Lewkas Posted September 1, 2015 Report Share Posted September 1, 2015 I have a Nythera event game tomorrow night and have decided to run Ironsides for the duration of the event. My matchup tomorrow is against Brewy so I wanted to get peoples thoughts on facing him. My plan is to have Mouse and Captain on the outskirts to drag people away from the drunken party while I have a mage with Blood Ward situated to stop Ironsides gaining poison. Johan for healing and maybe a Gunsmith or two. Thoughts? Quote Link to comment Share on other sites More sharing options...
Fog Posted September 1, 2015 Report Share Posted September 1, 2015 That's the Ironsides list I've had the best luck with. I think Ironsides sitting in the center, immune to basically everything the gremlin does is comedy gold. Bring challenge the crowd and lure in everything. Laugh as you hold his entire team helpless. Quote Link to comment Share on other sites More sharing options...
joediamond Posted September 1, 2015 Report Share Posted September 1, 2015 Put Warding Runes on the Captain too, if you can. The only thing better than one condition-immune model is TWO condition immune models. Quote Link to comment Share on other sites More sharing options...
Sordid Strumpet Posted September 1, 2015 Report Share Posted September 1, 2015 I'd give the captain immune to conditions as well, then pull the brewmaster into ironsides with the bazillion different pushes, bring in as many other gremlins as you can and watch Ironsides not give a damn. Plus she can safely heal herself using his aura as she cannot be poisoned. Quote Link to comment Share on other sites More sharing options...
Jordon Posted September 1, 2015 Report Share Posted September 1, 2015 Another good idea could be the inclusion of seize the day as getting the initiative from Brewmaster is a really big deal. It's still not a guarantee, but it does help your odds tremendously. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted September 1, 2015 Report Share Posted September 1, 2015 On a tactical note, that's the same reason Trixibelle should be public enemy number one for you. Quote Link to comment Share on other sites More sharing options...
WalterL Posted September 1, 2015 Report Share Posted September 1, 2015 eh, she's a Lure-er, right? Just in reverse? Shouldn't 2 counter magics on the important folks shut her down? Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted September 1, 2015 Report Share Posted September 1, 2015 I'm not sure what get suit requirements are for Gremlin Lure, but she allows Brewie to cheat initiative and Gremlin Lure can get models disengaged from Ironsides and who wants that? Quote Link to comment Share on other sites More sharing options...
Lewkas Posted September 2, 2015 Author Report Share Posted September 2, 2015 If Trixie is in then her and Wesley will be the priority targets along with the Performers he will no doubt have to try and put on loads of damage. At the moment my list looks something like this - Ironsides - Challenge the Crowd, Warding RunesThe Captain - Patron's Blessing, Warding RunesThe Firestarter - Imbued EngergiesJohanGunsmithOxfordian Mage x2 - Blood Ward, Doom WardI'm considering swapping out Johan for Willie but haven't decided yet. Quote Link to comment Share on other sites More sharing options...
Lewkas Posted September 7, 2015 Author Report Share Posted September 7, 2015 Ended up swapping out Johan for Willie and managed to walk away with a win. Was a very strange game with Brewy playing very cagey. On turn 3 he decided to see what would happen if Trixie didn't grab the initiative and that ended up being a bit of a turning point as my Gunsmith on 1 wound managed to kill a performer and Weslie. Swung activation order back in my favour and funnily enough Ironsides didn't start a single turn engaged with an enemy. She also failed to actually hit anyone at all. I guess I didn't count on Brewy being so annoying at range but have a much better idea of what he does now.Final score 10vp to 6vp in my favour. I think it would have been a tie had Trixie taken initiative on turn 3. 1 Quote Link to comment Share on other sites More sharing options...
Sordid Strumpet Posted September 7, 2015 Report Share Posted September 7, 2015 Several of the reports VS Brewmaster I've heard resulting in victory pivoted around him not getting initiative. Methinks that makes killing trixibelle the key to beating him? Quote Link to comment Share on other sites More sharing options...
Clockwork Top Hat Posted September 7, 2015 Report Share Posted September 7, 2015 I've not played Brewmaster but from what I've seen it seems taking out Trixibelle (if he has taken her which in a gremlin list seems to be fairly frequently) is a big turning point for the game. Quote Link to comment Share on other sites More sharing options...
Sordid Strumpet Posted September 7, 2015 Report Share Posted September 7, 2015 Theoretically at least, Ironsides with all the pushes and pulls should have ways to get Trixibelle away from other gremlins so she can actually be targeted by attacks. Quote Link to comment Share on other sites More sharing options...
Lewkas Posted September 8, 2015 Author Report Share Posted September 8, 2015 Can be difficult to do when you're on triple negatives but I made do in the end. Quote Link to comment Share on other sites More sharing options...
Fog Posted September 8, 2015 Report Share Posted September 8, 2015 Ironsides herself and the Captain should be immune to the stacking negatives, no? Quote Link to comment Share on other sites More sharing options...
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