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Demo game help


emiba

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I'm currently trying to build up a Malifaux scene in the area and I have 2 games booked for this Thursday. (Me and an opponent I played a 25ss game against before and two people I gave a demo game last week.) The idea is that both games should run at the same time next to each other with models from my collections. So I need to build 4 25 ss crews with the models I have and I'd love your help building crews that would work for this purpose.

What I have:
Resurrectionists:

  • Seamus box (Sybelle possible leader)
  • Nicodem box (Mortimer possible leader)
  • Datsue Ba & Seishin (Datsue Ba possible leader)
  • Dead Doxies
  • Bete Noire
  • The Hanged
  • Mindless Zombies
  • Yin
  • Carrion Emissary

Neverborn:

  • Lilith box (Barbaros possible leader)
  • Titania box (Aeslin possible leader)
  • Jacob Lynch box (Hungering Darkness possible leader)
  • Mr Graves
  • Mysterious Effigy
  • Doppleganger
  • Primordial Magic

So here's what I'm thinking so far:

Resurrectionsts 1:
(1) Sybelle
(2) Bete Noire
(3) Punk Zombie
(4) Rotten Belle
(5) Rotten Belle

Resurrectionsits 2:
(1) Datsue Ba
- Spirit Whispers
- Spirit Beacon
(2) Punk Zombie
(3) Dead Doxy
(4) Rotten Belle
(5) Nurse (proxied by Orderly from starter set)

Neverborn 1:
(1) Aeslin
(2) Doppleganger
(3) The Thorn
(4) The Tooth
(5) Terror Tot

Neverborn 2:
(1) Barbaros
(2) Mr Graves
(3) The Illuminated
(4) Terror Tot
(5) Mysterious Effigy

Alt. Neverborn 2:
(1() Hungering Darkness
- potentially a 1ss upgrade?
(2) Mr Graves or The Illuminated
(3) The Illuminated
(4) Terror Tot
(5) Mysterious Effigy

I'd like your input on if you see any problems with the lists or how they'd play against each other. Feel free to make other suggestions from the models I have. Any input is highly appreciated.

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3 models a side is plenty for a demo. I'd go Mr. Graves and 2 Illuminated taking on Sybelle with 2 Belles. Give Sybelle Bleeder Lash to give a bit of threat to the demo - but make it more about the mechanics than a full schemes and strat kinda demo - I feel like a good starter demo shouldn't take more than 30 minutes to give people a taste, then you can move onto Henchman Hardcore and the like.

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I should maybe clarify. All parties have already had a first encounter with the game. A 25 ss game in one case and starter set encounters in the rest. So it's maybe more a question of a first game of their own for players who played demo games last week than a straight up demo game itself.

But it's very good input still and I'll definitely try to limit the number of statlines.

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