Cthulhurising Posted August 7, 2016 Report Share Posted August 7, 2016 So I recall Zipps entry saying he's excellent at supporting and repairing constructs. So the Iron Skeeters are probably constructs then... Does that mean that Sparks, Mechanized Pork chop and Survivors have a place on the airship?! They're some of the coolest models and I know kinda lackluster, but could this be a thing!? Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 7, 2016 Report Share Posted August 7, 2016 I don't know about Sparks, I've never thrown him onto the field. Depending on the specifics of what Zipp and his crew does for constructs, I might be persuaded to throw some Survivors into the mix. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 7, 2016 Report Share Posted August 7, 2016 I would suggest given the Survivors a chance, they are much better than they appear. Sparks isn't half bad either. 1 Quote Link to comment Share on other sites More sharing options...
anumberone Posted August 7, 2016 Report Share Posted August 7, 2016 From what I've seen Sparks will probably come along for the ride in my Zipp crews from time to time. He hands out fast to constructs and the skeeters have a way to hand out fast to ht 1 models with their zero action. Oh, and bring that model along for the ride. His aura could help bring the annoyance factor up to 11 in an already annoying crew. Quote Link to comment Share on other sites More sharing options...
Cthulhurising Posted August 8, 2016 Author Report Share Posted August 8, 2016 That is true... I like the thematic view of it too, Sparks would be the engineer (and judging by the survivors, also the medic) on the ship. Mechanical pig takes place of the parrot or monkey ...now we just need a bard. But for real. I only knew what the malifaux masters page says, so that's some awesome info. Fast to height 1? That's terrifying with Francois if it affects henchmen. Or healing with the haulers. Or Burt. Dear God, Burt. Somer, skeeter, iron skeeter, Lenny and a high ram? Daaaaamn Lotta work but. 1 Quote Link to comment Share on other sites More sharing options...
anumberone Posted August 8, 2016 Report Share Posted August 8, 2016 I think it's a tome that gets a fast, but I also think that Zipp's totem can pass out suits too similar to Sommer's skeeters. Quote Link to comment Share on other sites More sharing options...
hithwen Posted August 13, 2016 Report Share Posted August 13, 2016 What about gluttony? Its not a construct but it fits well with the control theme Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 14, 2016 Report Share Posted August 14, 2016 On 8/7/2016 at 8:34 PM, Cthulhurising said: ...now we just need a bard. Well we have Bajonista's now so that role is filled. On 8/7/2016 at 10:46 PM, anumberone said: I think it's a tome that gets a fast, but I also think that Zipp's totem can pass out suits too similar to Sommer's skeeters. Earl Burns (Zipp's Totem) can hand out a suit. His action is similar to Som'er's Do It Like Dis (which the Skeeters can cast as well) though his trigger ramps it up quite a bit (think Encouragement). To bad we can't use him with Som'er, though I think Zipp might be another Pigapult lover. 3 Quote Link to comment Share on other sites More sharing options...
tunichgut Posted August 21, 2016 Report Share Posted August 21, 2016 Hello together! Didn't wanted to start a new thread, because I think it fits in here very well. A friend of mine jumped right into Malifaux and picked up Zipp as his first master during Gencon sale! So while we are waiting for our order to arrive, are there any suggestions what he could buy in addition for his first crew? I know that most of you didn't have a game with him until now, but maybe there are some ideas? From what I've read Sparks and Survivors are probably good models for him. Unfortunately the Survivors are not out now and Sparks did not arrive until yet in my game store. I also gave him my alternate Bayou Gator.. no idea if this is a good addition but in this way he can assemble and paint something while waiting I thought maybe Slop Haulers would be good? Cause I read that there are alwasy very usefull... Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 21, 2016 Report Share Posted August 21, 2016 Sparks is a good starting point, but I'd probably aim for something that would have good use in other crews. I don't own sparks yet so I'm not sure where else he fits well. He could probably benefit from beaters mostly. He has scheme running and tricks covered on his own. Maybe a dedicated runner like Merris would be a good addition. Quote Link to comment Share on other sites More sharing options...
