Bumpasses Posted August 22, 2015 Report Share Posted August 22, 2015 My group is gearing up for a shifting loyalties campaign. I'm wondering who people would choose for their henchman/leader. Quote Link to comment Share on other sites More sharing options...
bertmac Posted August 22, 2015 Report Share Posted August 22, 2015 Captain or maybe firestarter. Quote Link to comment Share on other sites More sharing options...
Jordon Posted August 22, 2015 Report Share Posted August 22, 2015 Cassandra is probably one of the best well rounded henchmen we have. She'd be my pick Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted August 22, 2015 Report Share Posted August 22, 2015 I think Cassandra or Joss would be my first choices to consider. Cassandra, as already said, is well rounded and can really be flexible which direction you take her depending on what other groups people go for. Joss while not as well rounded is still not bad and he gets the nice benefit of being tough and right off the bat not caring about people's df triggers. With the right upgrades Joss can get mobility and be pretty effective on his own *I would have to consider the +1Ml upgrade first though for Ml7*. Regeneration is also not bad on Joss. Quote Link to comment Share on other sites More sharing options...
Lmjh1985 Posted August 24, 2015 Report Share Posted August 24, 2015 I'm gonna go with the Captain, just for the moustache alone. I'll also likely bung Patron's Blessing, just for the extra 1 Ca AP (which I always use, Airburst is a brilliant ability). It's just what else to take for his initial 35ss that's got me wondering. Quote Link to comment Share on other sites More sharing options...
FertileSpade Posted August 26, 2015 Report Share Posted August 26, 2015 my gaming group is about to kick off a campaign and i went with Cassandra. highly mobile, and understudy gives her versatility. i gave her the smoke and mirrors upgrade as well in hopes of helping her survive injury free. (plan on keeping an ace in hand as well to cheat the Finished Off flip if possible). Quote Link to comment Share on other sites More sharing options...
Freman Posted August 26, 2015 Report Share Posted August 26, 2015 In any campaign the goal is to get your guys to the end of the story without being subject to random injuries. Summoning leaders, who can produce extra models who can go and engage the enemy without risking your regular party are very handy for that. Are there any Henchmen in the Arcanists who can summon, or can be upgraded to be summoners? Quote Link to comment Share on other sites More sharing options...
WalterL Posted August 26, 2015 Report Share Posted August 26, 2015 Joss is the boss. Go Joss. Quote Link to comment Share on other sites More sharing options...
Bumpasses Posted August 28, 2015 Author Report Share Posted August 28, 2015 In any campaign the goal is to get your guys to the end of the story without being subject to random injuries. Summoning leaders, who can produce extra models who can go and engage the enemy without risking your regular party are very handy for that. Are there any Henchmen in the Arcanists who can summon, or can be upgraded to be summoners?i don't haz all the Arcanists toy soldiers yet, but I think the only non master that can summon is the mech rider. Quote Link to comment Share on other sites More sharing options...
Guslado Posted August 28, 2015 Report Share Posted August 28, 2015 Joss is remarkably durable with armor 2 and hard to kill. His arc axe ignores most defensive abilities, so he is great at taking down enemy leaders. Since you are doing a campaign, you're going to want a henchman that works well with whatever master you will eventually end up with and I find that Joss ends up working well with any of the Arcanist masters. Quote Link to comment Share on other sites More sharing options...
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