Whut Posted March 31, 2014 Report Share Posted March 31, 2014 I was thinking of a tactic in which you take a Grave Spirit and 2 other models (right now I'm thinking Belles because of Chain Activating). You form a triangle of models with the belles in front and the Grave Spirit behind the two of them but in base contact, out of LoS but providing Armor +2 for the both of them, making them EXTREMELY hard to get rid of. To move, the Grave Spirit (thanks to being incorporeal) can move through the two Belles (then use their (0) action or whatever) one Belle Chain Activates, moves up (again through the Spirit thanks to incorporeal), and takes a (1) action (Lure and pounce?) and then the other one can either charge into the newly lured model, or also move (again completing the formation) and Lure another model for 2 pounces. This formation can slowly inch its way to the middle of the board, where it can hold a position while pulling and holding up/killing models. As long as the Grave Spirit stays out of sight, the Belles are H2W and Armor +2, basically reducing all damage to about a maximum of 2, barring lucky flips. Then again, this is all just an idea, and a very expensive one at that. This tactic costs 13 SS. I was thinking of a similar idea using Guild Autopsies for 11 SS since they can set up a position and just keep shooting, but they can't chain activate so this formation can be broken. Also if a tough enemy just double-walks into combat with the Autopsies, they aren't exactly the most capable melee combatants. On the other hand, the Grave Spirit can force your opponent to discard a card, so potentially with a few Belles elsewhere in the list, you can get the Guild Autopsies that tasty Reactivate once or twice if you're lucky. I would suggest this to be done with Nicodem, since the high cost of this "block" can be offset by some extra summoning, since Nico can AoE heal the block by targeting the Spirit and AoE off of it, and since Nico can throw out some positive modifiers on flips for that block by staying close by, potentially making Necrotic King a more useful ability. If the Autopsies version is used, this could be useful as a poison spreader for McMourning. Plus by keeping Sebastian nearby, the issues Autopsies face in combat is alleviated by the massive amounts of poison (and Unnerving Aura) the enemy model will be unable to get away from. What do you think? I don't really expect this to be revolutionary, I actually kind of want people to criticize this. Maybe I'll think of how to make this better. Also it would be really embarrassing if this is already done often and I'm ranting for nothing lol xD Quote Link to comment Share on other sites More sharing options...
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