NickDub Posted August 22, 2019 Report Share Posted August 22, 2019 So I tried the following into a Zoraida Turf War game last night. My 10T Asami - 4ss cache Amanajaku Lucas McCabe Luna Shadow Emissary Dawn Serpent 2x tengu ———- Opponent Zoraida Zoraida First Mate McTavish 2x Silurids 2x Bayou Gators w/ 12Cups Coffee Upgrade ————- Turf War in Wedge Deployment Breakthrough (Asami Pick) Harness Ley Power Ritual (Zoraida Pick) Deliver Message (Zoraida Pick on Asami) Claim Jump (Asami Pick on Tengu that bluffed Power Ritual) ———— Facing Zoraida I was afraid of my own Ranged attacks being used against me so I focused on fast, in your face melee crew + double master making one less obey’able model on the board. Goal was get in enemy DZ and lock up crew (potentially sacrificing the front line) while Asami could summon models to scheme behind the front line and eventually utilize the dragons to “Agile” walk away from engagement and score a breakthrough point if needed. First action was Luna drop scrap, pick up and toss to McCabe (healing/damage aura). Second was McCabe “ride with me” on dawn serpent. (5” push), shot NetGun at a Bayou Gator in hopes for a staggered/slow blast, then walk, then charge. Got a bunch of MV and DF duels off his triggers and abilities forcing multiple cheats and gaining some damage. Zoraida hexed McCabe, pitting injures 2 and getting first mate to hit. **Remember, Zoraida can make you dump your hand!!** She made me kick my hand which consisted of a 11,12, and an RJ. Then I brought the Dawn Serpent in with a walk/charge on first mate, got min 3 but now counterspell aura is on which taxes the first mates triggers that are built in. Opponent focuses attacks on both dawn serpent and McCabe. Serpent was in HtK and McCabe had 5 health left. I held onto a 12m from the dump and redraw (thanks Zoraida). I double walked and summoned 2 Akaname 6” further up the board to setup for Breakthrough and to tie up McTavish and a Silurid (Akaname 2” engage is great!!!) All this is occurring in the opponents DZ which helps with the strat and scheme pool greatly Second round, dawn serpent bonus action (5 enemy models in pulse, heal 5!!!) huge boost to survivability. Then it all went down hill for opponent. I gotta say, high damage and mobility is STRONG. I know it’s talked about frequently but I finally saw it and was impressed. Also, I feel it’s crucial to have the healing relic on McCabe if Alpha Stalling your opponent pinging 1 damage and healing 1 per activation when your next to 6 enemy models is huge. Required a ton of opponent resources and attention to deal with them Any thoughts on crew choice/strategy for scoring? #MaxValue Quote Link to comment Share on other sites More sharing options...
SerZaka Posted August 22, 2019 Report Share Posted August 22, 2019 Instead of Tengu you could take the Akaname. Far more useful thanks to their ability to create "summoning pools" . What did you use the Tengu for? Flying around placing schemes I suppose Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted August 22, 2019 Report Share Posted August 22, 2019 31 minutes ago, SerZaka said: Instead of Tengu you could take the Akaname. Far more useful thanks to their ability to create "summoning pools" . What did you use the Tengu for? Flying around placing schemes I suppose Tengu have a bonus action friendly Obey for Interact Actions. They are the unsung heroes of the faction! Quote Link to comment Share on other sites More sharing options...
NickDub Posted August 22, 2019 Author Report Share Posted August 22, 2019 Flight Mv6, pulse heal, bonus action to interact with a card draw trigger with a 6tombs. I Wanted to hit my half’s turf markers then make way over center line. I also bluffed power ritual since it was a min investment with the bonus interact. Akaname I feel is a better summon then a hire in this crew since you can lock up charge lanes with his reach, will be closer to McCabe to drop scrap (if he survived long enough) and potentially pick up opponents “power ritual” corner marker then drop my own “breakthrough” marker. Having Asami double walk and summon 2 models 6’’ away right in the mix of the cluster. Seemed to work well Quote Link to comment Share on other sites More sharing options...
Tors Posted August 22, 2019 Report Share Posted August 22, 2019 Give Jorogumo McCabe Swords, don't instant drop him towards the Middle, rather take a Flank (Through against Zoraida it isbthe right decision). Asami(Flicker)/McCabe is almost as broken as Shenlong... 1 1 1 Quote Link to comment Share on other sites More sharing options...
Rugh Z'ull Posted September 2, 2019 Report Share Posted September 2, 2019 Another interesting combo of Asami+Cabe is if opponent wasn't smart enough and placed his models close to each other Asami can push McCabe through such croud up to 3 times. And with Shen instead of Asami you can do this 5 times (with the help of the students). 1 Quote Link to comment Share on other sites More sharing options...
NickDub Posted September 2, 2019 Author Report Share Posted September 2, 2019 4 hours ago, Rugh Z'ull said: Another interesting combo of Asami+Cabe is if opponent wasn't smart enough and placed his models close to each other Asami can push McCabe through such croud up to 3 times. And with Shen instead of Asami you can do this 5 times (with the help of the students). Ah yes! That would severely piss off an opponent 😃 "How many duels?!" 1 Quote Link to comment Share on other sites More sharing options...
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