Regelridderen Posted January 14, 2022 Report Share Posted January 14, 2022 I’m facing off with Ironsides vs Jedza in : Turf War, Standard Detonate Charges, Claim Jump, Desth Beds, Let them bleed, Research Mission As it’s my first time with either, I’d love to hear some pointers and advice. Thanks - and may all your flips be severe Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted January 14, 2022 Report Share Posted January 14, 2022 25 minutes ago, Regelridderen said: I’m facing off with Jedza in : You're using Jedza? Or your opponent is (she's a little old woman). What's the other Leader? Cause I can think of at least three that fit the category. More if they're running a Henchman. Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted January 14, 2022 Author Report Share Posted January 14, 2022 Sorry about that @Morgan Vening. I updated the OP to hopefully make it a little clearer. I’m a dirty arcanist of the M&SU 😛 1 Quote Link to comment Share on other sites More sharing options...
im_open_to_suggestions Posted January 14, 2022 Report Share Posted January 14, 2022 If the opponent brings surveyors then its likely they have taken deathbeds or research mission. try and kill them off to limit scoring potential. Dont take let them bleed due to the amount of healing that Jedza can put out. 1 Quote Link to comment Share on other sites More sharing options...
esqulax Posted January 14, 2022 Report Share Posted January 14, 2022 This might sound very counterintuitive to Ironsides, but DON'T take a brawl inside Jedzas bubble. You will lose. Either push/pull Jedza away or pull out individual models that you want to kill (Ironsides should be good at this) Seeker is a very strong keyword, but if you take out The Damned then their movement is very limited. Try and work that to your advantage. Good luck : ) P.S. Remember not to heal around Jedza. 1 Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted January 15, 2022 Author Report Share Posted January 15, 2022 Sheesh! That there ol’ Jedza gal is one tough broad - luckily only had one previous game with her, otherwise I’d been wrecked 🥺 To take Claim Jump and Detonate Charges Jedza brought: Jedza + Sophie Mikhail w. Treasure Map Twiggy and Austera The Darned Vernon and Welles Emissary  And faced off vs Ironsides trying to make Claim Jump and Research Mission with : Toni + Mouse Amina Howard w. Soulstone Cache Spider Swarm w. Diesel Engine Gunsmith w. Magical Training Steamfitter - As anyone would suspect, it ended with a big brawl in the middle. Howard - supported by Amina and the steamfitter - did his worst, and managed to take down the Emissary by turn 3. Ironsides suckerpunched the Darned and managed to foil Mikhails bid for the second point of Claim Jump. The Spider Swarm handled the right flank on it’s own - but a couple of bad choices in activation order meant that I lost it to VW (which had 1 wound left), meaning I only scored 2 points for Turf War and my opponent 3. Toni Suckerpunched the Darned, and tried to kick Mikhail’s teeth in - but that’s where the Jedza magic kicked in. Jedza herself was probably a little too cautious - but healing Mikhail and the Emissary was probably good enough and her and Twiggy managed to get a point of Detonate and brought the score to 5-2 The Gunsmith biggest contribution was her magical training and as a diversion. I should probably have looked more into versatility and gotten a second Swarm. - But a good 1st Ironsides game. It was a tough matchup - and maybe not the best for Toni, my choice for schemes was less than sub-optimal 🤫 But Amina/Steamfitter/Howard is quite the combo - whether it’s worth 28 stones is another matter. Quote Link to comment Share on other sites More sharing options...
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