anumberone Posted August 21, 2016 Report Share Posted August 21, 2016 I think Burt will be great with Zipp. He's a fantastic model already but being towed 12 inches up the field and potentially given fast by an iron skeeter will make him terrifying. Also, Merris seems like a great fit due to her speed. Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 21, 2016 Report Share Posted August 21, 2016 That would be what to have Sparks for. Construct up Burt so he can get the ram from Earl. If Lenny is nearby that's 3 built in critical strikes. Lenny might be a bit much for that combo, but it's theoretically possible. You can have 1 iron skeeter drag up burt and earl together, so you just need to get sparks in position at that point Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 21, 2016 Report Share Posted August 21, 2016 The Pigapult could be a really good addition, though you will need Lenny to fuel it. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted August 21, 2016 Report Share Posted August 21, 2016 You might get away without Slop Haulers for a bit actually, since Earl Burns & The First Mate can't be healed by them and you can heal Iron Skeeters with Earl if necessary (or give them Dirty Cheater if you really need them to live). They're probably still a really good pick though since you can have an Iron Skeeter cart one round to make up for its low Wk and hopefully give it Fast - a Fast Reckless Slop Hauler would be pretty great, either 2 Feed Piggies (up to 24 wounds healed in one activation!) or a feed piggies and a charge, or even just four attacks. Quote Link to comment Share on other sites More sharing options...
Ryin Posted August 21, 2016 Report Share Posted August 21, 2016 Anyone used the first mate yet? I'm still a little curious what his role it. He's not exactly a beater and he's not exactly a scheme runner. He's sort of a piece that could do whatever is needed. A bit of damage a bit of scheming, but, does that make him a master of nothing? And Malifaux is pretty heavily defined by specializations. I still haven't gotten him on the table yet >.< Been slowly putting models together @.@ Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 21, 2016 Report Share Posted August 21, 2016 He scheme runs just as well as a silurid in neverborn. Plus he hits harder. With his upgrade he can devour enemy scheme runners for a (0), making him great at hunting scheme runners. Quote Link to comment Share on other sites More sharing options...
Hoyled Posted August 22, 2016 Report Share Posted August 22, 2016 His preferred role feels like anti scheme runner. Give him a shove up the flank with Trixie or Zipps 0, hop onto a scheme runner and hopefully its marker, profit from removing said marker. Beat scheme runner to death. Then you've got the choice of using him to run schemes or jump into combat with an armor bonus. Theres a decent amount of slow triggers in the new wave so his paralyze swallow combo isn't impossible to set up. Menacing Croak is also pretty nice scenario control. Though my only experience so far with the First Mate was bee lining him up field and jumping onto Raspys head so that she couldn't ice my crew from the comfort of her Lazy Boy. Raspy didn't get off a ranged attack all game. 1 Quote Link to comment Share on other sites More sharing options...
tunichgut Posted August 23, 2016 Report Share Posted August 23, 2016 Thank you all! Merris and Burt are really great suggestions cause they also fit the (Sky-) Pirattheme very well Quote Link to comment Share on other sites More sharing options...
Cthulhurising Posted August 23, 2016 Author Report Share Posted August 23, 2016 After I try my list and see if my idea works for zipps playstyle, I'll be able to let you know what I find out. But I think the Warpig, stuffed piglets and piglets are going to be a thing for zipps crew. *maniacal laughter* Basic thought is with sparks, Warpig (hellllllo new Warpig upgrade) and mech pig, Sparks turns Warpig into a construct, armor 1 and fast. Warpig charges from Walking Rage Machine aura. 4 really angry attacks, or two charge and 1 big one. If Earl is nearby his aura will hurt as well. Piglets get airlifted into enemy lines and given fast. Stuffed pigs too. (The 3" move, then damage two can literally blow up a stuffed piglets with set up where opponents can't react) Oh. And a hog whisperer cause why not a reactivate warpig? Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 23, 2016 Report Share Posted August 23, 2016 Don't the Skeeters specify lifting Ht 1 non-pig? Quote Link to comment Share on other sites More sharing options...
Cthulhurising Posted August 23, 2016 Author Report Share Posted August 23, 2016 I believe it's height 1, without flight I think the non pig you were thinking of is on the Catch! Ability Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 23, 2016 Report Share Posted August 23, 2016 The Iron Skeeter's Hop Aboard is: Quote Target a Friendly Ht 1 Non-leader model without the Flight ability. Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 23, 2016 Report Share Posted August 23, 2016 4 hours ago, Cthulhurising said: I believe it's height 1, without flight I think the non pig you were thinking of is on the Catch! Ability That is what I was thinking of. My mistake. Back to flying pigs Quote Link to comment Share on other sites More sharing options...
Gremlin66 Posted August 23, 2016 Report Share Posted August 23, 2016 All this talk is giving new means to the phrase "when pigs fly". Quote Link to comment Share on other sites More sharing options...
Cthulhurising Posted August 23, 2016 Author Report Share Posted August 23, 2016 28 minutes ago, Gremlin66 said: All this talk is giving new means to the phrase "when pigs fly". *points to the taxidermist* *innocent whistle* 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.