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how many bayou bushwackers do i really need?


shahryar

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This is probably the dumbest question in the world considering I seem to read nothing but bad things about them but....Do I need all three? I assembled two and starting on the head dress one and I am tempted to just bag it for now and start basing my mah tucket box instead so I can play them all sooner. So would two bushwackers be enough really? I really only own ophelia's box, mah's box, merris, sammy, and soon the wong box.

I do really want to give them a try though as at least so I have some variation in my crew makeup XD

It is really sad the game is really taking off at my game store....and everyone is playing gremlins(so far it looks like mostly som'er though XD

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It is really sad the game is really taking off at my game store....and everyone is playing gremlins(so far it looks like mostly som'er though XD

I think Neverborn are gonna be in the lead.

So far as I know, as of now:

Tim: Gremlins
You: Gremlins

Nelson: Swamp Hag (Not sure which faction)
Van Hellsing: Neverborn
Caleb: Neverborn
Dirk: Neverborn

Anthony: Guild
Manny: Guild
Stephen: 10 Thunders
Me: Resurrectionists
Rob: Arcanists

Either way, it's awesome to see how this game went from nobody playing it, to lots of people playing it practically overnight.
And I know numerous people on that list (myself included) who are already thinking about what our second and third factions are gonna be.  (10 Thunders for me)


 

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I would agree that 2 is probably the most you would want to hire. Hiring a third one would compete with two normal Bayou Gremlin's that can be used for triggering the Bushwhacker's Boost Their Confidence ability. Only hiring one, limits the potential of that ability, since that one Bushwhacker would have to shoulder the entire brunt of damage (meaning only 2 instances per turn if a Slop Hauler can heal them consistently turn after turn). Additionally, feeding the Bushwhacker's control card addiction can be difficult in a lot of crews.

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  • 2 weeks later...

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