is much more fun with a point buy system, and the edges and hindrances let you create your vision of the character, rather than someone else's idea of what your character is. The mechanics are stripped down, but it's an elegant simplicity, rather than barebones. The advantage you have of putting out a Savage Worlds supplement over that of a D&D book is that you will retain ownership of your creation, and have the option to still put out your own book down the road. Also, there is no large expenditure like getting into bed with Hasbro. Of course, this can also be done as a free pdf, with the appropriate marks indicating the Pinnacle logo and giving credit where it's due. Ultimately, the Pinnacle people sell their basic rulebook, and you promote Malifaux to a whole new audience. You could do this with a published hardcover book like Slipstream (pulp sci-fi), Sundered Skies (dark fantasy), or 50 Fathoms (fantasy/pirates). I think this would sell for you, if the quality is on the lines of the Wyrd miniature line. I'm not a member of Pinnacle, but I am a client!! Pinnacle has a very basic approach, and you can find their information readily from their website. I've no doubt they would speak to you personally regarding a partnership of this sort. I'm going to post on the Pinnacle forums to see what others in the community think of Wyrd miniatures, Malifaux, and the idea of Savage Malifaux. Their forums are similar to yours in that it's a very friendly crowd of like minded people who enjoy gaming, and want to help each other out. Cheers, Joshua Slater Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted December 18, 2008 Author Report Share Posted December 18, 2008 I just put this on the Pinnacle forums. http://www.peginc.com/forum/viewtopic.php?p=224854#224854 Quote Link to comment Share on other sites More sharing options...
Peterdita Posted December 18, 2008 Report Share Posted December 18, 2008 Wyrd RPG? That would be pretty awesome. The setting sure is interesting; I'd love to quest around Malifaux stealing soulstones and the like. I play with a d20 group a couple times a month and we have tons of fun. Never get much done, but still have tons of fun. I mos def sport my Wyrd minis. I'm using Francisco as my character right now. They all use all these prepainted yuckness. So I loan them my wyrd ones whenever I bring enough. I'm trying to get them to realize the lameness of PPP, and even offered to paint them if they buy them, we'll have to see. I don't know anything about Savage world/system, but the d20 seems to work pretty well. I don't think it really matters as long as you have a good GM and it’s relatively quick to calculate rolls and not slow the game down to much. You know, that balance that I'm sure you’re working on with the skirmish game... Also any system that is already in place will have the advantage of familiarity and temp more people to play it. I'm done rambling now. Quote Link to comment Share on other sites More sharing options...
redstripe Posted December 18, 2008 Report Share Posted December 18, 2008 I want to play a death marshall: Deputy Redigar Stripingo. Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted December 18, 2008 Author Report Share Posted December 18, 2008 I'm looking forward to the TTG first, but playing a Death Marshall in an RPG sounds cool too. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted December 19, 2008 Report Share Posted December 19, 2008 (edited) I am a huge Savage Worlds fan and can see the rules fitting Malifaux nicely. After all, they're based off the old Deadlands rules, which used cards for a few of their game mechanics. And, as mentioned on the SW forums, the minis would fit several of their settings (Runepunk, Deadlands, some even in Solomon Kane or Sundered Skies). Hmmm... Edited December 19, 2008 by Keltheos Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted December 20, 2008 Author Report Share Posted December 20, 2008 It seems like such an obvious fit I'm surprised it hasn't been suggested already. Savage Worlds is an RPG that can handle things like firearms in a fantasy setting, and magic or psionics in a modern setting. It plays exactly like their motto: "Fast, Furious, and Fun." I'll be getting Wyrd this coming year in anticipation of the game, but also because every model in the line is ace, and usable for Savage Worlds. It's win-win for me. Cheers. Quote Link to comment Share on other sites More sharing options...
Draykin Posted December 20, 2008 Report Share Posted December 20, 2008 Id like to see them come up with there own game system...but I am also a fan of the newer Alpha Omega game system...free form Macgic, firearms, even create your own monsters etc. There is one game out there that has a flavor to work with Malifaux tho...anyone else heard of Unhallowed Metropolis? Quote Link to comment Share on other sites More sharing options...
