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Impassable hazardous terrain


Cacophp

Question

Is there any way for model to take from impassable hazardous terrain marker, if the marker itself doesn't move (that interaction is covered by p. 36)?

" Hazardous Terrain:After a model moves through or resolves one of its Actions while in Hazardous Terrain, it suffers the effects of the Hazardous Terrain after the current Action or Ability is resolved (Rules, p. 37)." 

"Impassable: Models and Markers cannot move through Impassable Terrain, which often includes solid objects, such as Ice Pillars. Objects cannot be Dropped or placed overlapping Impassable Terrain (Rules, p. 37)."

"Any time a model’s base is overlapping terrain, it is said to be in that terrain. 
If a model’s base is touching terrain (either overlapping or directly next to the terrain), that model is within 0" of that terrain. (Rules, p. 36)"

I would say RAI, yes. By moving into base to base with it.
RAW ?

 

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I don't believe there is.

What effect is generating impassable, hazardous terrain though?

If you want hazardous, impassable terrain when setting up a table, define some terrain as impassable, and then the surrounding area as hazardous. For example a toxic rock might be impassable, with the area around it hazardous (poison 1).

Edit: technically if a model moves through the hazardous, impassable terrain without ignoring it, they would take damage.

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In short, no way without extra help. A model has to be within the hazard terrain in order to suffer the effect, while the model can never be within an impassible terrain.

3 hours ago, Maniacal_cackle said:

What effect is generating impassable, hazardous terrain though?

Surveyor from the Explorer Society

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1 hour ago, Rufess said:

Surveyor from the Explorer Society

Huh, weird. Seems like it must be an error, or a rules errata/FAQ will set it straight. Perhaps it was meant to be climbable (so you could climb on top and take the damage?) Or perhaps the designer just forgot about this partiuclar rules interaction.

EDIT: Unless I'm the one in error xD

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34 minutes ago, Maniacal_cackle said:

Huh, weird. Seems like it must be an error, or a rules errata/FAQ will set it straight. Perhaps it was meant to be climbable (so you could climb on top and take the damage?) Or perhaps the designer just forgot about this partiuclar rules interaction.

EDIT: Unless I'm the one in error xD

If the terrain marker is pushed into base contact with a model, the model will suffer the hazard effect. Hence we can assume there is some ability/action in the keyword that can push terrain marker.

And while not the same keyword, Crypsis Corps in Apex can extend the hazard to :ToS-Aura:3 center on itself.

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