When a model is placed on top of terrain, is the Ht of the terrain added to that of the model for LoS purposes?
Example 1:
There are three boxes (Ht3, Blocking, Impassable, Climbable) in a row. Seamus is on top of the first, and Misaki is on the third. Every line between the two crosses over he middle box. Do the two models have LoS to each other?
Example 2:
Two Malifaux Rats (Ht1) are in base to base contact on top of a wall (Ht1, Blocking, Impassable, Climbable). On the respective side of the wall, on ground level, is Nix and a Rotten Belle. Evey line between Nix and the Belle cross over one of the Rats' bases. Do NIx and the Belle have LoS to each other?
In M1E, it was explicitly stated that Ht values were added together for these purposes, but I cannot find a similar rule in M2E. Is it there, and if so, where?
Question
Incarias
When a model is placed on top of terrain, is the Ht of the terrain added to that of the model for LoS purposes?
Example 1:
There are three boxes (Ht3, Blocking, Impassable, Climbable) in a row. Seamus is on top of the first, and Misaki is on the third. Every line between the two crosses over he middle box. Do the two models have LoS to each other?
Example 2:
Two Malifaux Rats (Ht1) are in base to base contact on top of a wall (Ht1, Blocking, Impassable, Climbable). On the respective side of the wall, on ground level, is Nix and a Rotten Belle. Evey line between Nix and the Belle cross over one of the Rats' bases. Do NIx and the Belle have LoS to each other?
In M1E, it was explicitly stated that Ht values were added together for these purposes, but I cannot find a similar rule in M2E. Is it there, and if so, where?
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