Scorpio Posted December 31, 2008 Report Share Posted December 31, 2008 I'm kind of fascinated by the revival that I've been seeing in Savage Worlds. It's always been a neat system, but I've heard more people talk about it in the last couple months than probably in the whole year before that. Good deal. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted December 31, 2008 Report Share Posted December 31, 2008 Part of it's the disillusioned d20 crowd either because they're tired of the brain-sweat necessary to keep a good game of 3.5 running or they're bitter at the drop by WotC to 4e (or don't like 4e). Plus the more game worlds SW is associated with the wider its appeal spreads. It's always interesting to see how much the mechanics are able to stretch when necessary within the different settings. And, it's awesome and people are finally figuring it out! Quote Link to comment Share on other sites More sharing options...
Nathan Caroland Posted December 31, 2008 Report Share Posted December 31, 2008 Not that it'll go anywhere immediately but I'll make a point of going out this week and picking up the core books and looking this over for the giggles of it. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted January 3, 2009 Report Share Posted January 3, 2009 Savage Worlds Explorer Edition is $10 and has all the core rules you need to start with. Quote Link to comment Share on other sites More sharing options...
Nathan Caroland Posted January 3, 2009 Report Share Posted January 3, 2009 Is that a PDF or bound? Quote Link to comment Share on other sites More sharing options...
Scorpio Posted January 3, 2009 Report Share Posted January 3, 2009 Bound! Available at your friendly local game store. Quote Link to comment Share on other sites More sharing options...
Nathan Caroland Posted January 3, 2009 Report Share Posted January 3, 2009 Ebayed. Quote Link to comment Share on other sites More sharing options...
Amazon_warrior Posted January 7, 2009 Report Share Posted January 7, 2009 My 2p: My bf has become quite the fan of SW recently - he's massively attracted to the Deadlands and 50 Fathoms settings (I recommended the Wyrd minis when he was asking about possible Deadlands figures). He ran a brief taster with me when he was over a little while ago and it was a lot of fun. It's interesting to play a system where a basic power is the same across the board, but it's how you describe it that makes it magic/super-power/high-tech. One thing to note about SW is it's quite pulp, even if it says it's generic. If that fits the feel of the setting, then it's a hell of a lot of fun. Watch out for the exploding dice! Quote Link to comment Share on other sites More sharing options...
Draykin Posted February 10, 2009 Report Share Posted February 10, 2009 Just a note, a friend and I were talking on Fri. about Aces & Eights. It seems to have the flavour and grit needed to pull of Malifaux. Also, it already has the card mechanics in it...dont know if its OGL or not though. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted February 10, 2009 Report Share Posted February 10, 2009 Unfortunately, it's not OGL. It is an awesome Wild West RPG though. There are some things in A&E I love and some things I'm scared of ever trying to play out, but the depth of the system is amazing! Quote Link to comment Share on other sites More sharing options...
joshuaslater Posted February 25, 2009 Author Report Share Posted February 25, 2009 Once you go Savage, you really have a hard time going back to Hasbro. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted February 26, 2009 Report Share Posted February 26, 2009 I've been in an off and on 4e game a buddy's running and about 1/2 way through each session I'm wondering to myself "why aren't we playing Savage Worlds instead?" Quote Link to comment Share on other sites More sharing options...
elysium64 Posted June 21, 2009 Report Share Posted June 21, 2009 If do decide to produce a RPG I would prefer a system specific game, but as an alternative Savage Worlds seem to be the best option to me, as long as you try to import some of the mechanics of the TTG, specifically the cards, into some aspect of the system, Conflict resolution, encounter tables, scenario design...... Looking forward to TTG as I seem to be running out of background matierial to read. Quote Link to comment Share on other sites More sharing options...
nilus Posted June 21, 2009 Report Share Posted June 21, 2009 I love Savage Worlds. I think Malifaux would be a good fit for it. That being said I don't think uping the card use for a Malifaux game is a great idea. SW is a such a streamlined system that once you start adding anything you start slowing the game down a lot. Even Deadlands Reloaded didn't really add any more card mechanics to the system and it still plays great and keeps the flavor of the setting. So who's gonna get cracking on this and run a game at Gencon? Quote Link to comment Share on other sites More sharing options...
Keltheos Posted June 29, 2009 Report Share Posted June 29, 2009 (whistles quietly to himself in a corner) The cards create an interesting conundrum in an RPG. Savage Worlds uses them strictly for determining initiatives and for generating some random events (and spellcasting in Deadlands), but that's it. Where they work in the miniatures game they're less likely to in an RPG where each player has a character (so a range of 2-6 on average) as well as the GM having to run anywhere from 1 to 10000 NPCs in an encounter. Don't think I haven't been brainstorming how they could potentially work in an RPG already. Quote Link to comment Share on other sites More sharing options...
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