Hi, I'm little confused with pushes wording. It says:
The pushed model cannot pass through impassable objects (such as other models, or walls) or climb. If a pushed model comes into contact with an object that is impassible, the pushed model stops in base contact with the object.
So, for example model stays on the roof of building. Rulebook offers to consider it as enclosed, impassable, blocking, and roof is a vantage point. Intuitively, I understand that I can push across the surface of the roof, but push wording says that I shoul stop in base contact with Impassible. So how can I determine building traits to make it be in accordance with rulebook? Can terrain traits be applied not to whole peaces of terrain but to certain surfaces, e.g. edges are Impassible but roof is vantage point only (not Impassible).
Another case. Let's say we have a platphorm Ht 1", Impassible. How can I determine it in terms of terrain traits to make it possible to walk and push on it? I can't determine top surface as vantage point since it's less then 2". And as Rulemook says "Models cannot enter impassable areas of terrain". How can I determine stairs leading to such platform?
Sorry for such stupid question, but I really want to understand how to determine terrain in terms of rulebook traits correctly.
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Hollow
Hi, I'm little confused with pushes wording. It says:
The pushed model cannot pass through impassable objects (such as other models, or walls) or climb. If a pushed model comes into contact with an object that is impassible, the pushed model stops in base contact with the object.
So, for example model stays on the roof of building. Rulebook offers to consider it as enclosed, impassable, blocking, and roof is a vantage point. Intuitively, I understand that I can push across the surface of the roof, but push wording says that I shoul stop in base contact with Impassible. So how can I determine building traits to make it be in accordance with rulebook? Can terrain traits be applied not to whole peaces of terrain but to certain surfaces, e.g. edges are Impassible but roof is vantage point only (not Impassible).
Another case. Let's say we have a platphorm Ht 1", Impassible. How can I determine it in terms of terrain traits to make it possible to walk and push on it? I can't determine top surface as vantage point since it's less then 2". And as Rulemook says "Models cannot enter impassable areas of terrain". How can I determine stairs leading to such platform?
Sorry for such stupid question, but I really want to understand how to determine terrain in terms of rulebook traits correctly.
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