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How Much Wounds Could A Freikorps Heal If A Freikorps Could Heal Wounds?


Jesy Blue

Question

Hodgepodge Emissary hands out Vitality Potion which gives a model this Ability:

Screenshot_20200109-043023.jpg.10fae9fcb7cfbecb2f6b2199c022bd54.jpg

... to a model with the Suvivalist Ability.

Screenshot_20200109-042938.thumb.jpg.d062af054a1512facd3139913b7ca74b.jpg

General Consensus:  model heals 2 wounds... no one's arguing that.

 

Now, we add into the mix, the Emissary's Ability:

Screenshot_20200109-043503.thumb.jpg.721bc504dece11232c14118481d2e882.jpg

So now, could the model start the activation affected by Regeneration, which is then modified by Survivalist, giving you 2 wounds back, THEN affected by Healing Draughts (which has no +1 next to the Heal), which it than is modified by Survivalist, giving you an additional 2 wounds back, compiling in 4 wounds back an activation... or do we just call it simple easy math and stay with the "measily" 3 wounds back?

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There are two different uses to +1

the first is the type used in Survivalist. it is add 1. And alters the amount of the initial heal.

The second is used in abilities which add. so a model with Regen +1 and Regen +1 gets regen +2. Regen +2 would heal 2 wounds at the start of the activation. But this is only because the number 1 in the regen has the + symbol before it to show it is linked to the level of the ability.

See shielding for an example where the change in the level of the shielding doesn't effect the amount of damage that is prevented (because shielding+1 prevents 1 damage  and not +1 damage, so shielding +2 still prevents 1 damage not +2)

 

Hope that's clear.

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5 minutes ago, Adran said:

There are two different uses to +1

the first is the type used in Survivalist. it is add 1. And alters the amount of the initial heal.

The second is used in abilities which add. so a model with Regen +1 and Regen +1 gets regen +2. Regen +2 would heal 2 wounds at the start of the activation. But this is only because the number 1 in the regen has the + symbol before it to show it is linked to the level of the ability.

See shielding for an example where the change in the level of the shielding doesn't effect the amount of damage that is prevented (because shielding+1 prevents 1 damage  and not +1 damage, so shielding +2 still prevents 1 damage not +2)

 

Hope that's clear.

Ah that makes sense, so it denotes two types of stacking. Thanks!

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