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About a Draft rule system for play malifaux


LTH

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Hi,

I'm totaly new in game and I tryed to search about a draft rule for Malifaux, for have a pool and pick on them, but don't found that and try to make this viable and need advice from experimented players.

I know it's not Lore/fluff ! That's for solve a probelm I have with this game as I have nobody who know this game around me in France and the community seem so small.

So I was on found a solution for play this game and seem a draft sytem can be a key. maybe it can be a different way to play also for others and try plenty minis they never play.

 

what I want to do is this :

¤ A pool with minis of different factions with :

- X Masters, where X is number of players +2

- X henchamn, where X is number of players x2

- X enforcers, where X is number of players x2+2

- X minions/peons, where X is number of players x3

for 2 players = 20 minis in the pool, for 4 players = 36

 

¤ format 25SS (for be abble to play tag play too without change)

- only one master / player (henchman hardcore sound nice, but I want be abble to play masters too)

- master cost is 10 - cache

- a player must have at least 4 minis and a maximum of 5

- no mercenary uppercost

- you can cast but you can never have more than 5 on the ground, if for a reason you have more the less old is exiled in instant. (giving a way to use caster)

- strategy is turf war like in henchmen hardcore

- schemes are sames than henchmen hardcore + the two of GC17 wich are always in the pool in GC17

- Close deplyment in 1 vs 1, and aleatory between close deployment and corner deployment if it's a 2vs2.

 

¤ Draft rules

- you make piles of minis cars by master / henchman / minions / peon, schuffle them by group and draw the number above.

- you settup the pool by master / henchman / enforcers / minions / peon on the table

- each player flip a fate deck card to know who begin, reflip if eguality between concerned

- players look at the pool and each team can ban one minis for counter an imba combo/synergy

- players draft 1 minis by 1, alternatively (player 1 take one, player 2 take one, player 2 take one, player 1 take one, player 1 take one ....)

- if it's a team game, you draft in Z ( player A team 1, player A team 2, player B team team 1, player B team 2 for fist turn. and in reverse for second turn, B team 2, B team 1, A team 2, A team 1, and back like first turn)

- they must begin by the master

- in no way they can go upper than 25SS, if you have SS left they go in cache.

- masters add cache too

- if you haven't 4 minis and can't buy to have 4, the oponnent select one mini (expect master), remove it and you regain the SS to spend for have at least 4 minis

 

same rules as malifaux for play. if you have a master giving something to his faction, that work only for a mini which is his faction in his team (or tag team)

 

----

I know problems must be around masters casters or like collodi, but I think that let them viable. maybe the number of minis in pool is a few large than need, but was for try make all viable.

I'm really interested if you see issues, something better to do.

another time, it's not fluff, you will have a master from one faction, minis from plenty (or strategicly try have some in same faction of your master, if this is more interesting, depending the pool)

that for help players know the game without they buy, giving one starting vision, and always be able to play it without have one player mastering a team and the other beginer suffer all the game.

and in another way, that will give me a way to buy some fantastic minis in others factions than I project to be :P

 

sorry for my english if that hurt yours eyes (what I can understand)

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I honestly think you would be better off by just getting the starter and run through the scenarios.

Not to sound pessimistic but your system will have very little in common with a normal game.

I just started recently myself and so far my group has all gotten to try a lot of different models (we allow 1 proxy per crew so people can try them out). 

Malifaux really is rather cheap compared to games like 40k or warmachine.

Schemes and stones have a great guide for buying on a budget.

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@Angelshard

that's why I ask if it's viable and ask advices for found a way to play it the most in a malifaux way. (and if something similar wasn't already done, just don't found it)

Some minis look more easy to set in a draft way than others.

I already read Schemes and Stones plenty times, was very helpfull for budget and synergies. (PMF too)

My group is boardgamers, and before they buy I must give them an idea on it, love on it. in same time they like draft things. expecting that will help them to go in an english game.

 

I have buy what to go with 3 teams (Sommer / Ophélia / Viks + plenty things around) , what we will try too. and what to do a 4 players draft easily.

but this cube draft sound another way, that's sure it's different but people can pick what they look good for their eyes and can maybe be more attractive for a beginner who unknow the game. (yes some folks never heard a word about Malifaux here ^^)

I was considerating but put out the starter box + 1 addon way, as box aren't of same power at all after my reads/vision (not in SS points and not in synergies)

 

in same time that give them more idea of some gameplay of different units. knowing the fact some minis will have a lack of synergies depending the pool. (I buy kinda versatiles ones for moment and only in the masters factions)

I will get a try on that when I receive my minis. but sure, I plan to play normal format too (the aim).

 

and as say I have see some minis looking so good in others factions, I want paint them, and draft play look to me a way to use them.

I'm here for learn ;)

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I'm not sure I got the entire idea but it seems very far removed from the typical game and may lead to some really disgusting combos. Have you considered premade lists instead? It should appeal to board gamers and gives you more control over theme an power level.

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