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Garthuk

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About Garthuk

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  1. Thank you😊 . The house was tasty indeed 😋
  2. I'm excited to see how they turn out when finished, they're fantastic so far! 😀
  3. Understood. Thank you for clearing my confusion.
  4. It would be much easier to understand if the action did not give an instruction for a terrain interaction that does not exist on its own directly before the instruction that would allow it to have meaning. That is why the order seems to me to have significance. Even simply switching the middle two sentences would clear that up by putting an instruction for a terrain interaction that does exist on its own before one that doesn't. That is why it seems to me that the order breaks rules of when a Push would be interrupted, by inserting a new instance before an existing one. But the consensus seems to be that: Steamroller: 1. "Push this model 12" in any direction." 2. "If this Push is interrupted by Destructible Terrain, that terrain is removed and the Push continues." 3. "If this Push is interrupted by Impassable Terrain, this model suffers 2 damage." 4." Then, remove every Marker this model came into base contact with during this Push." Boils to: 1. Attempt to Push 12" 2. Ignore until 3. 3. Suffer Two damage (if relevant). Resolve 2 (if relevant). 4. Remove relevant Markers. Yes?
  5. I am adamant because the ability appears to be at odds with the core of whether or not Destructible Terrain iterrupts a Push. It inserts "interrupted by Destructible Terrain" in its own enclosed sentence regardless of that trigger not being possible on its own in the core rules. Interrupt does not have its own section in the rules to cite. It is only mentioned in page 5 in regards to a pushed model encountering another model or Impassable Terrain, stating the movement stops. The location it stops is in base contact because (p14) models cannot end movement with their base overlapping another model's, and (pg 37) models cannot move through Impassable Terrain, and the lack of a measured distance given. Pg3 Breaking The Rules: "Models in Malifaux have many unique rules that override the core rules. When a special rule explicitly contradicts the core rules, follow the special rule rather than the core rule." The ability adds an interaction that does not occur in the core: Push being interrupted by Destructible Terrain. I am not trying to say Destructible Terrain would Interrupt outside of this ability. Why I understand it that way is because the ability gives an instruction on what to do if the Push is interrupted by Destructible Terrain before giving a separate instruction on what to do if the Push is interrupted by Impassable Terrain. That order implies it to be possible for Destructible Terrain that is not also Impassable to be able to interrupt the Push. It is written: "If this Push is interrupted by Destructible Terrain, remove that terrain and the Push continues. If this Push is interrupted by Impassable Terrain, this model suffers 2 damage." Not: "If this Push is interrupted by Impassable Terrain, this model suffers 2 damage. If that terrain is also Destructible, that terrain is removed and the Push continues." The point I am trying to make for the timing is that the model does remove Destructible Terrain when in base contact before continuing to Push. It makes the difference between recieving Hazardous from Destructible Terrain like Pit Traps or removing the terrain before the model would enter it. Steamroller: 1. "Push this model 12" in any direction." Model attempts to push 12". 2. "If this Push is interrupted by Destructible Terrain, remove that terrain and continue the Push." Checks for Pushed model encountering Destructible Terrain. If yes: the Push is interrupted, the relevant terrain is removed, and the model is instructed to continue the Push. If no: no trigger. 3. "If this Push is interrupted by Impassable Terrain, this model suffers 2 damage." Checks for Pushed model encountering Impassable Terrain. If yes: the Push is interrupted and the model suffers 2 damage. If no: no trigger. 4."Then, remove every Marker this model came into base with during this Push." Push ends. Relevant Markers that were not already removed by the second clause are removed at this time. Action Ends.
  6. The action states: If this Push is interrupted by Destructible Terrain, that terrain is removed and the Push continues. If this Push is interrupted by Impassable Terrain, this model suffers 2 damage. If the only terrain that would ever Interrupt is the combination of Impassable Destructible it could have very easily been worded: "If this Push is interrupted by Impassable Destructible Terrain, that terrain is removed, this model suffers 2 damage, and the Push continues." But it is not. There is first a clause for interruption from Destructible Terrain, then a clause for interruption from Impassable. If the model were to Steamroll a Pit Trap Marker would it not remove that terrain and continue the Push? As for the point I tried to make on terrain removal timing Interrupting stops a model at base contact. The interruption precedes the terrain removal, which precedes the Push continuing. For example: The LE Steamrolls a Pit Trap Marker. It would Push to the terrain, interrupt here, remove the Destructible Terrain, then continue. For the LE Steamrolls an Ice Pillar: It would Push to the terrain, interrupt here, remove the Destructible Terrain, suffer 2 damage, then continue.
  7. Apologies for the unsupported claim. However: Steamroller: Push this model 12" in any direction. If this Push is inturrepted by Destructible Terrain, that terrain is removed and the Push continues. If this Push is interrupted by Impassable Terrain, this model suffers 2 damage. Then, remove every Marker this model came into base contact with during this Push. There is one clause each for destructible and impassable terrain, both including the word interrupted. If impassable is the only terrain condition of the two that can interrupt, the first clause is redundant. The Push wouldn't be able to be interrupted by purely destructible terrain, and therefore never fulfill the requirement for it to be removed. As for the timing of the terrain removal: "If a Pushed model encounters another model or Impassible Terrain during this movement, its movement is interrupted and stops." When that rule resolves, the pushed model never enters the cause of the interruption but stops in base contact with it. "If this Push is interrupted by Destructible Terrain, that terrain is removed and the push continues." Would that not all together translate to: Declare Push, Interrupt Push(caused by destructible terrain), Remove Terrain, Continue Push The model would not enter the destructible terrain but instead remove it then continue pushing.
  8. Came here hoping this was an answered issue. It very much looks like the push is intended to destroy destructible terrain/markers before the model would enter the space it occupied (regardless of if it were hazardous), but it seems really unclear for the non-destructible hazardous markers that still get removed.
  9. I was able to get around armor with Whiskey Gamin and Popcorn. Get them hammered enough that they'll take damage every turn and try to hit big with blood poisoning to finish them off.
  10. I love the versatility of Pigs! They're high health heavy hitters, great for schemes like hold up forces and vendetta. And with delicious bacon they only need a few strategically placed deaths for searching ruins, harnessing the leyline, and the likes.
  11. I think it would be good if the app allowed for custom crew/arsenal lists that wouldn't normally be legal for standard play. I was in a tournament in which we picked a lead henchman, hired within keyword, then if a master was hired their keywords would be used. We ran into the issue of arsenals being larger than hire-able crews.
  12. A few others and I play at Nerdvana Games in Egg Harbor Township, NJ
  13. Hi, I'm Steve from South Jersey. I'm 27 and enjoy building the models. I'm a novice at playing, but I think Malifaux is fantastic. I really enjoy the Bayou and Swampfiend aesthetic.
  14. That turned out amazing! What did you use to make the snow look so powdery fresh?
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