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Plaag

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Everything posted by Plaag

  1. all that i say - only for people who play malifaux not only for fun, but for victory, so if u are not going to win every game-take svg, play with them; but if u want to play competitive - forget abt them
  2. wind gamin brings mobility, but 2" push is not good mobility)) and we still have many questions to wyrds wordings))
  3. it is some kind of stupidness)) ricochet in the same target, but it doesnt make swg better, they are still useless
  4. i can see that "except ...blablabla" tells another position))
  5. another means not target)) and seamus can easy jump to ice pillar, remove it and take a shot, bad plan; also seamus shoots only with focuses and concealment just makes him better; swg is garbage, they dont cost 8 ss; and it helps-if u are listening to me)
  6. all that u told abt banasuva doesnt work against seamus and summon fire gamin is a bad idea too-just an easy points for strategy for him, swg are bad models, 2 silent ones is a bad choice
  7. ice golem is not a good model at all if u cant move him well, so any place effect, slow/staggered just make this model sad
  8. rasputina and shes crew are the weakest in arcanists
  9. just take 3 stitched from start and throw them into enemy crew-it doesnt matter they would live or not
  10. against seamus he cant summon good models) and only dashel and dreamer can play killing strats
  11. thanks a lot, great event) and videos mostly from russian teams) other teams need to be not so shy)
  12. i think he had bad cards, so didnt try to play aggressive
  13. he was very tired after trip to a big 2 days malifaux competition in other town and had tonns of work, so if he was not so tired-he would win easily, because mah roster is bad
  14. they can be with this combo on a centre line 1 turn because of chiaki and yan lo and its hard to do something with this even with colette because of take the hit from ashigaru; also u draw 6 cards 1 turn that helps to do all the things
  15. it doesnt work, i tried; have killed bbs 1 turn and 2 daydream with up first activation at 2 turn, but if u dont kill stitched it all is useless, but if u are focused on killing them 1-2 turn it is useless because of weawer and dreamer
  16. sometimes people find combos that are very brutal and it become the best way to play that master
  17. its funny to hear from u, who didnt pass all the games
  18. no, he have a good position bacause of daydreams and dreamer, also a lot of models to do intaracts; and weadow weawer just drops!!, yes, i mean drops shes marker without any card and than just places at the start of activation; so your model may be in that severe marker its not create; also chompi has his bonus action to remove markers
  19. i did -17 ss turn 2 for dreamer( 2 daydreams with up and bbs) and then lose; he finished with 53 ss as i remember; it does not work because stitched do so much dmg; also madness have scatter it is so unbalanced
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