Jump to content
  • 0

LoS vs Elevation


Maciej

Question

Hi guys. Rules say  following (page 17):

"When drawing LoS between two objects, any inter-
vening models or terrain with a Size or Height that is 
lower than either of the two objects is ignored."

Does it mean that Sz2 model standing on 2" high platform would see another Sz2 model hiding behind 3" high building despite  ture LoS? 

 

And second question: if our sniper on below image would decide to charge a model on lower elevation, can he do it? Charge is a push and all pushes should be horizontal (as per rulebook page 15), so perhaps no... But on the other hand maybe a model makes a push and when terrain no longer supports the base, model falls suffering fall dmg, and the push continues? 

 

LoS.PNG

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0
3 hours ago, Maciej said:

Charge is a push and all pushes should be horizontal (as per rulebook page 15), so perhaps no... But on the other hand maybe a model makes a push and when terrain no longer supports the base, model falls suffering fall dmg, and the push continues? 

"All Pushing is horizontal" in the Push description is trying to say that a push travels parallel to the table surface (particularly with things like hills and staircases), as opposed to a perfect bubble level "horizontal".

So the general movement rules for falling apply, and then you continue the push in that "same" direction if you push off a surface (like the top of a roof) into the air.

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information