The Godlyness Posted May 7, 2014 Report Share Posted May 7, 2014 So how is iron sides supposed to win against ramos in turf war? Spiders spiders everywhere. Toni Ironsides challenge the crowd Frontline Runes 7ss Omagex3 all the runes gunsmith mouse Ramos Mech rider joss E creation turfwar ALITS Protect territory Power ritual breakthough take prisoner I took protect, and ALits he took breakthough and power ritual 1st turn 3 spiders second turn 3 spider 3 turn 3 spider So no way to possibly dislodge the spides from turf war killed a few with the mages uppercuted joss to death but was then over heated alot. (forgot blood rune makes that not happen ) ended on turn 4 since he had to go. which the game was already over he was going to summon 3 more spiders ironsides was on 4 wounds the mech rider was pumping out more things and was going to casually walk away and complete everything. So she does not ignore armour gets hit but needs a tome to get adreniline. hard to kill is nice but trying to fight off 9 spiders is rough. did get 5 adreline one round to combo joss out. but that was just luck of the cards. but by end of turn 3 i had no chance of stopping his schemes (damn rider) and since he could out activate me could summon 3 spiders in the center to score. or 2 heck even 1. but how does one stop the spider onslaught. or was this just the perfect storm of awesome for ramos. and me needing well something to stop the pain but failing due to cards. Quote Link to comment Share on other sites More sharing options...
ajay29 Posted May 7, 2014 Report Share Posted May 7, 2014 He must have had crazy ideal cards to get 3 spiders a turn (can only do it with 11/12/13 Tomes or RJ, plus a SS)... Few things I worry about when playing as Ramos is (a) running out of SS, (b ) running out of scrap or (c ) Ramos dying. He can't bring in spiders without scrap, so if you avoid killing the first wave of spiders then he has to use his own AP killing them to get scrap back (also avoid Joss, he makes scrap out of anything he kills). Quote Link to comment Share on other sites More sharing options...
Adran Posted May 7, 2014 Report Share Posted May 7, 2014 I've yet to use Ironside, so I may be wrong, but I would have thought she would eb pretty good for this. Ignore the spiders early on, you can't stop them with your list. Focus on killing the stuff that matters, Ramos, the rider and Joss. The spiders would give you lots of adrenaline, but at the cost of your defence. Use that to hit your target of choice as hard as you can. Bringing it to you as required. Alternatively, if you can use Tonis "lure" to move the electrical creation well away from Ramos, it means his early scrap plans are halted. Again, I've not played with toni or the mages, so I'm not sure on their durability, but as long as you have 2 models in the Turf, you'll be scoring as well. Toni in the thick should have 1 locked down, so just keeping soemthing else there will get you points. (I always try to have two tanks for turf war for this reason) Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted May 7, 2014 Author Report Share Posted May 7, 2014 yeah the board on vassal was the mauselom. not much in the way of chasing anything down when walk 4 mages are around. and i did kill joss but the rider was well away and ramo never came to say high since he did not need to. Quote Link to comment Share on other sites More sharing options...
bertmac Posted May 7, 2014 Report Share Posted May 7, 2014 A summoner like Ramos is very unbalanced at 35 as. Don't think gunsmiths are the most effective use of stones at that range. Quote Link to comment Share on other sites More sharing options...
Adran Posted May 8, 2014 Report Share Posted May 8, 2014 Ok, Having checked Tonis Card, she can't bring the electrical creation to her, it doesn't have a charge. But she should be able to bring Ramos and/or the rider to her with it. Ramos has to have range and line of sigth to the scrap to summon. It does look like you suffered from the opponent having a great game (3 spiders a turn is pretty lucky, they can't plan for that), but I don't think you helped yourself with your crew selection. No Area damage, and not the most durable list, as well as quite a slow set of models so they need to spend a lot of AP to get the schemes you picked. (Its something like 20+ AP you needed to spend to get your 6 scheme points, and only 35 AP in the crew to do it with). Don't get me wrong, Turf war against Ramos is always going to be tough, he ought to be getting at least 10 extra bodies in the middle if that what he wants. Quote Link to comment Share on other sites More sharing options...
Godgolden Posted May 12, 2014 Report Share Posted May 12, 2014 LITS isnt good at the best of times, at this range without well... summons like spiders its almost impossible against a semi-aware opponent. But yeah 35 ss summoners = not balanced (or free henchmen) Quote Link to comment Share on other sites More sharing options...
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